Let BaseBlock be a pattern
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@ -24,8 +24,10 @@ import com.sk89q.jnbt.CompoundTag;
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import com.sk89q.jnbt.StringTag;
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import com.sk89q.jnbt.Tag;
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import com.sk89q.worldedit.CuboidClipboard.FlipDirection;
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import com.sk89q.worldedit.Vector;
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import com.sk89q.worldedit.foundation.Block;
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import com.sk89q.worldedit.function.mask.Mask;
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import com.sk89q.worldedit.function.pattern.Pattern;
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import com.sk89q.worldedit.world.registry.WorldData;
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import javax.annotation.Nullable;
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@ -55,7 +57,7 @@ import java.util.Collection;
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* more appropriate.</p>
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*/
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@SuppressWarnings("deprecation")
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public class BaseBlock extends Block implements TileEntityBlock {
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public class BaseBlock extends Block implements TileEntityBlock, Pattern {
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/**
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* Indicates the highest possible block ID (inclusive) that can be used.
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@ -420,6 +422,16 @@ public class BaseBlock extends Block implements TileEntityBlock {
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return false;
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}
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@Override
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public BaseBlock apply(Vector position) {
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return this;
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}
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@Override
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public BaseBlock apply(int x, int y, int z) {
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return this;
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}
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public static Class<BaseBlock> inject() {
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return BaseBlock.class;
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}
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