From 4f1f3e86720cb5cdab0838d9df83fe3586e5cf6b Mon Sep 17 00:00:00 2001 From: Iceee Date: Fri, 1 May 2015 01:39:22 -0700 Subject: [PATCH] Fix lag from explosions processing dead entities diff --git a/src/main/java/net/minecraft/server/Explosion.java b/src/main/java/net/minecraft/server/Explosion.java index d876a63a8..364625859 100644 --- a/src/main/java/net/minecraft/server/Explosion.java +++ b/src/main/java/net/minecraft/server/Explosion.java @@ -107,7 +107,14 @@ public class Explosion { int k1 = MathHelper.floor(this.posY + (double) this.size + 1.0D); int l1 = MathHelper.floor(this.posZ - (double) this.size - 1.0D); int i2 = MathHelper.floor(this.posZ + (double) this.size + 1.0D); - List list = this.world.getEntities(this.source, AxisAlignedBB.a((double) i, (double) k, (double) l1, (double) j, (double) k1, (double) i2)); + // PaperSpigot start - Fix lag from explosions processing dead entities + List list = this.world.getEntities(this.source, AxisAlignedBB.a((double) i, (double) k, (double) l1, (double) j, (double) k1, (double) i2), new IEntitySelector() { + @Override + public boolean a(Entity entity) { + return !entity.dead; + } + }); + // PaperSpigot end Vec3D vec3d = Vec3D.a(this.posX, this.posY, this.posZ); for (int j2 = 0; j2 < list.size(); ++j2) { -- 2.13.3