Improved web integrated clipboard
Fully fledged brush visualization (modes 0-2): //br vis
Brush targeting modes (0-3): //br target
Brush scroll actions: //br scroll
- change clipboard from directory or web
- change mask
- change pattern
- change range
- change size
- change target mode
Build multi-brushes (choose the brush for left click and right click
individually)
- //br primary
- //br secondary
- Changing the pattern/mask will affect the currently selected brush,
not both
Changes to brush behavior
- spline connects by clicking the same spot twice
- line/copy brush tweaks
Schematics now default per user
- To save/load globally use "../" before the filename
Easily save a schematic to a directory
- `//schem save folder/` will choose save a the next lowest free number
Improved block parsing
Add resettable brushes
- e.g. line brush resets points by shift + left click
Fixes#439
Update to Java 8
Adds scrollable brushes to the API (action on brush scroll)
- Clipboard
- Mask
- Pattern
- Range
- Size
Adds movable brushes to the API (action on brush move)
Adds different targeting modes for brushes (see enum TargetMode)
Adds VisualBrush to API (sends client block changes instead of changing
the world)
Updater now checks every 30m for updates
Adds in game updater changelog (/fawe changelog)
Adds language option to config
Adds german translations
Adds CircleBrush (WIP)
Simplify DoubleActionBrush and DoubleActionBrushTool to extend
Brush/BrushTool
Use ImmutableBlock instead of anonymous BaseBlock for cache
Fixes CuboidRegion iteration (affected some commands)
Fixes WorldCopyClipboard schematic saving
Optimize FawePlayer -> Player by caching value
Simplified pattern and mask API by extending legacy versions
Optimize sphere, cylinder and deform
Added brush cancellation by SHIFT + LEFT CLICK
Probably some other stuff
Fix for Vector/BlockVector
Use optimized LocalBlockVectorSet for various operations
- Ideally I'd like the operations to use O(1) memory, but for now it'll
use substantially reduced O(n)
Some message tweaks
Some minor entity placement optimizations
Refactor set optimization to be in the EditSession class
Fix and minor optimizations for for countBlocks()
Minor optimizations for affine transforms (//rotate etc.)
Optimizations for fuzzy block mask
Per world session history index when using disk
Configurable clipboard/history save locations
Fixed and optimized packet sending
History caching optimizations (instant now)