Jesse Boyd
6db70e6058
Revert to old leveldb dependency
2017-10-07 18:30:07 +11:00
Jesse Boyd
08bdfe2fd9
Use BaseItem for item remapping
2017-10-07 15:59:18 +11:00
Jesse Boyd
76cfbeb4d0
Piston fixes
2017-10-07 15:40:04 +11:00
Jesse Boyd
8a8022e1a4
Piston direction
2017-10-07 14:12:04 +11:00
Jesse Boyd
0d9f998c6c
Item remapping
2017-10-07 00:49:43 +11:00
Jesse Boyd
1558c5c31d
*
2017-10-06 23:34:23 +11:00
Jesse Boyd
31a9c4561c
Fix LPCommandMode
2017-10-06 17:49:17 +11:00
Jesse Boyd
201809aedd
Some conversion fixes
2017-10-06 16:51:04 +11:00
Jesse Boyd
4150413885
Remove debug
2017-10-03 12:00:07 +11:00
Jesse Boyd
3babe53f91
Merge pull request #755 from OneShotMC/master
...
fix //calc still being able to crash servers
2017-10-01 17:32:23 +11:00
Andrew Gazelka
3111fd566b
fix //calc still being able to crash servers
2017-09-30 22:02:09 -05:00
Jesse Boyd
22be697751
Fix saving lazy copy clipboard
2017-10-01 14:01:51 +11:00
Jesse Boyd
845ea0e9dc
MCPE fixes
...
Fix some MCPE mappings
Support MCPE -> PC
2017-09-30 15:40:02 +10:00
Jesse Boyd
ad593deb0f
Use provided EditSession for paste(World, Vector)
2017-09-30 00:49:07 +10:00
Jesse Boyd
3cb561eda7
Add remap message
...
Cloes #748
2017-09-25 17:00:07 +10:00
Jesse Boyd
c3d12f1971
Minor
...
Optimize schematic save with lazycopy
Have VS undo execute async
2017-09-24 13:15:42 +10:00
Jesse Boyd
a61e1fa96a
Fix remapping from pmmp
2017-09-22 13:27:03 +10:00
Jesse Boyd
9a45b364f6
Various minor
...
Fixes #742
Fixes #734
2017-09-22 12:44:49 +10:00
Jesse Boyd
cf4683b876
Fixes #747
2017-09-20 17:10:36 +10:00
Jesse Boyd
0b9def20ea
Fix surface mask
2017-09-19 12:44:49 +10:00
Jesse Boyd
dfcc75abd7
Add blank line before CFI message
2017-09-18 21:20:04 +10:00
Jesse Boyd
18d0ece516
Use ForkJoinPool instead of bukkit scheduler
...
As the ForkJoinPool will better manage threads so they don't get
exhausted.
2017-09-18 20:42:21 +10:00
Jesse Boyd
11f4c77883
Redirect CFI commands
2017-09-18 14:55:37 +10:00
Jesse Boyd
27d9baa7bc
Fixes #738
2017-09-18 14:45:44 +10:00
Jesse Boyd
c202b311f1
Fixes #733
2017-09-17 19:24:22 +10:00
Jesse Boyd
984c5c2e9f
Fixes #741
2017-09-17 17:50:50 +10:00
Jesse Boyd
ee38f856e4
Fixes #738
2017-09-14 15:31:25 +10:00
Jesse Boyd
b2252a1cf6
Fix regen issues
2017-09-14 14:33:47 +10:00
Jesse Boyd
eddb4d8b2d
CUI using structure blocks (config option)
2017-09-13 17:25:44 +10:00
Jesse Boyd
18c031919b
Br sweep feedback
2017-09-13 13:58:47 +10:00
Jesse Boyd
0693972db8
Fixes #737
2017-09-12 15:57:58 +10:00
Jesse Boyd
7b49ef0820
*
2017-09-12 06:22:25 +10:00
Jesse Boyd
ba195c40a1
*
2017-09-12 04:06:27 +10:00
Jesse Boyd
8ac2bf6da3
Interactive CFI
2017-09-12 03:02:44 +10:00
Jesse Boyd
b4c3e3989c
Fix randomization and FilteredTextureUtil with CFI
2017-09-09 00:35:29 +10:00
Jesse Boyd
f2b592a9e1
Fixes #728
2017-09-08 09:41:11 +10:00
Jesse Boyd
89c0a2cd2f
Fixes #727
2017-09-08 09:37:21 +10:00
Jesse Boyd
31d43755ab
Support diagonal stack
2017-09-07 23:13:32 +10:00
Jesse Boyd
477ae2a76d
Fixes #726
2017-09-07 18:39:26 +10:00
Jesse Boyd
398943b9b0
Add slot#
pattern
2017-09-06 18:18:58 +10:00
Jesse Boyd
4259656cda
Converting the image seems to fix the jvm bug
2017-09-06 02:37:43 +10:00
Jesse Boyd
7d24236dfe
*
2017-09-05 22:01:36 +10:00
Jesse Boyd
fb444ad5c4
Various minor
...
Fix skull rotation
Fix off axis rotation issues after reloading disk clipboard
Fix image loading removing alpha
Add masking support to 2 cfi blockBiomeColor
2017-09-05 21:50:12 +10:00
Jesse Boyd
cc7719e0e4
CFI color masking
...
/2 cfi color <color image> [image or worldedit mask] [whiteonly=true]
e.g. /2 cfi color file://color.png file://mask.png
2017-09-05 15:50:26 +10:00
Jesse Boyd
ba15e28810
Should probably change this back
2017-09-05 01:57:41 +10:00
Jesse Boyd
b0b2471b73
Use the base y as the center
2017-09-05 01:47:59 +10:00
Jesse Boyd
2649824761
Add sweep brush
...
Adapted from: https://github.com/Rafessor/VaeronTools
Credit @Schuwi
todo: Schematic pasting needs to be optimized for lots of small pastes,
as this is kinda slow.
2017-09-05 01:13:33 +10:00
Jesse Boyd
27152ef8ac
Use weak map for brush cache
2017-09-03 23:40:20 +10:00
Jesse Boyd
687d1ac890
Persistent brush lore
2017-09-03 23:24:49 +10:00
Jesse Boyd
23c44d89e2
Throw exception on failed initialization
2017-09-03 20:31:33 +10:00