CavePVP-Stuff/cSpigot-master/spigot-server-Patches/0199-Don-t-force-unload-chunks-inside-the-PlayerChunkMap.patch
2023-05-01 19:59:40 +01:00

33 lines
1.1 KiB
Diff

From 23061c801661d14a8855f282563fc86f33c5c9dd Mon Sep 17 00:00:00 2001
From: Alfie Cleveland <alfeh@me.com>
Date: Tue, 25 Jul 2017 21:31:08 +0100
Subject: [PATCH] Don't force unload chunks inside the PlayerChunkMap
diff --git a/src/main/java/net/minecraft/server/PlayerChunkMap.java b/src/main/java/net/minecraft/server/PlayerChunkMap.java
index c9042a021..d11c1a4ee 100644
--- a/src/main/java/net/minecraft/server/PlayerChunkMap.java
+++ b/src/main/java/net/minecraft/server/PlayerChunkMap.java
@@ -69,6 +69,8 @@ public class PlayerChunkMap {
}
this.e.clear();
+ // MineHQ start - chunk GC handles this
+ /*
if (this.managedPlayers.isEmpty()) {
if (!wasNotEmpty) return; // CraftBukkit - Only do unload when we go from non-empty to empty
WorldProvider worldprovider = this.world.worldProvider;
@@ -82,6 +84,9 @@ public class PlayerChunkMap {
wasNotEmpty = true;
}
// CraftBukkit end
+ */
+ // MineHQ end
+
}
public boolean a(int i, int j) {
--
2.13.3