Fixes #950
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8c29292bad
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353f93951c
@ -0,0 +1,27 @@
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package com.boydti.fawe.object.function.block;
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import com.sk89q.worldedit.Vector;
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import com.sk89q.worldedit.WorldEditException;
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import com.sk89q.worldedit.blocks.BaseBlock;
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import com.sk89q.worldedit.extent.Extent;
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import com.sk89q.worldedit.function.RegionFunction;
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public class CombinedBlockCopy implements RegionFunction {
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protected final Extent source;
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protected final Extent destination;
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private final RegionFunction function;
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public CombinedBlockCopy(Extent source, Extent destination, RegionFunction combined) {
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this.source = source;
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this.destination = destination;
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this.function = combined;
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}
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@Override
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public boolean apply(Vector position) throws WorldEditException {
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BaseBlock block = source.getBlock(position);
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function.apply(position);
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return destination.setBlock(position, block);
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}
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}
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@ -1983,7 +1983,7 @@ public class EditSession extends AbstractDelegateExtent implements HasFaweQueue,
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final Vector displace = dir.multiply(distance);
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final Vector size = region.getMaximumPoint().subtract(region.getMinimumPoint()).add(1, 1, 1);
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final Vector to = region.getMinimumPoint();
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final Vector to = region.getMinimumPoint().add(dir.multiply(distance));
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Vector disAbs = displace.positive();
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@ -1992,32 +1992,15 @@ public class EditSession extends AbstractDelegateExtent implements HasFaweQueue,
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queue.dequeue();
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}
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final ForwardExtentCopy copy = new ForwardExtentCopy(EditSession.this, region, EditSession.this, to);
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if (replacement == null) replacement = nullBlock;
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final BlockReplace remove = replacement instanceof ExistingPattern ? null : new BlockReplace(EditSession.this, replacement) {
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private MutableBlockVector mutable = new MutableBlockVector();
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@Override
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// Only copy what's necessary
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public boolean apply(Vector position) throws WorldEditException {
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mutable.mutX((position.getX() - displace.getX()));
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mutable.mutY((position.getY() - displace.getY()));
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mutable.mutZ((position.getZ() - displace.getZ()));
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if (copyAir && region.contains(mutable)) {
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return false;
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}
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return super.apply(position);
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}
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};
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final BlockReplace remove = replacement instanceof ExistingPattern ? null : new BlockReplace(EditSession.this, replacement);
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copy.setCopyBiomes(copyBiomes);
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copy.setCopyEntities(copyEntities);
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copy.setSourceFunction(remove);
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copy.setRepetitions(1);
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copy.setTransform(new AffineTransform().translate(dir.multiply(distance)));
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Mask sourceMask = getSourceMask();
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if (sourceMask != null) {
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new MaskTraverser(sourceMask).reset(EditSession.this);
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@ -64,6 +64,9 @@ public class CombinedRegionFunction implements RegionFunction {
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if (function instanceof CombinedRegionFunction) {
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combined = ((CombinedRegionFunction) function);
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combined.add(add);
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} else if (add instanceof CombinedRegionFunction) {
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combined = new CombinedRegionFunction(function);
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combined.add(((CombinedRegionFunction) add).functions);
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} else {
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combined = new CombinedRegionFunction(function, add);
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}
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@ -0,0 +1,64 @@
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/*
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* WorldEdit, a Minecraft world manipulation toolkit
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* Copyright (C) sk89q <http://www.sk89q.com>
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* Copyright (C) WorldEdit team and contributors
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU Lesser General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
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* for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldedit.function;
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import com.sk89q.worldedit.Vector;
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import com.sk89q.worldedit.WorldEditException;
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import com.sk89q.worldedit.function.mask.Mask;
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import com.sk89q.worldedit.regions.Region;
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import static com.google.common.base.Preconditions.checkNotNull;
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/**
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* Passes calls to {@link #apply(com.sk89q.worldedit.Vector)} to the
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* delegate {@link com.sk89q.worldedit.function.RegionFunction} if they
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* match the given mask.
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*/
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public class RegionMaskTestFunction implements RegionFunction {
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private final RegionFunction pass,fail;
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private Mask mask;
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/**
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* Create a new masking filter.
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*
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* @param mask the mask
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* @param function the function
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*/
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public RegionMaskTestFunction(Mask mask, RegionFunction success, RegionFunction failure) {
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checkNotNull(success);
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checkNotNull(failure);
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checkNotNull(mask);
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this.pass = success;
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this.fail = failure;
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this.mask = mask;
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}
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@Override
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public boolean apply(Vector position) throws WorldEditException {
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if (mask.test(position)) {
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return pass.apply(position);
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} else {
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return fail.apply(position);
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}
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}
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}
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