98 lines
4.1 KiB
Diff
98 lines
4.1 KiB
Diff
|
From 1e12b3e087169ed8f6a39366fc8729298f75c090 Mon Sep 17 00:00:00 2001
|
||
|
From: CullanP <cullanpage@gmail.com>
|
||
|
Date: Thu, 11 Feb 2016 21:43:17 -0700
|
||
|
Subject: [PATCH] Avoid hopper searches if there are no items
|
||
|
|
||
|
Hoppers searching for items and minecarts is the most expensive part of hopper ticking.
|
||
|
We keep track of the number of minecarts and items in a chunk.
|
||
|
If there are no items in the chunk, we skip searching for items.
|
||
|
If there are no minecarts in the chunk, we skip searching for them.
|
||
|
|
||
|
Usually hoppers aren't near items, so we can skip most item searches.
|
||
|
And since minecart hoppers are used _very_ rarely near we can avoid alot of searching there.
|
||
|
|
||
|
Combined, this adds up a lot.
|
||
|
|
||
|
diff --git a/src/main/java/net/minecraft/server/Chunk.java b/src/main/java/net/minecraft/server/Chunk.java
|
||
|
index c636da3..7afcd91 100644
|
||
|
--- a/src/main/java/net/minecraft/server/Chunk.java
|
||
|
+++ b/src/main/java/net/minecraft/server/Chunk.java
|
||
|
@@ -34,6 +34,11 @@ public class Chunk {
|
||
|
private boolean k;
|
||
|
public final Map<BlockPosition, TileEntity> tileEntities;
|
||
|
public final List<Entity>[] entitySlices; // Spigot
|
||
|
+ // PaperSpigot start - track the number of minecarts and items
|
||
|
+ // Keep this synced with entitySlices.add() and entitySlices.remove()
|
||
|
+ private final int[] itemCounts = new int[16];
|
||
|
+ private final int[] inventoryEntityCounts = new int[16];
|
||
|
+ // PaperSpigot end
|
||
|
private boolean done;
|
||
|
private boolean lit;
|
||
|
private boolean p;
|
||
|
@@ -735,6 +740,13 @@ public class Chunk {
|
||
|
entity.af = k;
|
||
|
entity.ag = this.locZ;
|
||
|
this.entitySlices[k].add(entity);
|
||
|
+ // PaperSpigot start - update counts
|
||
|
+ if (entity instanceof EntityItem) {
|
||
|
+ itemCounts[k]++;
|
||
|
+ } else if (entity instanceof IInventory) {
|
||
|
+ inventoryEntityCounts[k]++;
|
||
|
+ }
|
||
|
+ // PaperSpigot end
|
||
|
// Spigot start - increment creature type count
|
||
|
// Keep this synced up with World.a(Class)
|
||
|
if (entity instanceof EntityInsentient) {
|
||
|
@@ -767,6 +779,12 @@ public class Chunk {
|
||
|
}
|
||
|
|
||
|
this.entitySlices[i].remove(entity);
|
||
|
+ // PaperSpigot start - update counts
|
||
|
+ if (entity instanceof EntityItem) {
|
||
|
+ itemCounts[i]--;
|
||
|
+ } else if (entity instanceof IInventory) {
|
||
|
+ inventoryEntityCounts[i]--;
|
||
|
+ }
|
||
|
// Spigot start - decrement creature type count
|
||
|
// Keep this synced up with World.a(Class)
|
||
|
if (entity instanceof EntityInsentient) {
|
||
|
@@ -955,7 +973,15 @@ public class Chunk {
|
||
|
for (int k = i; k <= j; ++k) {
|
||
|
if (!this.entitySlices[k].isEmpty()) {
|
||
|
Iterator iterator = this.entitySlices[k].iterator();
|
||
|
-
|
||
|
+ // PaperSpigot start - Don't search for inventories if we have none, and that is all we want
|
||
|
+ /*
|
||
|
+ * We check if they want inventories by seeing if it is the static `IEntitySelector.c`
|
||
|
+ *
|
||
|
+ * Make sure the inventory selector stays in sync.
|
||
|
+ * It should be the one that checks `var1 instanceof IInventory && var1.isAlive()`
|
||
|
+ */
|
||
|
+ if (predicate == IEntitySelector.c && inventoryEntityCounts[k] <= 0) continue;
|
||
|
+ // PaperSpigot end
|
||
|
while (iterator.hasNext()) {
|
||
|
Entity entity1 = (Entity) iterator.next();
|
||
|
|
||
|
@@ -988,7 +1014,18 @@ public class Chunk {
|
||
|
i = MathHelper.clamp(i, 0, this.entitySlices.length - 1);
|
||
|
j = MathHelper.clamp(j, 0, this.entitySlices.length - 1);
|
||
|
|
||
|
+ // PaperSpigot start
|
||
|
+ int[] counts;
|
||
|
+ if (ItemStack.class.isAssignableFrom(oclass)) {
|
||
|
+ counts = itemCounts;
|
||
|
+ } else if (IInventory.class.isAssignableFrom(oclass)) {
|
||
|
+ counts = inventoryEntityCounts;
|
||
|
+ } else {
|
||
|
+ counts = null;
|
||
|
+ }
|
||
|
+ // PaperSpigot end
|
||
|
for (int k = i; k <= j; ++k) {
|
||
|
+ if (counts != null && counts[k] <= 0) continue; // PaperSpigot - Don't check a chunk if it doesn't have the type we are looking for
|
||
|
Iterator iterator = this.entitySlices[k].iterator(); // Spigot
|
||
|
|
||
|
while (iterator.hasNext()) {
|
||
|
--
|
||
|
2.7.1
|
||
|
|