Fix brush targeting air

This commit is contained in:
Jesse Boyd 2017-04-21 17:04:59 +10:00
parent 1ed9b3ba56
commit 73ab11a842
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@ -16,6 +16,7 @@ import com.boydti.fawe.object.brush.visualization.VisualMode;
import com.boydti.fawe.object.extent.ResettableExtent;
import com.boydti.fawe.object.pattern.PatternTraverser;
import com.boydti.fawe.util.EditSessionBuilder;
import com.sk89q.worldedit.BlockWorldVector;
import com.sk89q.worldedit.EditSession;
import com.sk89q.worldedit.LocalConfiguration;
import com.sk89q.worldedit.LocalSession;
@ -280,7 +281,11 @@ public class BrushTool implements DoubleActionTraceTool, ScrollTool, MovableTool
private Vector trace(Player player, int range, boolean useLastBlock) {
TargetBlock tb = new TargetBlock(player, range, 0.2);
return (useLastBlock ? tb.getSolidTargetBlock() : tb.getTargetBlock());
BlockWorldVector result = tb.getSolidTargetBlock();
if (result == null && useLastBlock) {
result = tb.getPreviousBlock();
}
return result;
}
public boolean act(BrushAction action, Platform server, LocalConfiguration config, Player player, LocalSession session) {