Fix fallback command registration (worldedit bug)
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6b6f285972
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@ -30,6 +30,7 @@ import com.boydti.fawe.regions.FaweMaskManager;
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import com.boydti.fawe.util.MainUtil;
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import com.boydti.fawe.util.ReflectionUtils;
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import com.boydti.fawe.util.TaskManager;
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import com.sk89q.bukkit.util.FallbackRegistrationListener;
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import com.sk89q.worldedit.bukkit.BukkitWorld;
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import com.sk89q.worldedit.bukkit.EditSessionBlockChangeDelegate;
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import com.sk89q.worldedit.bukkit.WorldEditPlugin;
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@ -76,6 +77,7 @@ public class FaweBukkit implements IFawe, Listener {
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setupInjector();
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com.sk89q.worldedit.bukkit.BukkitPlayer.inject(); // Fixes
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BukkitWorld.inject(); // Fixes
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FallbackRegistrationListener.inject(); // Fixes
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try {
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new BrushListener(plugin);
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} catch (Throwable e) {
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@ -0,0 +1,52 @@
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/*
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* WorldEdit, a Minecraft world manipulation toolkit
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* Copyright (C) sk89q <http://www.sk89q.com>
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* Copyright (C) WorldEdit team and contributors
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU Lesser General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
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* for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.sk89q.bukkit.util;
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import com.sk89q.worldedit.WorldEdit;
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import org.bukkit.command.CommandMap;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import org.bukkit.event.player.PlayerCommandPreprocessEvent;
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public class FallbackRegistrationListener implements Listener {
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private final CommandMap commandRegistration;
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public FallbackRegistrationListener(CommandMap commandRegistration) {
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this.commandRegistration = commandRegistration;
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}
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@EventHandler(ignoreCancelled = true)
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public void onPlayerCommandPreprocess(PlayerCommandPreprocessEvent event) {
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boolean doubleSlash = WorldEdit.getInstance().getConfiguration().noDoubleSlash;
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String msg = event.getMessage();
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if (doubleSlash || !msg.startsWith("/")) {
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msg = "/" + msg;
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}
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if (commandRegistration.dispatch(event.getPlayer(), msg)) {
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event.setCancelled(true);
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}
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}
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public static Class<?> inject() {
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return FallbackRegistrationListener.class;
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}
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}
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