#Fri Jun 02 09:31:23 CEST 2023 shaderPack= antialiasingLevel=0 normalMapEnabled=true specularMapEnabled=true renderResMul=1.0 shadowResMul=1.0 handDepthMul=0.125 cloudShadow=true oldHandLight=default oldLighting=default tweakBlockDamage=false shadowClipFrustrum=true TexMinFilB=0 TexMinFilN=0 TexMinFilS=0 TexMagFilB=0 TexMagFilN=0 TexMagFilS=0