Fix a possible edge case with the ticking changes by delaying removal until next tick

This commit is contained in:
Thinkofdeath 2015-02-22 11:08:39 +00:00 committed by Zach Brown
parent d871bd8d00
commit 188acb8688

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@ -1,4 +1,4 @@
From 68ec195e993411b192de078d2c00a47146558487 Mon Sep 17 00:00:00 2001
From 117f0a804d1d06280a35b0eba884f1163a3676ff Mon Sep 17 00:00:00 2001
From: md_5 <git@md-5.net>
Date: Fri, 20 Feb 2015 21:39:31 +1100
Subject: [PATCH] Allow Capping (Tile)Entity Tick Time.
@ -10,7 +10,7 @@ For tiles there is very little tradeoff for this option, as tile ticks are based
This feature was commisioned by Chunkr.
diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
index c50aa62..ade51a9 100644
index c50aa62..9806e49 100644
--- a/src/main/java/net/minecraft/server/World.java
+++ b/src/main/java/net/minecraft/server/World.java
@@ -134,6 +134,9 @@ public abstract class World implements IBlockAccess {
@ -32,6 +32,15 @@ index c50aa62..ade51a9 100644
}
public World b() {
@@ -1114,7 +1119,7 @@ public abstract class World implements IBlockAccess {
this.everyoneSleeping();
}
- if (!guardEntityList) { // Spigot - It will get removed after the tick if we are ticking
+ if (false) { // Spigot - It will get removed next tick
int i = entity.ae;
int j = entity.ag;
@@ -1393,7 +1398,11 @@ public abstract class World implements IBlockAccess {
timings.entityTick.startTiming(); // Spigot
guardEntityList = true; // Spigot