Blazingly fast world manipulation for artists, large networks and developers: https://www.spigotmc.org/resources/13932/
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Jesse Boyd bc677f823e
Various
Fix for Vector/BlockVector
Use optimized LocalBlockVectorSet for various operations
- Ideally I'd like the operations to use O(1) memory, but for now it'll
use substantially reduced O(n)
Some message tweaks
Some minor entity placement optimizations
Refactor set optimization to be in the EditSession class
Fix and minor optimizations for for countBlocks()
Minor optimizations for affine transforms (//rotate etc.)
Optimizations for fuzzy block mask
2017-01-11 07:47:59 +11:00
bukkit Various 2017-01-11 07:47:59 +11:00
core Various 2017-01-11 07:47:59 +11:00
favs Various (important) changes 2016-12-09 01:47:50 +11:00
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gradle/wrapper Finish clipboard on disk 2016-04-26 04:14:41 +10:00
nukkit Fix packet sending for null chunk sections 2016-12-29 11:53:07 +11:00
sponge Init empty section with skylight array 2016-12-30 02:09:02 +11:00
.gitignore Potential fix for crash 2016-10-21 00:45:40 +11:00
CONTRIBUTING.md fixes + maven 2015-12-25 21:24:47 +11:00
ISSUE_TEMPLATE.md Enhancements 2016-12-12 15:28:51 +01:00
LICENSE fixes + maven 2015-12-25 21:24:47 +11:00
README.md More adjustments 2016-04-25 21:26:50 +02:00
blocks.json Fix removal of light sources 2016-11-28 14:34:12 +11:00
build.gradle Minor stuff 2016-11-22 13:10:18 +11:00
gradle.properties Fix removal of light sources 2016-11-28 14:34:12 +11:00
gradlew Add gradle project 2016-04-02 15:06:24 +11:00
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README.md

FastAsyncWorldEdit

FAWE is an addon for WorldEdit that has huge speed and memory improvements as well as a few extra features.

Spigot page

https://www.spigotmc.org/resources/13932/

IRC

Meet us on irc.esper.net in the #IntellectualCrafters channel or use the webchat to join through browser.

Releases

You can find the most recent stable releases on GitHub
https://github.com/boy0001/FastAsyncWorldedit/releases

Building

FAWE uses gradle to build

$ gradlew setupDecompWorkspace
$ gradlew build

Contributing

Have an idea for an optimization, or a cool feature?

  • I'll accept most PR's
  • Let me know what you've tested / what may need further testing
  • If you need any help, create a ticket or discuss on IRC