CavePVP-Stuff/cSpigot-master/spigot-server-Patches/0222-EquipmentSetEvent.patch

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2023-05-01 20:59:40 +02:00
From 71ea273deda24c3797d6cc3dd6f18f491c67b238 Mon Sep 17 00:00:00 2001
From: Alfie Cleveland <alfeh@me.com>
Date: Sun, 8 Jul 2018 20:47:55 -0500
Subject: [PATCH] EquipmentSetEvent
diff --git a/src/main/java/net/minecraft/server/EntityHuman.java b/src/main/java/net/minecraft/server/EntityHuman.java
index 48a89062b..df2333f1d 100644
--- a/src/main/java/net/minecraft/server/EntityHuman.java
+++ b/src/main/java/net/minecraft/server/EntityHuman.java
@@ -3,6 +3,7 @@ package net.minecraft.server;
import java.util.Collection;
import java.util.Iterator;
import java.util.List;
+import java.util.Objects;
import java.util.UUID;
import net.minecraft.util.com.google.common.base.Charsets;
@@ -16,6 +17,7 @@ import org.bukkit.craftbukkit.entity.CraftPlayer;
import org.bukkit.craftbukkit.inventory.CraftItemStack;
import org.bukkit.entity.Player;
import org.bukkit.event.entity.EntityCombustByEntityEvent;
+import org.bukkit.event.inventory.EquipmentSetEvent;
import org.bukkit.event.player.*;
// CraftBukkit end
import org.spigotmc.ProtocolData; // Spigot - protocol patch
@@ -1616,7 +1618,15 @@ public abstract class EntityHuman extends EntityLiving implements ICommandListen
}
public void setEquipment(int i, ItemStack itemstack) {
- this.inventory.armor[i] = itemstack;
+ ItemStack previous = this.inventory.armor[i];
+ if (!Objects.equals(previous, itemstack)) {
+ if (previous != null && EquipmentSetEvent.getHandlerList().getRegisteredListeners().length != 0) {
+ previous = previous.cloneItemStack();
+ }
+
+ this.inventory.armor[i] = itemstack;
+ Bukkit.getPluginManager().callEvent(new EquipmentSetEvent(getBukkitEntity(), i, CraftItemStack.asBukkitCopy(previous), CraftItemStack.asBukkitCopy(itemstack)));
+ }
}
public ItemStack[] getEquipment() {
diff --git a/src/main/java/net/minecraft/server/EntityPlayer.java b/src/main/java/net/minecraft/server/EntityPlayer.java
index 52d27240f..6766d666b 100644
--- a/src/main/java/net/minecraft/server/EntityPlayer.java
+++ b/src/main/java/net/minecraft/server/EntityPlayer.java
@@ -438,11 +438,11 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
// we clean the player's inventory after the EntityDeathEvent is called so plugins can get the exact state of the inventory.
if (!event.getKeepInventory()) {
for (int i = 0; i < this.inventory.items.length; ++i) {
- this.inventory.items[i] = null;
+ this.inventory.setItem(i, null);
}
for (int i = 0; i < this.inventory.armor.length; ++i) {
- this.inventory.armor[i] = null;
+ this.inventory.player.setEquipment(i, null);
}
}
diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
index 88652d4a5..da157b46c 100644
--- a/src/main/java/net/minecraft/server/PlayerConnection.java
+++ b/src/main/java/net/minecraft/server/PlayerConnection.java
@@ -536,7 +536,7 @@ public class PlayerConnection implements PacketPlayInListener {
final int total = this.illegalMovements + this.legalMovements;
if (total >= 20) {
final double percentage = this.illegalMovements / 20.0 * 100.0;
- if (percentage >= 45.0) {
+ if (percentage >= 45.0 && this.player.getEffects().isEmpty()) {
String message = String.format("%s is flying at %.1f %.1f %.1f. [%d%%]", this.player.getName(), to.getX(), to.getY(), to.getZ(), (int) percentage);
Bukkit.getPluginManager().callEvent(new GuardianEvent(player, GuardianEvent.Cheat.FLY_HACKS, "E", DisplayLevel.HIGH, message, to));
}
diff --git a/src/main/java/net/minecraft/server/PlayerInventory.java b/src/main/java/net/minecraft/server/PlayerInventory.java
index 408ddea51..42d8bd7b6 100644
--- a/src/main/java/net/minecraft/server/PlayerInventory.java
+++ b/src/main/java/net/minecraft/server/PlayerInventory.java
@@ -129,7 +129,7 @@ public class PlayerInventory implements IInventory {
itemstack = this.armor[k];
if (itemstack != null && (item == null || itemstack.getItem() == item) && (i <= -1 || itemstack.getData() == i)) {
j += itemstack.count;
- this.armor[k] = null;
+ this.player.setEquipment(k, null);
}
}
@@ -218,7 +218,7 @@ public class PlayerInventory implements IInventory {
return false;
} else {
if (--this.items[i].count <= 0) {
- this.items[i] = null;
+ this.setItem(i, null);
}
return true;
@@ -239,7 +239,7 @@ public class PlayerInventory implements IInventory {
if (itemstack.i()) {
i = this.getFirstEmptySlotIndex();
if (i >= 0) {
- this.items[i] = ItemStack.b(itemstack);
+ this.setItem(i, ItemStack.b(itemstack));;
this.items[i].c = 5;
itemstack.count = 0;
return true;
@@ -279,7 +279,8 @@ public class PlayerInventory implements IInventory {
public ItemStack splitStack(int i, int j) {
ItemStack[] aitemstack = this.items;
- if (i >= this.items.length) {
+ boolean settingArmor = i >= this.items.length;
+ if (settingArmor) {
aitemstack = this.armor;
i -= this.items.length;
}
@@ -289,12 +290,20 @@ public class PlayerInventory implements IInventory {
if (aitemstack[i].count <= j) {
itemstack = aitemstack[i];
- aitemstack[i] = null;
+ if (settingArmor) {
+ this.player.setEquipment(i, null);
+ } else {
+ aitemstack[i] = null;
+ }
return itemstack;
} else {
itemstack = aitemstack[i].a(j);
if (aitemstack[i].count == 0) {
- aitemstack[i] = null;
+ if (settingArmor) {
+ this.player.setEquipment(i, null);
+ } else {
+ aitemstack[i] = null;
+ }
}
return itemstack;
@@ -307,7 +316,8 @@ public class PlayerInventory implements IInventory {
public ItemStack splitWithoutUpdate(int i) {
ItemStack[] aitemstack = this.items;
- if (i >= this.items.length) {
+ boolean settingArmor = i >= this.items.length;
+ if (settingArmor) {
aitemstack = this.armor;
i -= this.items.length;
}
@@ -315,7 +325,11 @@ public class PlayerInventory implements IInventory {
if (aitemstack[i] != null) {
ItemStack itemstack = aitemstack[i];
- aitemstack[i] = null;
+ if (settingArmor) {
+ this.player.setEquipment(i, null);
+ } else {
+ aitemstack[i] = null;
+ }
return itemstack;
} else {
return null;
@@ -327,10 +341,12 @@ public class PlayerInventory implements IInventory {
if (i >= aitemstack.length) {
i -= aitemstack.length;
- aitemstack = this.armor;
+ this.player.setEquipment(i, itemstack);
+ } else {
+ aitemstack[i] = itemstack;
}
- aitemstack[i] = itemstack;
+
}
public float a(Block block) {
@@ -382,8 +398,9 @@ public class PlayerInventory implements IInventory {
this.items[j] = itemstack;
}
- if (j >= 100 && j < this.armor.length + 100) {
- this.armor[j - 100] = itemstack;
+ j -= 100;
+ if (j >= 0 && j < this.armor.length) {
+ this.player.setEquipment(i, itemstack);
}
}
}
@@ -454,7 +471,7 @@ public class PlayerInventory implements IInventory {
if (this.armor[i] != null && this.armor[i].getItem() instanceof ItemArmor) {
this.armor[i].damage((int) f, this.player);
if (this.armor[i].count == 0) {
- this.armor[i] = null;
+ this.player.setEquipment(i, null);
}
}
}
@@ -466,14 +483,14 @@ public class PlayerInventory implements IInventory {
for (i = 0; i < this.items.length; ++i) {
if (this.items[i] != null) {
this.player.a(this.items[i], true, false);
- this.items[i] = null;
+ this.setItem(i, null);
}
}
for (i = 0; i < this.armor.length; ++i) {
if (this.armor[i] != null) {
this.player.a(this.armor[i], true, false);
- this.armor[i] = null;
+ this.player.setEquipment(i, null);
}
}
}
@@ -529,11 +546,11 @@ public class PlayerInventory implements IInventory {
int i;
for (i = 0; i < this.items.length; ++i) {
- this.items[i] = ItemStack.b(playerinventory.items[i]);
+ this.setItem(i, ItemStack.b(playerinventory.items[i]));
}
for (i = 0; i < this.armor.length; ++i) {
- this.armor[i] = ItemStack.b(playerinventory.armor[i]);
+ this.player.setEquipment(i, ItemStack.b(playerinventory.armor[i]));
}
this.itemInHandIndex = playerinventory.itemInHandIndex;
--
2.15.2 (Apple Git-101.1)