Jesse Boyd
262b07fd34
Fixes #639
2017-07-12 13:49:13 +10:00
Jesse Boyd
65c6702d94
Various minor
...
Fixes #620
Fixes VS pattern region restrictions
Fix some bukkit 1.7.10 issues
tweak debugpaste formatting
2017-07-11 22:37:41 +10:00
Jesse Boyd
a79003f2a3
Fixes #640
2017-07-11 20:09:52 +10:00
Jesse Boyd
f20a1002bb
Fixes language option and Fixes #633
2017-07-10 16:00:17 +10:00
Jesse Boyd
03b4aaad3c
Various
...
FAVS
- Support for //gmask
- Support for //gsmask
- Support for //gtransform
- Suport for /v <pattern>
improved ingame changelog info
Increase tick limiter default item spawn limit
Fixes #632
Fixes #629
Fixes #627
Fixes #628
2017-07-09 22:54:04 +10:00
Jesse Boyd
41833188c5
Fixes #627
2017-07-08 23:36:59 +10:00
Jesse Boyd
ded70ab9e0
Various minor
...
Add extra info to debugpaste
Optimize nmsrelighter
2017-07-06 15:49:56 +10:00
Jesse Boyd
7f01ac7790
Various minor
...
Fix nukkit compile
Fix setBlocks with BlockPattern
MCAQueue filterCopy API (performs operations on a copy of the world)
Add //anvil trimallplots
2017-07-05 18:53:05 +10:00
Jesse Boyd
448dd3721a
tweak tick limiter
2017-07-01 15:16:10 +10:00
Jesse Boyd
1bd44b270c
minor tweaks
2017-06-30 17:38:54 +10:00
Jesse Boyd
5d7f0b1418
save brushes globally
2017-06-29 01:01:44 +10:00
Jesse Boyd
2e84248cbc
Fixes butcher parrots + tweak brush/paste aliases
2017-06-28 21:20:00 +10:00
Jesse Boyd
3252c0464d
Fixes #612
2017-06-28 14:15:49 +10:00
Jesse Boyd
d7d897d11b
Various minor
...
add debug command moveto512
main command aliases are now configurable
clean thread pools when discarded
switch to BaseBlock and deprecate BlockPattern
Add SparseBlockSet
- uncompressed, memory efficient set of arbitrary bit length numbers
- if access is sequencial, use a compressed data structure instead
change SetQueue time allocation algorithm
2017-06-26 17:56:07 +10:00
Jesse Boyd
a7cd6c8715
*Also check if identity
2017-06-25 19:31:08 +10:00
Jesse Boyd
36a140e61d
Shortcut schematic.paste(...) with null transform
2017-06-25 19:26:39 +10:00
Jesse Boyd
0cf77c3cbc
Fixes brush perms check #610
2017-06-25 14:21:56 +10:00
Jesse Boyd
b49a0a35af
Fixes #607
2017-06-25 13:12:13 +10:00
Jesse Boyd
ebdcf1afcd
CuboidClipboard rotation fix
2017-06-25 11:42:46 +10:00
Jesse Boyd
8603729390
Throw error when image doesn't load.
2017-06-22 11:42:00 +10:00
Jesse Boyd
841dccb345
Fixes #548
2017-06-20 19:16:33 +10:00
Jesse Boyd
043f1e6002
minor cleanup
2017-06-20 19:00:30 +10:00
Jesse Boyd
283fd746d5
Fixes #601
2017-06-20 18:26:01 +10:00
Jesse Boyd
36a91f4756
*
2017-06-20 17:33:48 +10:00
Jesse Boyd
2f8543b25e
Close #529
2017-06-20 17:31:10 +10:00
Jesse Boyd
2483b9fb5e
Fixes #599
2017-06-20 10:32:21 +10:00
Jesse Boyd
edd8dcc552
Various minor
...
Tweak some messages
Add command confirmation
Optimize surface mask
Optimize angle mask (further)
Fix help formatting
Fix rollback import from disk being a shallow summary
2017-06-19 16:38:07 +10:00
Jesse Boyd
693963a0f3
Fixes #593
2017-06-19 14:15:09 +10:00
Jesse Boyd
b2261bb9e2
*
2017-06-18 09:54:51 +10:00
Jesse Boyd
3171fbd953
Cache angle mask + tweak updater
2017-06-18 09:50:25 +10:00
Jesse Boyd
27b035c737
Fix console toLocation
2017-06-18 06:40:35 +10:00
Jesse Boyd
4eb9abe0c1
Fix #582
2017-06-18 06:37:29 +10:00
Jesse Boyd
ba4bd667eb
Support sourceMask for paste
2017-06-18 06:17:28 +10:00
Jesse Boyd
455353ec51
Fixes #591
2017-06-18 06:09:36 +10:00
Jesse Boyd
7ae2d65607
Various
...
Dynamic chunk rendering (experimental section in config)
Use local files for CFI heightmaps: file://<file-path>
- Root directory is plugins/FastAsyncWorldEdit/heightmap
Optimize anvil for 1.12
Add safety checks to anvil commands
Move anvil command implementation to com.boydti.fawe.jnbt.anvil.filters
Add anvil chunk delete
Add MCAWriter mca offset method
Fix count -d
Fix taskbuilder split task concurrency issue
2017-06-16 15:28:10 +10:00
Jesse Boyd
ac0e255a93
Tweak buildscript
2017-06-09 17:08:57 +10:00
Jesse Boyd
f26543f7da
Fix #575
2017-06-09 17:07:38 +10:00
Jesse Boyd
6554370b57
Merge branch 'master' of https://github.com/boy0001/FastAsyncWorldedit
2017-06-07 07:34:17 +10:00
Jesse Boyd
b3e0125c71
Possible fix for VS entity brushes
...
close #564
close #565
close #566
2017-06-07 07:34:11 +10:00
Martin Panzer
27e97d0a54
Improved german translation
2017-06-03 22:41:52 +02:00
Jesse Boyd
8b9c1b7563
properly fix #473
2017-06-03 19:35:28 +10:00
Jesse Boyd
b3ee619d70
Include arm lz4 binding + fix timings recheck
2017-05-28 17:43:23 +10:00
Jesse Boyd
bb92a64be3
Fixes #551
2017-05-26 17:54:07 +10:00
Jesse Boyd
31d43b27d8
Various minor
...
forge 1710 - fix block extra
optimize expressions
better texture util error
memory optimize PrimitiveList
don't clear brush settings on assignment (affected craftscripts)
2017-05-21 23:40:24 +10:00
Jesse Boyd
efda408b76
Fix compression level 0
2017-05-21 23:18:41 +10:00
Jesse Boyd
b87008149e
#537 Remove anvil alias
2017-05-16 14:35:44 +10:00
Jesse Boyd
b9c056c879
Various
...
Optimize for 1.12
Refactor commands / style / cleanup
Brush saving/loading
Tweak / improve ChunkListener
2017-05-15 21:33:03 +10:00
Jesse Boyd
de26c22f05
Fix MutableEntityChange error
2017-05-15 19:38:22 +10:00
Jesse Boyd
59ab56bdd7
Allow other image urls
2017-05-13 14:43:15 +10:00
Jesse Boyd
acca995aa5
*angle mask swapped
2017-05-11 07:36:24 +10:00