FAWE texture support
- Put any mods or client jars in `FastAsyncWorldEdit/textures`
- These textures can be used in patterns and commands (WIP)
- Adds #color:color pattern
Added random flip to #fullcopy:<schem>:<random-rotate>:<random-flip>
Improved parsing for clipboard loading
FRB now only works in regions you are the owner of (or if you have admin
bypass)
Code cleanup:
- Slight restructure
- FaweAPI class with some useful functions
- Abstracting some components for future port different versions /
platform
Fixes:
- Fixed lighting issues
- Fixed some async exceptions
- Fixed undo/redo having unexpected behavior
- Fixed support for third party extents
Improvements on the relighting algorithm.
- It's slightly slower but results in more reliable lighting
Queue optimizations:
- Decreased overhead, faster block placement and relighting
- Now supports async biome changes
Block logging:
- Now supports block logging (with BlocksHub)
Schematic streaming:
- Completely bypass the clipboard and "//stream <file>" giant schematics
into the world
Region selection:
- Use "//worldeditregion" to select your current region restriction
Manual relighting:
- Use "//fixlighting" to fix the lighting in your current selection