Commit Graph

619 Commits

Author SHA1 Message Date
Jesse Boyd ea6840535a fix translation problem 2016-05-01 21:11:16 +10:00
Jesse Boyd 024d46be78 Various
Fixes #68
Fixes #69
Fixes #80
Fixes #70
Fixes #72
added heightmap brush
2016-05-01 11:10:39 +10:00
Jesse Boyd b9f2671166 Fix gravity brush expecting blocks to be set instantly 2016-04-30 17:07:37 +10:00
Jesse Boyd 19c0e03989 Various
Fixes #71
Fixes #65
Fixes #81
Fixes #73
Fixes center for opposite sign x/z
2016-04-30 12:49:23 +10:00
Jesse Boyd 06a548e09e Various
Fixes #62
Fixes #63
Fixes #64 (maybe)
Fixes #66
Fixes #61
Fixes #67
Minor cleanup
2016-04-30 07:24:59 +10:00
Jesse Boyd 3b9408d381 Various 2016-04-28 15:00:49 +10:00
Jesse Boyd 4ec9ed3a8d Various 2016-04-28 08:10:17 +10:00
Jesse Boyd 72bd48a57d Fixes #58 2016-04-27 09:09:01 +10:00
Jesse Boyd aec27d0e09 Set command optimizations 2016-04-27 05:51:22 +10:00
Jesse Boyd 9a3daaa383 Fixes #44 2016-04-26 11:15:48 +10:00
Jesse Boyd 143847816f Fix brush iterations 2016-04-26 08:39:19 +10:00
Jesse Boyd 8609741555 Lazy copying
> /lazycopy
> 92083901 block(s) were not copied. I'll do it later, promise!

Basically it will copy it on the fly whenever you decide to do something
with it e.g. paste or save it as a schematic.
2016-04-26 08:08:10 +10:00
Jesse Boyd ae1ce1f1b8 Merge pull request #52 from manuelgu/feature/readme
Revamped README file
2016-04-26 05:51:18 +10:00
manuelgu 5ee5952a87 More adjustments 2016-04-25 21:26:50 +02:00
manuelgu 4590075588 Remove redundant colon 2016-04-25 21:23:27 +02:00
manuelgu a1c7d35df6 Styling of README 2016-04-25 21:21:41 +02:00
Jesse Boyd 57696f25f4 Finish clipboard on disk 2016-04-26 04:14:41 +10:00
Jesse Boyd f5bbd59602 clean target ? 2016-04-26 01:41:07 +10:00
Jesse Boyd 644dfc512a *correct id 2016-04-25 07:07:27 +10:00
Jesse Boyd 362490938c Added option clipboard on disk 2016-04-25 06:59:25 +10:00
Jesse Boyd 912ea44cc8 Fixes
Fixes #51
Fixes #49
2016-04-25 04:54:32 +10:00
Jesse Boyd 0da4f6f63a Fixes #48 2016-04-25 02:20:26 +10:00
Jesse Boyd 053d7a6482 Restructure 2016-04-24 06:41:07 +10:00
Jesse Boyd 00c9e40b1d *Remove debug 2016-04-23 02:12:38 +10:00
Jesse Boyd 14dd048662 API and brush improvements. 2016-04-23 02:11:46 +10:00
Jesse Boyd 70362d348f Fix for forest / bump version 2016-04-22 09:12:38 +10:00
Jesse Boyd e158b4d222 Minor tweaks 2016-04-22 07:10:41 +10:00
Jesse Boyd fd37adaac8 I realize that you won't be able to see all 512 2016-04-22 06:12:40 +10:00
Jesse Boyd d38db03600 Rollback optimizations / features 2016-04-22 05:59:24 +10:00
Jesse Boyd 63ad22a021 Forgot to load the chunk, whoops. Also bumping the version 2016-04-22 02:31:20 +10:00
Jesse Boyd 61ae58f3f2 * 2016-04-22 01:41:54 +10:00
Jesse Boyd 7e0964c118 Use default bukkit block placer if NMS fails
The default block placer uses only the Bukkit API to perform changes.
- It's a bit laggy for larger changes
- Still a lot faster than normal WorldEdit
2016-04-22 01:41:41 +10:00
Jesse Boyd a7763cd8fd Add support for FactionsOne 2016-04-21 15:53:37 +10:00
Jesse Boyd bf7d066520 History on disk rollback command
Useful for undoing specific edits.
2016-04-21 14:07:28 +10:00
Jesse Boyd 652a983907 Workaround for CoreProtect logging 2016-04-21 09:40:14 +10:00
Jesse Boyd aa02b34d7c Fix for global region 2016-04-21 08:15:54 +10:00
Jesse Boyd b4c4dc2e5c Bump version 2016-04-21 07:56:02 +10:00
Jesse Boyd e5590ed12f Queue optimizations + WorldGuard global region 2016-04-21 07:53:06 +10:00
Jesse Boyd 9f289f8fac Debug failed chunk load. 2016-04-21 05:05:11 +10:00
Jesse Boyd de08ef85d7 Fix limits / add cancellation messages 2016-04-21 04:22:47 +10:00
Jesse Boyd c1acacc208 Add bindings for different architectures 2016-04-20 23:59:21 +10:00
Jesse Boyd bdec0b7ef4 Delete old history 2016-04-20 10:06:35 +10:00
Jesse Boyd 01d5601b5b Fix for CuboidClipboard rotation 2016-04-20 09:03:50 +10:00
Jesse Boyd 03a2dfec3f Fix method signiture for CuboidClipboard 2016-04-20 07:17:24 +10:00
Jesse Boyd 3ed58f0d37 Bump version 2016-04-20 06:33:17 +10:00
Jesse Boyd a8e335e23c Various
- delete session on logout
- load session on world change (disk)
- set default chunk wait to 100ms
2016-04-20 06:30:34 +10:00
Jesse Boyd 6c141f462a Fallback on async relight failure 2016-04-20 04:24:21 +10:00
Jesse Boyd 8f8c4f2c66 v3.3.16 2016-04-20 04:14:44 +10:00
Jesse Boyd 33f3cb6ba5 Optional async relighting 2016-04-20 04:11:09 +10:00
Jesse Boyd 505e99b488 Optimizations for 1.9 2016-04-20 01:22:36 +10:00