Don't tick chests v3 - Now with more not-ticking

As always, thanks Ice
This commit is contained in:
Iceee 2014-07-11 01:33:46 -05:00 committed by Zach Brown
parent 2352f9cadd
commit 1ffb628a78
2 changed files with 21 additions and 21 deletions

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@ -1,4 +1,4 @@
From 0b29096d2b5508950db82e05b7c85dc797c9fa5b Mon Sep 17 00:00:00 2001
From 4c36cb590ffc1b03d3c727375ee7ff2a5ad35bbf Mon Sep 17 00:00:00 2001
From: Zach Brown <Zbob750@live.com>
Date: Wed, 9 Jul 2014 17:38:48 -0500
Subject: [PATCH] Configurable nerf for TNT cannons

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@ -1,43 +1,42 @@
From 755651ac280d460be4b612e7bd9203166193c5e8 Mon Sep 17 00:00:00 2001
From d0f260cf2b53e7ed2e64eefc42680cfc1c3b189d Mon Sep 17 00:00:00 2001
From: Iceee <andrew@opticgaming.tv>
Date: Tue, 8 Jul 2014 22:51:47 -0500
Date: Fri, 11 Jul 2014 01:31:43 -0500
Subject: [PATCH] Don't tick chests
diff --git a/src/main/java/net/minecraft/server/TileEntityChest.java b/src/main/java/net/minecraft/server/TileEntityChest.java
index c900caf..dfa2ce2 100644
index c900caf..ce612ad 100644
--- a/src/main/java/net/minecraft/server/TileEntityChest.java
+++ b/src/main/java/net/minecraft/server/TileEntityChest.java
@@ -252,7 +252,8 @@ public class TileEntityChest extends TileEntity implements IInventory {
@@ -249,6 +249,8 @@ public class TileEntityChest extends TileEntity implements IInventory {
}
public void h() {
+ // PaperSpigot start - Don't tick chests at all, period
+ /*
super.h();
if (this.world == null) return; // CraftBukkit
this.i();
- ++this.ticks;
+ // PaperSpigot start - Don't tick chests
+ /* ++this.ticks;
float f;
if (!this.world.isStatic && this.o != 0 && (this.ticks + this.x + this.y + this.z) % 200 == 0) {
@@ -326,7 +327,7 @@ public class TileEntityChest extends TileEntity implements IInventory {
if (this.m < 0.0F) {
@@ -327,6 +329,7 @@ public class TileEntityChest extends TileEntity implements IInventory {
this.m = 0.0F;
}
- }
+ } */
}
+ */
}
public boolean c(int i, int j) {
@@ -349,6 +350,25 @@ public class TileEntityChest extends TileEntity implements IInventory {
@@ -349,6 +352,26 @@ public class TileEntityChest extends TileEntity implements IInventory {
if (this.world == null) return; // CraftBukkit
this.world.playBlockAction(this.x, this.y, this.z, this.q(), 1, this.o);
+ // PaperSpigot start - Sound handling here now that we're not ticking chests
+ float f = 0.1F;
+ // PaperSpigot start - Move chest open sound handling down here
+ this.i();
+ double d0;
+
+ if (this.o > 0 && this.m == 0.0F && this.i == null && this.k == null) {
+ double d1 = (double) this.x + 0.5D;
+ d0 = (double) this.z + 0.5D;
+
+ d0 = (double) this.z + 0.5D;
+ if (this.l != null) {
+ d0 += 0.5D;
+ }
@ -53,11 +52,12 @@ index c900caf..dfa2ce2 100644
// CraftBukkit start - Call redstone event
if (this.q() == Blocks.TRAPPED_CHEST) {
int newPower = Math.max(0, Math.min(15, this.o));
@@ -371,6 +391,25 @@ public class TileEntityChest extends TileEntity implements IInventory {
@@ -371,6 +394,26 @@ public class TileEntityChest extends TileEntity implements IInventory {
if (this.world == null) return; // CraftBukkit
this.world.playBlockAction(this.x, this.y, this.z, this.q(), 1, this.o);
+ // PaperSpigot start - Sound handling here now that we're not ticking chests
+ // PaperSpigot start - Move chest close sound handling down here
+ this.i();
+ double d0;
+
+ if (this.o == 0 && this.i == null && this.k == null) {