Jesse Boyd
72bd48a57d
Fixes #58
2016-04-27 09:09:01 +10:00
Jesse Boyd
aec27d0e09
Set command optimizations
2016-04-27 05:51:22 +10:00
Jesse Boyd
9a3daaa383
Fixes #44
2016-04-26 11:15:48 +10:00
Jesse Boyd
143847816f
Fix brush iterations
2016-04-26 08:39:19 +10:00
Jesse Boyd
8609741555
Lazy copying
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> /lazycopy
> 92083901 block(s) were not copied. I'll do it later, promise!
Basically it will copy it on the fly whenever you decide to do something
with it e.g. paste or save it as a schematic.
2016-04-26 08:08:10 +10:00
Jesse Boyd
ae1ce1f1b8
Merge pull request #52 from manuelgu/feature/readme
...
Revamped README file
2016-04-26 05:51:18 +10:00
manuelgu
5ee5952a87
More adjustments
2016-04-25 21:26:50 +02:00
manuelgu
4590075588
Remove redundant colon
2016-04-25 21:23:27 +02:00
manuelgu
a1c7d35df6
Styling of README
2016-04-25 21:21:41 +02:00
Jesse Boyd
57696f25f4
Finish clipboard on disk
2016-04-26 04:14:41 +10:00
Jesse Boyd
f5bbd59602
clean target ?
2016-04-26 01:41:07 +10:00
Jesse Boyd
644dfc512a
*correct id
2016-04-25 07:07:27 +10:00
Jesse Boyd
362490938c
Added option clipboard on disk
2016-04-25 06:59:25 +10:00
Jesse Boyd
912ea44cc8
Fixes
...
Fixes #51
Fixes #49
2016-04-25 04:54:32 +10:00
Jesse Boyd
0da4f6f63a
Fixes #48
2016-04-25 02:20:26 +10:00
Jesse Boyd
053d7a6482
Restructure
2016-04-24 06:41:07 +10:00
Jesse Boyd
00c9e40b1d
*Remove debug
2016-04-23 02:12:38 +10:00
Jesse Boyd
14dd048662
API and brush improvements.
2016-04-23 02:11:46 +10:00
Jesse Boyd
70362d348f
Fix for forest / bump version
2016-04-22 09:12:38 +10:00
Jesse Boyd
e158b4d222
Minor tweaks
2016-04-22 07:10:41 +10:00
Jesse Boyd
fd37adaac8
I realize that you won't be able to see all 512
2016-04-22 06:12:40 +10:00
Jesse Boyd
d38db03600
Rollback optimizations / features
2016-04-22 05:59:24 +10:00
Jesse Boyd
63ad22a021
Forgot to load the chunk, whoops. Also bumping the version
2016-04-22 02:31:20 +10:00
Jesse Boyd
61ae58f3f2
*
2016-04-22 01:41:54 +10:00
Jesse Boyd
7e0964c118
Use default bukkit block placer if NMS fails
...
The default block placer uses only the Bukkit API to perform changes.
- It's a bit laggy for larger changes
- Still a lot faster than normal WorldEdit
2016-04-22 01:41:41 +10:00
Jesse Boyd
a7763cd8fd
Add support for FactionsOne
2016-04-21 15:53:37 +10:00
Jesse Boyd
bf7d066520
History on disk rollback command
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Useful for undoing specific edits.
2016-04-21 14:07:28 +10:00
Jesse Boyd
652a983907
Workaround for CoreProtect logging
2016-04-21 09:40:14 +10:00
Jesse Boyd
aa02b34d7c
Fix for global region
2016-04-21 08:15:54 +10:00
Jesse Boyd
b4c4dc2e5c
Bump version
2016-04-21 07:56:02 +10:00
Jesse Boyd
e5590ed12f
Queue optimizations + WorldGuard global region
2016-04-21 07:53:06 +10:00
Jesse Boyd
9f289f8fac
Debug failed chunk load.
2016-04-21 05:05:11 +10:00
Jesse Boyd
de08ef85d7
Fix limits / add cancellation messages
2016-04-21 04:22:47 +10:00
Jesse Boyd
c1acacc208
Add bindings for different architectures
2016-04-20 23:59:21 +10:00
Jesse Boyd
bdec0b7ef4
Delete old history
2016-04-20 10:06:35 +10:00
Jesse Boyd
01d5601b5b
Fix for CuboidClipboard rotation
2016-04-20 09:03:50 +10:00
Jesse Boyd
03a2dfec3f
Fix method signiture for CuboidClipboard
2016-04-20 07:17:24 +10:00
Jesse Boyd
3ed58f0d37
Bump version
2016-04-20 06:33:17 +10:00
Jesse Boyd
a8e335e23c
Various
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- delete session on logout
- load session on world change (disk)
- set default chunk wait to 100ms
2016-04-20 06:30:34 +10:00
Jesse Boyd
6c141f462a
Fallback on async relight failure
2016-04-20 04:24:21 +10:00
Jesse Boyd
8f8c4f2c66
v3.3.16
2016-04-20 04:14:44 +10:00
Jesse Boyd
33f3cb6ba5
Optional async relighting
2016-04-20 04:11:09 +10:00
Jesse Boyd
505e99b488
Optimizations for 1.9
2016-04-20 01:22:36 +10:00
Jesse Boyd
c5cd3e1ecc
*wrong version
2016-04-19 16:14:24 +10:00
Jesse Boyd
492d5ea07f
bump preciousstones version
2016-04-19 15:41:12 +10:00
Jesse Boyd
e535f8adc9
Lastmask / preciousstones fix
2016-04-19 06:48:58 +10:00
Jesse Boyd
f8e1bb0b71
Use blocking queue
2016-04-19 05:07:50 +10:00
Jesse Boyd
d2128ab045
Bump version
2016-04-19 04:33:00 +10:00
Jesse Boyd
8c7b431e10
Possible invis block fix
2016-04-19 02:28:06 +10:00
Jesse Boyd
9cf4f6c9f0
More optimizations!
...
Schematics now load in a fraction of a time. (took me 5.13 seconds to
load a 102,572,228 block schematic)
Also made some minor optimizations here and there.
2016-04-18 04:54:27 +10:00