Prevent Mineshaft Structure Saving.

There is very little reason to keep track of Mineshafts as the only persistent behaviour within them is through the use of mob spawners, which are of course stored within the map itself. As such we can disable them from being saved, indefinitely, until there is reason to do so.
This commit is contained in:
md_5 2013-12-13 15:22:51 +11:00
parent 8a2de3a655
commit 20b8330a25
1 changed files with 22 additions and 0 deletions

View File

@ -0,0 +1,22 @@
From fafa2b8f9bc9e8f7b010903e245c3b26d220a678 Mon Sep 17 00:00:00 2001
From: md_5 <git@md-5.net>
Date: Fri, 13 Dec 2013 15:21:02 +1100
Subject: [PATCH] Prevent Mineshaft Saving
diff --git a/src/main/java/net/minecraft/server/StructureGenerator.java b/src/main/java/net/minecraft/server/StructureGenerator.java
index b3c8101..2a6a571 100644
--- a/src/main/java/net/minecraft/server/StructureGenerator.java
+++ b/src/main/java/net/minecraft/server/StructureGenerator.java
@@ -179,7 +179,7 @@ public abstract class StructureGenerator extends WorldGenBase {
private void a(World world) {
if (this.e == null) {
// Spigot Start
- if ( world.spigotConfig.saveStructureInfo )
+ if ( world.spigotConfig.saveStructureInfo && !this.a().equals( "Mineshaft" ) )
{
this.e = (PersistentStructure) world.a(PersistentStructure.class, this.a());
} else
--
1.8.3.2