Commit Graph

35 Commits

Author SHA1 Message Date
Jesse Boyd 2637cbc9cd
Include Javassist (bytecode manipulation)
Will be used to optimize the server jar
2017-02-16 20:32:16 +11:00
Jesse Boyd 314baf869f
Merge branch 'master' of https://github.com/boy0001/FastAsyncWorldedit 2017-02-06 13:13:24 +11:00
MrPowerGamerBR 0ceb13eac4 Change build height from 128 to 256, fixes #412 2017-02-04 09:27:50 -02:00
Jesse Boyd 81dcf26a2a
Fixes #407 2017-02-04 17:44:33 +11:00
Jesse Boyd ebc7ba43e6
Various
Fix biome change not sending packet
Add optimized biome get and set (AsyncWorld, EditSession etc.)
Add undo for biome changes
Fix tile entities for slow (non NMS) bukkit queue
Translate some stuff
Fix some concurrency issues with autoqueue
cuboid region geChunks() now has fixed memory cost (applies to commands
e.g. //listchunks)
Fix some undo issues
2017-01-29 09:25:53 +11:00
Jesse Boyd 812c12fce4
Undo/Settings
Fix some disk and undo issues
FaweQueue uses Settings instance
2017-01-15 18:45:12 +11:00
Jesse Boyd 850bb533cb
Fix packet sending for null chunk sections 2016-12-29 11:53:07 +11:00
Jesse Boyd 32ae0f1d48
Update sponge jar 2016-12-26 18:42:33 +11:00
Jesse Boyd 5fe9aff4e4
Fix compile 2016-12-23 16:11:55 +11:00
Jesse Boyd 025ffcc8e7
Only create an edit session for specific commands
There's no reason why non operations need to create an edit session
2016-12-23 03:08:02 +11:00
Jesse Boyd f0a36ba1fa
Zstd/disk clipboard/version/various
Better compression with Zstd
Fix disk clipboard + minor optimizations
Fix version output
Some various incomplete stuff
2016-12-12 17:41:32 +11:00
Jesse Boyd 6b0c2b9ef9
Fix sendBlocks + lever rotation 2016-12-03 12:57:17 +11:00
Jesse Boyd aa27d01fc4
Tile entity fixes + send block update 2016-12-02 17:03:57 +11:00
Jesse Boyd 90e0ab574d
Load without throwing errors without WorldEdit
It's just functional enough to print a message saying it won't function
without WorldEdit
2016-11-30 18:45:30 +11:00
Jesse Boyd 9b7b30ac1b
Fixes #322 2016-11-29 15:20:00 +11:00
Jesse Boyd fd539a9412
auto updater 2016-11-29 15:05:18 +11:00
Jesse Boyd c3bded1c6d
Fix nukkit parallel set 2016-11-28 17:33:53 +11:00
Jesse Boyd 585496b489
*And nukkit 2016-11-28 17:25:13 +11:00
Jesse Boyd e16bcae071
Some minor fixes 2016-11-18 08:44:16 +11:00
Jesse Boyd 84f1ee19fc
Fixes #322 2016-10-24 23:43:11 +11:00
Jesse Boyd d5ea46a29c
PGZIP 2016-10-20 18:03:56 +11:00
Jesse Boyd 295aad0f2f
Minor inventory + queue management changes 2016-10-17 18:04:33 +11:00
Jesse Boyd 7886947061
Disable combine stages for nukkit 2016-10-03 03:16:04 +11:00
Jesse Boyd 36fdbe55fe Various fixe + Restructuring + Possible breakage 2016-09-13 15:43:23 +10:00
Jesse Boyd 71071998c6 Various
nukkit fixes
add new brushes
some other minor stuff
2016-09-09 03:41:03 +10:00
Jesse Boyd 733f5eabc4 Fix lrbuild 2016-09-08 16:18:45 +10:00
Jesse Boyd 4f21126a76 Possible fix for out of bounds 2016-09-08 13:26:10 +10:00
Jesse Boyd 681eac9f33 More MCPE fixes 2016-09-05 23:53:50 +10:00
Jesse Boyd c9eabe04ec Simplify some commands for MCPE 2016-09-05 21:16:59 +10:00
Jesse Boyd e610b2fabb FIxes for MCPE
fix fixlighting
fix fixlighting
fix fawe commands not being registered
fix empty configs
fix tile placement
2016-09-05 16:01:39 +10:00
Jesse Boyd 9e297dc34a MCPE port is now async 2016-09-05 12:35:05 +10:00
Jesse Boyd b3787d4dbe Fix block parsing for MCPE 2016-09-05 04:04:29 +10:00
Jesse Boyd 73817cf8a1 Don't cancel block break 2016-09-05 03:34:48 +10:00
Jesse Boyd c4c7e1a091 Functional WorldEdit for MCPE 2016-09-05 03:25:33 +10:00
Jesse Boyd e68530e8f8 FAWE for MCPE (WIP) 2016-09-05 01:34:38 +10:00