36 lines
1.4 KiB
Diff
36 lines
1.4 KiB
Diff
From 3aa8daf0c13a425744b48ea49f21c6ddddc3c6cf Mon Sep 17 00:00:00 2001
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From: Michael Himing <mhiming@gmail.com>
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Date: Fri, 25 Apr 2014 13:17:40 +1000
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Subject: [PATCH] Don't call checkMovement if world changed
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Fixes a bug where players travel to the end and lose a lot of hunger
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points due to them apparently having travelled a long distance
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diff --git a/src/main/java/net/minecraft/server/EntityHuman.java b/src/main/java/net/minecraft/server/EntityHuman.java
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index dbb0b5479..d5cf8714a 100644
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--- a/src/main/java/net/minecraft/server/EntityHuman.java
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+++ b/src/main/java/net/minecraft/server/EntityHuman.java
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@@ -1328,6 +1328,7 @@ public abstract class EntityHuman extends EntityLiving implements ICommandListen
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double d0 = this.locX;
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double d1 = this.locY;
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double d2 = this.locZ;
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+ World world = this.world;
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if (this.abilities.isFlying && this.vehicle == null) {
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double d3 = this.motY;
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@@ -1341,7 +1342,10 @@ public abstract class EntityHuman extends EntityLiving implements ICommandListen
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super.e(f, f1);
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}
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- this.checkMovement(this.locX - d0, this.locY - d1, this.locZ - d2);
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+ // Kohi - don't check if world changed
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+ if (this.world == world) {
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+ this.checkMovement(this.locX - d0, this.locY - d1, this.locZ - d2);
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+ }
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}
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public float bl() {
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--
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2.13.3
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