From 3aa8daf0c13a425744b48ea49f21c6ddddc3c6cf Mon Sep 17 00:00:00 2001 From: Michael Himing Date: Fri, 25 Apr 2014 13:17:40 +1000 Subject: [PATCH] Don't call checkMovement if world changed Fixes a bug where players travel to the end and lose a lot of hunger points due to them apparently having travelled a long distance diff --git a/src/main/java/net/minecraft/server/EntityHuman.java b/src/main/java/net/minecraft/server/EntityHuman.java index dbb0b5479..d5cf8714a 100644 --- a/src/main/java/net/minecraft/server/EntityHuman.java +++ b/src/main/java/net/minecraft/server/EntityHuman.java @@ -1328,6 +1328,7 @@ public abstract class EntityHuman extends EntityLiving implements ICommandListen double d0 = this.locX; double d1 = this.locY; double d2 = this.locZ; + World world = this.world; if (this.abilities.isFlying && this.vehicle == null) { double d3 = this.motY; @@ -1341,7 +1342,10 @@ public abstract class EntityHuman extends EntityLiving implements ICommandListen super.e(f, f1); } - this.checkMovement(this.locX - d0, this.locY - d1, this.locZ - d2); + // Kohi - don't check if world changed + if (this.world == world) { + this.checkMovement(this.locX - d0, this.locY - d1, this.locZ - d2); + } } public float bl() { -- 2.13.3