Jesse Boyd
1186a00b47
Fixes #885
2018-01-17 11:57:01 +11:00
Jesse Boyd
bcbf307e8d
Don't unlight border chunks
2018-01-16 13:49:29 +11:00
Jesse Boyd
8d5e329eea
Fix remove lighting end
2018-01-16 13:33:43 +11:00
Jesse Boyd
083d4e7d08
Fix //removelight
2018-01-16 12:35:13 +11:00
Jesse Boyd
ff42446f19
Fix lighting remove
2018-01-16 12:19:43 +11:00
Jesse Boyd
8cd6c1512b
Fix typo
2018-01-16 12:10:04 +11:00
Jesse Boyd
78e795d21a
reordering the dependency fixed it...? whatever
2018-01-16 12:05:09 +11:00
Jesse Boyd
134daefa24
Various unfinished
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Start work on command GUI
Code cleanup
Add new lighting mode (see config)
Rename sponge -> sponge112
Fix sponge compile issues
Fix fuzzy region min/max not being set on first use
Fix clipboard on disk not closing on java 9
Start work on CFI chunk simplifier (for loading existing worlds)
Minor tile fixes for bukkit 1.12
2018-01-16 11:30:55 +11:00
Jesse Boyd
d78d533acd
Check more frames
2018-01-16 10:38:17 +11:00
Jesse Boyd
e2e31b364d
Nukkit permpack
2018-01-16 00:19:18 +11:00
Jesse Boyd
bcb9320a45
Discard unused EditSession when using /u
2018-01-15 23:21:11 +11:00
Jesse Boyd
2448b2fe22
*
2018-01-15 17:32:20 +11:00
Jesse Boyd
446dc9c568
Use supplier instead of RunnableVal for sync
2018-01-15 15:39:55 +11:00
Jesse Boyd
0a246fc90f
Add ASkyBlock support
2018-01-12 16:13:54 +11:00
Jesse Boyd
0a127dfb40
Default tick-limiter to false if whitelisted
...
#847
2018-01-11 20:37:29 +11:00
Jesse Boyd
5be72dd5d7
Quicker tick-limiter detection and lower timings
2018-01-11 20:16:10 +11:00
Jesse Boyd
780a1ec16f
*
2018-01-11 19:55:54 +11:00
Jesse Boyd
4b7c1e987b
Fixes #870 Fixes #872
2018-01-11 18:08:15 +11:00
Jesse Boyd
9366acd6dc
Fixes #870
2018-01-11 14:26:33 +11:00
Jesse Boyd
274bc6d9a7
Nukkit regen/clear fixes
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Closes #869
Fixes #868
2018-01-10 20:42:24 +11:00
Jesse Boyd
b36c3dfc90
*
2018-01-10 19:53:02 +11:00
Jesse Boyd
a1ccdf0543
Use combined color for texturing
2018-01-10 19:40:44 +11:00
Jesse Boyd
0a776078ea
Fixes #852
2018-01-10 16:22:04 +11:00
Jesse Boyd
4609b472fe
Various minor
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Fix transforms and mask help pages
Closes #852
Add world and floor thickness to CFI
Fix snow layers not affecting leaves
2018-01-10 14:51:58 +11:00
Jesse Boyd
e6ea640d21
Fixes #855
2018-01-10 11:26:11 +11:00
Jesse Boyd
bb7b1cb736
Fixes #863
2018-01-07 23:47:47 +11:00
Jesse Boyd
e1e31beff0
Fixes #847
2018-01-07 21:25:49 +11:00
Jesse Boyd
189e8189fb
Merge branch 'master' of https://github.com/boy0001/FastAsyncWorldedit
2018-01-07 17:14:46 +11:00
Jesse Boyd
9126c083ab
Fixes #862
2018-01-07 17:11:40 +11:00
Jesse Boyd
5583994fe9
Remove softdepend as it affects load order
2017-12-30 17:32:54 +11:00
Jesse Boyd
994856b8fd
Fix queue instantiation
2017-12-27 04:00:26 +11:00
Jesse Boyd
1cb4cb345f
prevent bleeding
2017-12-26 22:58:36 +11:00
Jesse Boyd
395b46c842
Various major
...
New building mode (using CFI):
- CFI world is generated around the player in realtime
- Use WorldEdit/VS brushes while editing
- This is still being optimized
- Use a 1K radius height brush with near instant results
- https://github.com/boy0001/FastAsyncWorldedit/wiki/CreateFromImage
Early example: https://www.youtube.com/watch?v=jp1SjanWN70
2017-12-26 22:15:24 +11:00
Jesse Boyd
0dbb6171ef
Fixes #821
2017-12-15 11:28:54 +11:00
Jesse Boyd
7e3bec1c76
Merge branch 'master' of https://github.com/boy0001/FastAsyncWorldedit
2017-12-09 14:00:45 +11:00
Jesse Boyd
882eefe144
Closes #813
2017-12-09 14:00:39 +11:00
Jesse Boyd
249ab84e7f
Merge pull request #811 from Leomixer17/patch-1
...
Added the italian translation
2017-12-09 13:58:58 +11:00
Jesse Boyd
49d59e2021
Cast to pattern
...
Fixes #810
Closes #817
2017-12-09 13:51:34 +11:00
Leomixer17
b51c9f7a99
Update message.yml
2017-12-03 17:33:11 +01:00
Leomixer17
8befcbaf2f
Update message.yml
2017-12-03 17:24:15 +01:00
Leomixer17
9c1108aef6
Update message.yml
2017-12-03 16:44:56 +01:00
Leomixer17
dad5bc25f0
Update message.yml
2017-12-03 16:04:39 +01:00
Leomixer17
4a99245e00
Update message.yml
2017-12-03 15:16:57 +01:00
Leomixer17
0457848262
Create message.yml
2017-12-03 00:30:30 +01:00
Jesse Boyd
12580b52ae
Fixes #787
2017-11-13 16:20:30 +11:00
Jesse Boyd
f72aa7baf9
Various minor
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Angle mask optimizations
- Fix and re-implement greedy height caching
- Use cached block mask for everything
Keep mask intersection insertion order
2017-11-12 16:28:22 +11:00
Jesse Boyd
6873e45b6f
Fix heightmap in height restricted regions
2017-11-12 13:37:27 +11:00
Jesse Boyd
0bac7251c1
Remove debug + Sync sponge tile changes
2017-11-12 11:42:19 +11:00
Jesse Boyd
97515d0f31
Fix sponge buildscript
2017-11-10 20:19:05 +11:00
Jesse Boyd
d5d97f82af
Fixes #780
2017-11-09 17:21:56 +11:00