Setting for disabling the physics limiter
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9e6c90430d
commit
50504a0fe5
@ -13,16 +13,18 @@ import org.bukkit.event.entity.ItemSpawnEvent;
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public class ChunkListener implements Listener {
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public ChunkListener() {
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Bukkit.getPluginManager().registerEvents(ChunkListener.this, Fawe.<FaweBukkit>imp().getPlugin());
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TaskManager.IMP.repeat(new Runnable() {
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@Override
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public void run() {
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physicsFreeze = false;
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itemFreeze = false;
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physicsLimit = Settings.TICK_LIMITER.PHYSICS;
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itemLimit = Settings.TICK_LIMITER.ITEMS;
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}
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}, 1);
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if (Settings.TICK_LIMITER.ENABLED) {
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Bukkit.getPluginManager().registerEvents(ChunkListener.this, Fawe.<FaweBukkit>imp().getPlugin());
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TaskManager.IMP.repeat(new Runnable() {
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@Override
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public void run() {
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physicsFreeze = false;
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itemFreeze = false;
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physicsLimit = Settings.TICK_LIMITER.PHYSICS;
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itemLimit = Settings.TICK_LIMITER.ITEMS;
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}
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}, 1);
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}
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}
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private int physicsLimit = Integer.MAX_VALUE;
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@ -230,6 +230,8 @@ public class Settings extends Config {
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@Comment("Generic tick limiter (not necessarily WorldEdit related, but still useful)")
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public static class TICK_LIMITER {
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@Comment("Enable the limiter")
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public static boolean ENABLED = true;
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@Comment("Max physics per tick")
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public static int PHYSICS = 500000;
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@Comment("Max item spawns per tick")
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