Commit Graph

448 Commits

Author SHA1 Message Date
Jesse Boyd 0da4f6f63a Fixes #48 2016-04-25 02:20:26 +10:00
Jesse Boyd 053d7a6482 Restructure 2016-04-24 06:41:07 +10:00
Jesse Boyd 00c9e40b1d *Remove debug 2016-04-23 02:12:38 +10:00
Jesse Boyd 14dd048662 API and brush improvements. 2016-04-23 02:11:46 +10:00
Jesse Boyd 70362d348f Fix for forest / bump version 2016-04-22 09:12:38 +10:00
Jesse Boyd e158b4d222 Minor tweaks 2016-04-22 07:10:41 +10:00
Jesse Boyd fd37adaac8 I realize that you won't be able to see all 512 2016-04-22 06:12:40 +10:00
Jesse Boyd d38db03600 Rollback optimizations / features 2016-04-22 05:59:24 +10:00
Jesse Boyd 63ad22a021 Forgot to load the chunk, whoops. Also bumping the version 2016-04-22 02:31:20 +10:00
Jesse Boyd 61ae58f3f2 * 2016-04-22 01:41:54 +10:00
Jesse Boyd 7e0964c118 Use default bukkit block placer if NMS fails
The default block placer uses only the Bukkit API to perform changes.
- It's a bit laggy for larger changes
- Still a lot faster than normal WorldEdit
2016-04-22 01:41:41 +10:00
Jesse Boyd a7763cd8fd Add support for FactionsOne 2016-04-21 15:53:37 +10:00
Jesse Boyd bf7d066520 History on disk rollback command
Useful for undoing specific edits.
2016-04-21 14:07:28 +10:00
Jesse Boyd 652a983907 Workaround for CoreProtect logging 2016-04-21 09:40:14 +10:00
Jesse Boyd aa02b34d7c Fix for global region 2016-04-21 08:15:54 +10:00
Jesse Boyd b4c4dc2e5c Bump version 2016-04-21 07:56:02 +10:00
Jesse Boyd e5590ed12f Queue optimizations + WorldGuard global region 2016-04-21 07:53:06 +10:00
Jesse Boyd 9f289f8fac Debug failed chunk load. 2016-04-21 05:05:11 +10:00
Jesse Boyd de08ef85d7 Fix limits / add cancellation messages 2016-04-21 04:22:47 +10:00
Jesse Boyd c1acacc208 Add bindings for different architectures 2016-04-20 23:59:21 +10:00
Jesse Boyd bdec0b7ef4 Delete old history 2016-04-20 10:06:35 +10:00
Jesse Boyd 01d5601b5b Fix for CuboidClipboard rotation 2016-04-20 09:03:50 +10:00
Jesse Boyd 03a2dfec3f Fix method signiture for CuboidClipboard 2016-04-20 07:17:24 +10:00
Jesse Boyd 3ed58f0d37 Bump version 2016-04-20 06:33:17 +10:00
Jesse Boyd a8e335e23c Various
- delete session on logout
- load session on world change (disk)
- set default chunk wait to 100ms
2016-04-20 06:30:34 +10:00
Jesse Boyd 6c141f462a Fallback on async relight failure 2016-04-20 04:24:21 +10:00
Jesse Boyd 8f8c4f2c66 v3.3.16 2016-04-20 04:14:44 +10:00
Jesse Boyd 33f3cb6ba5 Optional async relighting 2016-04-20 04:11:09 +10:00
Jesse Boyd 505e99b488 Optimizations for 1.9 2016-04-20 01:22:36 +10:00
Jesse Boyd c5cd3e1ecc *wrong version 2016-04-19 16:14:24 +10:00
Jesse Boyd 492d5ea07f bump preciousstones version 2016-04-19 15:41:12 +10:00
Jesse Boyd e535f8adc9 Lastmask / preciousstones fix 2016-04-19 06:48:58 +10:00
Jesse Boyd f8e1bb0b71 Use blocking queue 2016-04-19 05:07:50 +10:00
Jesse Boyd d2128ab045 Bump version 2016-04-19 04:33:00 +10:00
Jesse Boyd 8c7b431e10 Possible invis block fix 2016-04-19 02:28:06 +10:00
Jesse Boyd 9cf4f6c9f0 More optimizations!
Schematics now load in a fraction of a time. (took me 5.13 seconds to
load a 102,572,228 block schematic)

Also made some minor optimizations here and there.
2016-04-18 04:54:27 +10:00
Jesse Boyd d6ad027fc8 Fix block rotation corrupting block cache 2016-04-17 05:15:21 +10:00
Jesse Boyd e413318fb7 Fix regen for non cuboid / vp2 / clear sessions on logout 2016-04-16 22:31:20 +10:00
Jesse Boyd 72933df640 Add allowed extents section to config 2016-04-16 19:31:18 +10:00
Jesse Boyd 04e281e72d Fix deform 2016-04-16 18:16:08 +10:00
Jesse Boyd 3f9e202f3a clipboard optimizations
Encode the block as a single byte if possible
Don't bother storing air
Use the block cache where possible
2016-04-15 18:39:36 +10:00
Jesse Boyd f55f767e2f Bump version 2016-04-15 06:31:00 +10:00
Jesse Boyd aa06bc19d2 Workaround for WorldEdit's sign bug 2016-04-15 06:29:30 +10:00
Jesse Boyd 2012d56900 Remove version from build 2016-04-15 03:27:50 +10:00
Jesse Boyd b546a75e00 v3.3.11 2016-04-15 02:35:20 +10:00
Jesse Boyd e87f804236 Fixes #28 2016-04-15 02:30:02 +10:00
Jesse Boyd 969c800509 Fixes #32 2016-04-15 02:22:20 +10:00
Jesse Boyd f3db4be8ae Bump version 2016-04-15 00:20:11 +10:00
Jesse Boyd 5097f0cf63 Fixes #30
The CuboidRegion class will now queue blocks in layers for a chunk
before moving onto the next chunk. This results in higher cache hits for
history enabled queues. It also allows the block placer to start earlier
during preprocessing with edits affecting > 64 (configurable) chunks.

Note: with history on disk enabled, this means near unlimited sized
edits (for certain commands) might be feasible.
2016-04-15 00:18:22 +10:00
Jesse Boyd caa0e475ad Have regen respect protection 2016-04-14 19:22:13 +10:00