Jesse Boyd
674d40f19c
Add optimized Set<Vector>
...
The LocalBlockVectorSet implements Set<Vector>
- Faster than a HashSet and uses 100-800x less memory
- Limited to vectors all within a 2048x256x2048 area
2017-01-11 07:29:34 +11:00
Jesse Boyd
21c77a2fc8
Fixes #391
2017-01-09 14:39:55 +11:00
Jesse Boyd
f6db2cf7d3
I should probably have a perm for that
2017-01-09 04:47:55 +11:00
Jesse Boyd
ea637dbbfd
Allow specifying nbt in block pattern
2017-01-09 04:34:31 +11:00
Jesse Boyd
22c89ce33a
*This should probably also have nbt
2017-01-09 03:41:00 +11:00
Jesse Boyd
ffd3275904
Fixes #320
2017-01-09 03:34:43 +11:00
Jesse Boyd
c0cbe8b4cd
Clean up the brush class
2017-01-08 23:53:46 +11:00
Jesse Boyd
1f83319c8f
Fix FakePlayer error (API usage)
2017-01-08 23:52:44 +11:00
Jesse Boyd
c2dec27fae
LocalSession transform should be transient
2017-01-08 23:51:59 +11:00
Jesse Boyd
b340ebff0f
Fixes #389
2017-01-08 23:50:16 +11:00
Jesse Boyd
0103706ce7
Better block parsing + Fixes #386
2017-01-08 23:49:29 +11:00
Jesse Boyd
08586dc022
Fix compass passthrough
2017-01-03 07:50:43 +11:00
Jesse Boyd
1c30bc6c58
Fixes #381
2017-01-03 07:42:28 +11:00
Jesse Boyd
95715da039
Toggle worldedit /tips
2017-01-03 07:29:14 +11:00
Jesse Boyd
75b0d5512c
Fixes #377
2017-01-01 23:29:52 +11:00
Jesse Boyd
e46613ce02
Fixes #382
2017-01-01 23:23:18 +11:00
Jesse Boyd
6230188646
Minor rollback command changes
2017-01-01 23:23:02 +11:00
Jesse Boyd
3f70fb6585
Add rollback by id
2016-12-31 18:46:55 +11:00
Jesse Boyd
142fad42cd
Rebuild - no changes
2016-12-31 17:46:31 +11:00
Jesse Boyd
ca8b161e4c
Fix fake player inter world teleport
2016-12-31 17:23:01 +11:00
Jesse Boyd
8229fddb5e
Fix debugpaste
2016-12-31 17:22:32 +11:00
Jesse Boyd
270b7986ac
Fix air count calculation error
2016-12-31 17:22:20 +11:00
Jesse Boyd
96cdf1230e
rebuild - no changes
2016-12-30 17:07:16 +11:00
Jesse Boyd
0c14dfdf9a
rebuild - no changes
2016-12-30 02:58:13 +11:00
Jesse Boyd
8a40320a64
Fix changeset NPE
2016-12-29 19:43:27 +11:00
Jesse Boyd
850bb533cb
Fix packet sending for null chunk sections
2016-12-29 11:53:07 +11:00
Jesse Boyd
362067f90d
Use correct time for progress task
2016-12-29 11:52:20 +11:00
Jesse Boyd
04bdec3e76
Optimize set when not region restricted
2016-12-29 10:20:37 +11:00
Jesse Boyd
0c33e84e6b
Tweak some messages
2016-12-29 10:20:11 +11:00
Jesse Boyd
5ffacaaf12
Fix progres tracking spam
2016-12-29 10:18:48 +11:00
Jesse Boyd
77ea4fa37c
Update web installer urls
2016-12-29 10:18:12 +11:00
Jesse Boyd
d43dbab7c5
DL WorldEdit bukkit if they forget
2016-12-27 23:28:43 +11:00
Jesse Boyd
2d295effee
forge installer
2016-12-27 21:56:37 +11:00
Jesse Boyd
32ae0f1d48
Update sponge jar
2016-12-26 18:42:33 +11:00
Jesse Boyd
4ea09c11de
Optimize distr
2016-12-24 17:38:46 +11:00
Jesse Boyd
1987f7c34a
Add direction for logs/stuff + tweak messages
2016-12-24 07:46:52 +11:00
Jesse Boyd
65c0a0e06d
*forgot to set the perm
2016-12-23 16:28:02 +11:00
Jesse Boyd
50ac6c86a0
Add lazycut
2016-12-23 16:25:42 +11:00
Jesse Boyd
4210ec0479
Print failed permissions for commands
2016-12-23 03:10:15 +11:00
Jesse Boyd
025ffcc8e7
Only create an edit session for specific commands
...
There's no reason why non operations need to create an edit session
2016-12-23 03:08:02 +11:00
Jesse Boyd
94831c6fa2
Vector2D & BlockVector2D are incompatible
...
BlockVector2D extends Vector2D, yet implements an incompatible hashcode,
making the class unsafe/incompatible.
2016-12-23 02:38:07 +11:00
Jesse Boyd
4434f3d128
Worldedit shouldn't be checking every permission
...
For some reason worldedit devs thought it was a good idea to
unnecessarily check every permission in a class when executing a
command.
2016-12-23 02:32:39 +11:00
Jesse Boyd
76e037492b
Add speicifying biome/seed for regen command
...
//regen
//regen forest
//regen desert 5336
2016-12-23 02:31:00 +11:00
Jesse Boyd
dcc0c15c03
BREAKS OLD UNDO FILES + better compression
...
Reduce block position entropy by encoding coordinates relative to last
position
2016-12-21 06:22:03 +11:00
Jesse Boyd
0e26ce6e1e
Add message prefix to the worldedit commands
2016-12-21 05:56:41 +11:00
Jesse Boyd
f5f326bf89
Better mask parsing + optimize mask union/intersect
2016-12-21 05:44:01 +11:00
Jesse Boyd
ba62563b72
Tweak some default settings
2016-12-21 05:41:34 +11:00
Jesse Boyd
812816e4e4
*
2016-12-15 18:48:35 +11:00
Jesse Boyd
30700559db
Masking changes
...
Add light related masks
- #opacity
- #brightness
- #blocklight
- #skylight
- #light
- #nolight
- #haslight
Add mask tab completion
Add source masks
- `/gsmask` and `/smask`
- Masking the source instead of the destination (e.g. with //paste)
- if there is no source, the current block/extent will be used
2016-12-15 18:36:04 +11:00
Jesse Boyd
64d7052d5f
Some tweaks to fuzzy region select
2016-12-13 15:02:05 +11:00
Jesse Boyd
f16ebf4f77
fix fastmode set (after refactor)
2016-12-13 15:02:05 +11:00
Jesse Boyd
abb6588c24
use unmasked player location for scripting
2016-12-13 15:02:05 +11:00
Jesse Boyd
23cb3642f1
translate selection commands
2016-12-13 15:02:05 +11:00
Jesse Boyd
84d7da3274
properly reset editsession limit
2016-12-13 15:02:04 +11:00
Jesse Boyd
4044e8772d
Flush regardless of changeset
2016-12-13 15:02:04 +11:00
Jesse Boyd
52c460a32c
Separate lz4/zstd bindings
2016-12-13 15:02:04 +11:00
Jesse Boyd
77be0a3794
Have cancel clear queued actions
2016-12-13 15:02:04 +11:00
Jesse Boyd
67b918b048
Fix relative path
2016-12-13 15:02:04 +11:00
Jesse Boyd
0a3a1c813d
Should probably limit the size, also...
...
If you want to select some cavity, just use `//sel fuzzy` and `//pos1`
while standing there
2016-12-13 15:02:03 +11:00
hexosse
0faddbc49b
Added getWorldSelection.
...
This is an alias for getSelection.
It enables CraftScripts to get a world selection as it is not possible to use getSelection which have two default implementations.
2016-12-12 15:00:39 +01:00
Jesse Boyd
e7d97d030f
Add fuzzy region selection (with mask support)
...
`//sel fuzzy` or `//sel fuzzy=<mask>`
- All connected blocks matching the mask (default is same id/data) will
be added.
- Left click to select the region
- Right click to add to the existing region
2016-12-12 20:48:09 +11:00
Jesse Boyd
f0a36ba1fa
Zstd/disk clipboard/version/various
...
Better compression with Zstd
Fix disk clipboard + minor optimizations
Fix version output
Some various incomplete stuff
2016-12-12 17:41:32 +11:00
Jesse Boyd
9bea95dd22
Configurable tick limiter interval
2016-12-09 22:49:23 +11:00
Jesse Boyd
1e4397c8d1
ChunkListener fixes
2016-12-09 22:37:28 +11:00
Jesse Boyd
502b620bde
*Fix extended tab completion for l3d, linear, mask patterns
2016-12-09 02:03:46 +11:00
Jesse Boyd
551b25baf6
Various (important) changes
...
Added command tab completion for patterns
Tick limiter:
- Ignore redstone physics
- Per chunk limiting (rather than global)
- Notify console of any limiting
Changes default settings for low memory usage rather than speed:
- Doesn't effect any existing configs, just new installs
- Uses disk and database for undo/redo/clipboard
- Uses compression level 8 instead of 1
Fixes 1.8 queue failing on no isDirty field
Fixes rare chunk skipping
Fixes queue staging issue
Tweak undo/redo failure messages to provide more info
Added sand/gravel sphere message so that people don't ask me "why it no
work!?"
2016-12-09 01:47:50 +11:00
Jesse Boyd
3c75336c9a
Fix delegate changeset logging
2016-12-07 15:57:40 +11:00
Jesse Boyd
57c908bdae
Fix rotate
2016-12-06 18:02:28 +11:00
Jesse Boyd
043da6668d
Fixes #360
2016-12-06 17:04:03 +11:00
Jesse Boyd
1c948cf0ed
Various
...
Add #clipboard transform
Add #fullcopy pattern
- similar to transform, it pastes the full clipboard at any changed
block
- e.g. //replace <marker> #fullcopy
Async block get optimizations for bukkit by running tasks multiple times
during a single tick
Tweak the OOM message to be more informative
Tweak the max memory config comment to be more informative
Restructured transforms to use resettable extent + reduce code
duplication
Clipboards can now be streamed to a schematic file without significant
memory overhead
- This means you can now load/paste/copy/save arbitrarily large sizes
with fixed memory usage
Optimizations to the various clipboard implementations
Add optimized extent block translation (no additional object creation
for set block)
Optimized forward extent block copy
- use optimized extent transform/translate
- pre calculate required functions/extents outside iterations
- short circuit certain functions depending on input parameters
Use edit session for patterns rather than world (faster/safer)
2016-12-06 15:58:28 +11:00
Jesse Boyd
57d41ae6f7
Add id/data pattern
2016-12-03 16:37:08 +11:00
Jesse Boyd
84fdf8e246
More info in blocks.json
2016-12-03 13:49:07 +11:00
Jesse Boyd
24d61c2ceb
Fixes #357
2016-12-03 13:41:23 +11:00
Jesse Boyd
6b0c2b9ef9
Fix sendBlocks + lever rotation
2016-12-03 12:57:17 +11:00
Jesse Boyd
aa27d01fc4
Tile entity fixes + send block update
2016-12-02 17:03:57 +11:00
Jesse Boyd
5a914513b9
Updating option
2016-12-02 12:49:40 +11:00
Jesse Boyd
04509e43ab
Forgot this
2016-12-01 15:16:20 +11:00
Jesse Boyd
84fa07eec9
Fix some undo/redo tile entity issues
2016-12-01 13:51:59 +11:00
Jesse Boyd
9f8a0456e3
*whoops
2016-11-30 19:58:05 +11:00
Jesse Boyd
90e0ab574d
Load without throwing errors without WorldEdit
...
It's just functional enough to print a message saying it won't function
without WorldEdit
2016-11-30 18:45:30 +11:00
Jesse Boyd
90ba392692
Fix forge regen
2016-11-29 19:15:45 +11:00
Jesse Boyd
9b7b30ac1b
Fixes #322
2016-11-29 15:20:00 +11:00
Jesse Boyd
fd539a9412
auto updater
2016-11-29 15:05:18 +11:00
Jesse Boyd
57a2bd73dd
More lighting fixes
2016-11-28 17:19:23 +11:00
Jesse Boyd
8122c9d415
Fix setlight and setskylight commands
...
Fixes #314
2016-11-28 14:48:09 +11:00
Jesse Boyd
5b0ce58f6b
Fix removal of light sources
2016-11-28 14:34:12 +11:00
Jesse Boyd
67f6f11bde
Fix up command
2016-11-25 11:23:35 +11:00
Jesse Boyd
9c1bb58a09
Restructure
...
Now uses a single jar for bukkit
I'm going to seperate the injector so FAWE can be used (API wise)
without WorldEdit.
2016-11-24 17:36:44 +11:00
Jesse Boyd
091d1ba4f4
Recover incomplete or corrupt schematic files.
2016-11-23 13:25:11 +11:00
Jesse Boyd
4e955ec985
Minor stuff
2016-11-22 13:10:18 +11:00
Jesse Boyd
e16bcae071
Some minor fixes
2016-11-18 08:44:16 +11:00
Jesse Boyd
7df6f2d54f
Update to 1.11
2016-11-18 00:54:51 +11:00
Jesse Boyd
21de2096a9
Fix p2 hook error
2016-11-13 18:23:45 +11:00
Jesse Boyd
705e4f202f
Fix execution error with java 7
2016-11-13 08:35:52 +11:00
Jesse Boyd
8995ce254e
Fix p2 editable area
2016-11-12 00:13:21 +11:00
Jesse Boyd
50ba6427a2
Various
...
Fix random 1000ms brush delay
Fix brush perform location not using snapshot location
Add fall command
Add getlight debug command
Fix relight NPE
2016-11-08 07:05:42 +11:00
Jesse Boyd
efc0de27d4
Fix debugpaste
2016-11-02 04:52:40 +11:00
Jesse Boyd
60152a5b1f
Various
...
Fix some brush stuff
Fix issue with editing on main thread
FIx error from misusing AsyncBlock
Tweak some messages
Add TaskBuilder API
2016-11-01 23:35:23 +11:00
Jesse Boyd
1c902bfad3
Adapt ForgeWorld to LocalWorld for LocationMaskedPlayerWrapper
2016-10-29 22:01:55 +11:00
Jesse Boyd
543af87238
Change axis order for transform rotate
2016-10-27 23:40:49 +11:00