NotMyFault
259fcc2f29
Add metrics to Favs and add missing dependencies
2020-02-01 14:35:11 +01:00
Jesse Boyd
11dcafbcb8
Fix VS queuing
2018-05-25 22:28:39 +10:00
Jesse Boyd
fb744cdb21
Fix snipe event locking thread when used synchronously
2018-05-15 15:36:59 +10:00
Jesse Boyd
ae3981cebf
Check VS snipe material against WE blacklist
2018-03-18 22:22:02 +11:00
Jesse Boyd
1967dd0769
tweak build
2018-03-14 21:49:07 +11:00
Jesse Boyd
a19e9a45e9
add clean task to individual projects
2018-03-10 01:59:19 +11:00
Jesse Boyd
b430f4748a
Fix FAVS compile
2018-03-01 15:49:42 +11:00
Jesse Boyd
77cf4ec34c
Support for non cuboid regions + add #liquid mask
2018-02-27 01:58:12 +11:00
Jesse Boyd
724bf55f13
Fixes #892
2018-01-22 14:35:30 +11:00
Jesse Boyd
68bda0d775
*Fix warp for arrows as well
2018-01-21 21:29:09 +11:00
Jesse Boyd
e1ab82d07b
Fix WarpBrush
2018-01-21 16:48:33 +11:00
Jesse Boyd
bcb9320a45
Discard unused EditSession when using /u
2018-01-15 23:21:11 +11:00
Jesse Boyd
395b46c842
Various major
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New building mode (using CFI):
- CFI world is generated around the player in realtime
- Use WorldEdit/VS brushes while editing
- This is still being optimized
- Use a 1K radius height brush with near instant results
- https://github.com/boy0001/FastAsyncWorldedit/wiki/CreateFromImage
Early example: https://www.youtube.com/watch?v=jp1SjanWN70
2017-12-26 22:15:24 +11:00
Jesse Boyd
12580b52ae
Fixes #787
2017-11-13 16:20:30 +11:00
Jesse Boyd
c3d12f1971
Minor
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Optimize schematic save with lazycopy
Have VS undo execute async
2017-09-24 13:15:42 +10:00
Jesse Boyd
2f344e29ce
Closes #698
2017-08-18 01:00:48 +10:00
Jesse Boyd
891f50a7c7
Various
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Fixes #694
Fixes #691
Closes #693
2017-08-18 00:35:15 +10:00
Jesse Boyd
6ce0e2d9f0
Fixes #672
2017-07-31 16:38:14 +10:00
xnrand
e20f03d72e
Verify integrity of downloaded jars
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The bukkit plugins download jar files from Curse and then load those
as plugins, i.e. they're running downloaded code.
In order to increase security, this commit adds logic to verify the
SHA-256 hash of the downloaded jar files.
2017-07-30 15:25:37 +02:00
Jesse Boyd
65c6702d94
Various minor
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Fixes #620
Fixes VS pattern region restrictions
Fix some bukkit 1.7.10 issues
tweak debugpaste formatting
2017-07-11 22:37:41 +10:00
Jesse Boyd
f20a1002bb
Fixes language option and Fixes #633
2017-07-10 16:00:17 +10:00
Jesse Boyd
03b4aaad3c
Various
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FAVS
- Support for //gmask
- Support for //gsmask
- Support for //gtransform
- Suport for /v <pattern>
improved ingame changelog info
Increase tick limiter default item spawn limit
Fixes #632
Fixes #629
Fixes #627
Fixes #628
2017-07-09 22:54:04 +10:00
Jesse Boyd
e6e1a3c45f
update WE/VS auto-install jars
2017-07-05 19:14:57 +10:00
Jesse Boyd
b3e0125c71
Possible fix for VS entity brushes
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close #564
close #565
close #566
2017-06-07 07:34:11 +10:00
Jesse Boyd
b9c056c879
Various
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Optimize for 1.12
Refactor commands / style / cleanup
Brush saving/loading
Tweak / improve ChunkListener
2017-05-15 21:33:03 +10:00
Jesse Boyd
f9174ffb56
Fixes #513
2017-04-23 16:10:39 +10:00
Jesse Boyd
8618a00083
Fixes #459
2017-03-08 16:24:08 +11:00
Jesse Boyd
bc46688a98
Fixes #450
2017-03-06 21:37:16 +11:00
Jesse Boyd
1cd090ce01
use different method for history flushing/close
2017-02-16 01:57:03 +11:00
Jesse Boyd
551b25baf6
Various (important) changes
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Added command tab completion for patterns
Tick limiter:
- Ignore redstone physics
- Per chunk limiting (rather than global)
- Notify console of any limiting
Changes default settings for low memory usage rather than speed:
- Doesn't effect any existing configs, just new installs
- Uses disk and database for undo/redo/clipboard
- Uses compression level 8 instead of 1
Fixes 1.8 queue failing on no isDirty field
Fixes rare chunk skipping
Fixes queue staging issue
Tweak undo/redo failure messages to provide more info
Added sand/gravel sphere message so that people don't ask me "why it no
work!?"
2016-12-09 01:47:50 +11:00
Jesse Boyd
951a6a88b9
*Fix compile
2016-11-25 16:46:36 +11:00
Jesse Boyd
9c1bb58a09
Restructure
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Now uses a single jar for bukkit
I'm going to seperate the injector so FAWE can be used (API wise)
without WorldEdit.
2016-11-24 17:36:44 +11:00
Jesse Boyd
b71c3ec43e
Possibly fixes #335
2016-10-22 04:07:41 +11:00
Jesse Boyd
42a3203777
Forgot to flush VS brushes
2016-09-27 20:05:57 +10:00
Jesse Boyd
801495c1bb
Fix for VS
2016-09-25 14:15:21 +10:00
Jesse Boyd
6d52e47d3f
Fixes #309
2016-09-24 15:30:16 +10:00
Jesse Boyd
35b37ac8e9
Allow multiple actions at a time
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Closes #287
2016-09-16 17:47:53 +10:00
Jesse Boyd
6818ff28ba
Fix VS brushes which require multiple clicks
2016-09-03 16:34:25 +10:00
Jesse Boyd
39158816cf
Fixes #251
2016-08-22 23:46:27 +10:00
Jesse Boyd
072d1063eb
Fix FAVS relighting
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Closes #243
2016-08-21 17:51:45 +10:00
Jesse Boyd
6fb83ec7db
Remove Favs startup message
2016-08-16 19:36:25 +10:00
Jesse Boyd
ca12752b78
Fix FAVS command registration
2016-08-15 17:05:56 +10:00
Jesse Boyd
d0b5dab2a0
Various
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Rename Favs jar and print error on failed load
LocalSession history on disk size limit per player (in MB)
Possible fix for ForgeEssentials incompatibility
2016-08-11 21:34:56 +10:00
Jesse Boyd
c4026d37dc
Fixes #223
2016-08-07 17:26:46 +10:00
Jesse Boyd
9808118764
Fixes #222
2016-08-07 17:16:34 +10:00
Jesse Boyd
ee5f6c8a58
*favs
2016-08-07 07:56:02 +10:00
Jesse Boyd
bdd74f3b95
Remove bukkit module depend from favs
2016-08-05 17:41:10 +10:00
Jesse Boyd
1ca5798e9d
Begin rollback optimizations + other
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Store rollback summary in database (option)
API improvements
Load before AWE
2016-08-03 14:43:27 +10:00
Jesse Boyd
2f76cb59e3
Move voxelsniper stuff to its own jar
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(untested)
2016-07-16 06:26:09 +10:00