diff --git a/CraftBukkit-Patches/0002-mc-dev-imports.patch b/CraftBukkit-Patches/0002-mc-dev-imports.patch index 687ff8a..2d8d950 100644 --- a/CraftBukkit-Patches/0002-mc-dev-imports.patch +++ b/CraftBukkit-Patches/0002-mc-dev-imports.patch @@ -1,9 +1,1201 @@ -From 1817f378de2afb1a34f322d26f9c40e7a9cc31ca Mon Sep 17 00:00:00 2001 +From eec91ed84af1dcdeeecba2a2bfb1df4066d543f0 Mon Sep 17 00:00:00 2001 From: md_5 Date: Tue, 2 Jul 2013 13:13:29 +1000 Subject: [PATCH] mc-dev imports +diff --git a/src/main/java/net/minecraft/server/EntityHorse.java b/src/main/java/net/minecraft/server/EntityHorse.java +new file mode 100644 +index 0000000..5e7e571 +--- /dev/null ++++ b/src/main/java/net/minecraft/server/EntityHorse.java +@@ -0,0 +1,1186 @@ ++package net.minecraft.server; ++ ++import java.util.Iterator; ++import java.util.List; ++ ++public class EntityHorse extends EntityAnimal implements IInventoryListener { ++ ++ private static final IEntitySelector bu = new EntitySelectorHorse(); ++ private static final IAttribute bv = (new AttributeRanged("horse.jumpStrength", 0.7D, 0.0D, 2.0D)).a("Jump Strength").a(true); ++ private static final String[] bw = new String[] { null, "textures/entity/horse/armor/horse_armor_iron.png", "textures/entity/horse/armor/horse_armor_gold.png", "textures/entity/horse/armor/horse_armor_diamond.png"}; ++ private static final String[] bx = new String[] { "", "meo", "goo", "dio"}; ++ private static final int[] by = new int[] { 0, 5, 7, 11}; ++ private static final String[] bz = new String[] { "textures/entity/horse/horse_white.png", "textures/entity/horse/horse_creamy.png", "textures/entity/horse/horse_chestnut.png", "textures/entity/horse/horse_brown.png", "textures/entity/horse/horse_black.png", "textures/entity/horse/horse_gray.png", "textures/entity/horse/horse_darkbrown.png"}; ++ private static final String[] bA = new String[] { "hwh", "hcr", "hch", "hbr", "hbl", "hgr", "hdb"}; ++ private static final String[] bB = new String[] { null, "textures/entity/horse/horse_markings_white.png", "textures/entity/horse/horse_markings_whitefield.png", "textures/entity/horse/horse_markings_whitedots.png", "textures/entity/horse/horse_markings_blackdots.png"}; ++ private static final String[] bC = new String[] { "", "wo_", "wmo", "wdo", "bdo"}; ++ private int bD; ++ private int bE; ++ private int bF; ++ public int bp; ++ public int bq; ++ protected boolean br; ++ private InventoryHorseChest bG; ++ private boolean bH; ++ protected int bs; ++ protected float bt; ++ private boolean bI; ++ private float bJ; ++ private float bK; ++ private float bL; ++ private float bM; ++ private float bN; ++ private float bO; ++ private int bP; ++ private String bQ; ++ private String[] bR = new String[3]; ++ ++ public EntityHorse(World world) { ++ super(world); ++ this.a(1.4F, 1.6F); ++ this.fireProof = false; ++ this.m(false); ++ this.getNavigation().a(true); ++ this.goalSelector.a(0, new PathfinderGoalFloat(this)); ++ this.goalSelector.a(1, new PathfinderGoalPanic(this, 1.2D)); ++ this.goalSelector.a(1, new PathfinderGoalTame(this, 1.2D)); ++ this.goalSelector.a(2, new PathfinderGoalBreed(this, 1.0D)); ++ this.goalSelector.a(4, new PathfinderGoalFollowParent(this, 1.0D)); ++ this.goalSelector.a(6, new PathfinderGoalRandomStroll(this, 0.7D)); ++ this.goalSelector.a(7, new PathfinderGoalLookAtPlayer(this, EntityHuman.class, 6.0F)); ++ this.goalSelector.a(8, new PathfinderGoalRandomLookaround(this)); ++ this.cD(); ++ } ++ ++ protected void a() { ++ super.a(); ++ this.datawatcher.a(16, Integer.valueOf(0)); ++ this.datawatcher.a(19, Byte.valueOf((byte) 0)); ++ this.datawatcher.a(20, Integer.valueOf(0)); ++ this.datawatcher.a(21, String.valueOf("")); ++ this.datawatcher.a(22, Integer.valueOf(0)); ++ } ++ ++ public void p(int i) { ++ this.datawatcher.watch(19, Byte.valueOf((byte) i)); ++ this.cF(); ++ } ++ ++ public int bP() { ++ return this.datawatcher.getByte(19); ++ } ++ ++ public void q(int i) { ++ this.datawatcher.watch(20, Integer.valueOf(i)); ++ this.cF(); ++ } ++ ++ public int bQ() { ++ return this.datawatcher.getInt(20); ++ } ++ ++ public String getLocalizedName() { ++ if (this.hasCustomName()) { ++ return this.getCustomName(); ++ } else { ++ int i = this.bP(); ++ ++ switch (i) { ++ case 0: ++ default: ++ return LocaleI18n.get("entity.horse.name"); ++ ++ case 1: ++ return LocaleI18n.get("entity.donkey.name"); ++ ++ case 2: ++ return LocaleI18n.get("entity.mule.name"); ++ ++ case 3: ++ return LocaleI18n.get("entity.zombiehorse.name"); ++ ++ case 4: ++ return LocaleI18n.get("entity.skeletonhorse.name"); ++ } ++ } ++ } ++ ++ private boolean w(int i) { ++ return (this.datawatcher.getInt(16) & i) != 0; ++ } ++ ++ private void b(int i, boolean flag) { ++ int j = this.datawatcher.getInt(16); ++ ++ if (flag) { ++ this.datawatcher.watch(16, Integer.valueOf(j | i)); ++ } else { ++ this.datawatcher.watch(16, Integer.valueOf(j & ~i)); ++ } ++ } ++ ++ public boolean bR() { ++ return !this.isBaby(); ++ } ++ ++ public boolean bS() { ++ return this.w(2); ++ } ++ ++ public boolean bW() { ++ return this.bR(); ++ } ++ ++ public void b(String s) { ++ this.datawatcher.watch(21, s); ++ } ++ ++ public float bY() { ++ int i = this.getAge(); ++ ++ return i >= 0 ? 1.0F : 0.5F + (float) (-24000 - i) / -24000.0F * 0.5F; ++ } ++ ++ public void a(boolean flag) { ++ if (flag) { ++ this.a(this.bY()); ++ } else { ++ this.a(1.0F); ++ } ++ } ++ ++ public boolean bZ() { ++ return this.br; ++ } ++ ++ public void j(boolean flag) { ++ this.b(2, flag); ++ } ++ ++ public void k(boolean flag) { ++ this.br = flag; ++ } ++ ++ public boolean bC() { ++ return !this.cu() && super.bC(); ++ } ++ ++ public boolean ca() { ++ return this.w(8); ++ } ++ ++ public int cb() { ++ return this.datawatcher.getInt(22); ++ } ++ ++ public int d(ItemStack itemstack) { ++ return itemstack == null ? 0 : (itemstack.id == Item.HORSE_ARMOR_IRON.id ? 1 : (itemstack.id == Item.HORSE_ARMOR_GOLD.id ? 2 : (itemstack.id == Item.HORSE_ARMOR_DIAMOND.id ? 3 : 0))); ++ } ++ ++ public boolean cc() { ++ return this.w(32); ++ } ++ ++ public boolean cd() { ++ return this.w(64); ++ } ++ ++ public boolean ce() { ++ return this.w(16); ++ } ++ ++ public boolean cf() { ++ return this.bH; ++ } ++ ++ public void r(int i) { ++ this.datawatcher.watch(22, Integer.valueOf(i)); ++ this.cF(); ++ } ++ ++ public void l(boolean flag) { ++ this.b(16, flag); ++ } ++ ++ public void m(boolean flag) { ++ this.b(8, flag); ++ } ++ ++ public void n(boolean flag) { ++ this.bH = flag; ++ } ++ ++ public void o(boolean flag) { ++ this.b(4, flag); ++ } ++ ++ public int cg() { ++ return this.bs; ++ } ++ ++ public void s(int i) { ++ this.bs = i; ++ } ++ ++ public int t(int i) { ++ int j = MathHelper.a(this.cg() + i, 0, this.cm()); ++ ++ this.s(j); ++ return j; ++ } ++ ++ public boolean damageEntity(DamageSource damagesource, float f) { ++ Entity entity = damagesource.getEntity(); ++ ++ if (this.passenger != null && this.passenger.equals(entity)) { ++ return false; ++ } else if (entity instanceof EntityWolf) { ++ ((EntityWolf) entity).setTarget((Entity) null); ++ return false; ++ } else { ++ return super.damageEntity(damagesource, f); ++ } ++ } ++ ++ public int aM() { ++ return by[this.cb()]; ++ } ++ ++ public boolean L() { ++ return this.passenger == null; ++ } ++ ++ public boolean ch() { ++ int i = MathHelper.floor(this.locX); ++ int j = MathHelper.floor(this.locZ); ++ ++ this.world.getBiome(i, j); ++ return true; ++ } ++ ++ public void ci() { ++ if (!this.world.isStatic && this.ca()) { ++ this.b(Block.CHEST.id, 1); ++ this.m(false); ++ } ++ } ++ ++ private void cB() { ++ this.cI(); ++ this.world.makeSound(this, "eating", 1.0F, 1.0F + (this.random.nextFloat() - this.random.nextFloat()) * 0.2F); ++ } ++ ++ protected void b(float f) { ++ if (f > 1.0F) { ++ this.makeSound("mob.horse.land", 0.4F, 1.0F); ++ } ++ ++ int i = MathHelper.f(f * 0.5F - 3.0F); ++ ++ if (i > 0) { ++ this.damageEntity(DamageSource.FALL, (float) i); ++ if (this.passenger != null) { ++ this.passenger.damageEntity(DamageSource.FALL, (float) i); ++ } ++ ++ int j = this.world.getTypeId(MathHelper.floor(this.locX), MathHelper.floor(this.locY - 0.2D - (double) this.lastYaw), MathHelper.floor(this.locZ)); ++ ++ if (j > 0) { ++ StepSound stepsound = Block.byId[j].stepSound; ++ ++ this.world.makeSound(this, stepsound.getStepSound(), stepsound.getVolume1() * 0.5F, stepsound.getVolume2() * 0.75F); ++ } ++ } ++ } ++ ++ private int cC() { ++ int i = this.bP(); ++ ++ return this.ca() && (i == 1 || i == 2) ? 17 : 2; ++ } ++ ++ private void cD() { ++ InventoryHorseChest inventoryhorsechest = this.bG; ++ ++ this.bG = new InventoryHorseChest("HorseChest", this.cC()); ++ this.bG.a(this.getLocalizedName()); ++ if (inventoryhorsechest != null) { ++ inventoryhorsechest.b(this); ++ int i = Math.min(inventoryhorsechest.getSize(), this.bG.getSize()); ++ ++ for (int j = 0; j < i; ++j) { ++ ItemStack itemstack = inventoryhorsechest.getItem(j); ++ ++ if (itemstack != null) { ++ this.bG.setItem(j, itemstack.cloneItemStack()); ++ } ++ } ++ ++ inventoryhorsechest = null; ++ } ++ ++ this.bG.a(this); ++ this.cE(); ++ } ++ ++ private void cE() { ++ if (!this.world.isStatic) { ++ this.o(this.bG.getItem(0) != null); ++ if (this.cr()) { ++ this.r(this.d(this.bG.getItem(1))); ++ } ++ } ++ } ++ ++ public void a(InventorySubcontainer inventorysubcontainer) { ++ int i = this.cb(); ++ boolean flag = this.ck(); ++ ++ this.cE(); ++ if (this.ticksLived > 20) { ++ if (i == 0 && i != this.cb()) { ++ this.makeSound("mob.horse.armor", 0.5F, 1.0F); ++ } ++ ++ if (!flag && this.ck()) { ++ this.makeSound("mob.horse.leather", 0.5F, 1.0F); ++ } ++ } ++ } ++ ++ public boolean canSpawn() { ++ this.ch(); ++ return super.canSpawn(); ++ } ++ ++ protected EntityHorse a(Entity entity, double d0) { ++ double d1 = Double.MAX_VALUE; ++ Entity entity1 = null; ++ List list = this.world.getEntities(entity, entity.boundingBox.a(d0, d0, d0), bu); ++ Iterator iterator = list.iterator(); ++ ++ while (iterator.hasNext()) { ++ Entity entity2 = (Entity) iterator.next(); ++ double d2 = entity2.e(entity.locX, entity.locY, entity.locZ); ++ ++ if (d2 < d1) { ++ entity1 = entity2; ++ d1 = d2; ++ } ++ } ++ ++ return (EntityHorse) entity1; ++ } ++ ++ public double cj() { ++ return this.a(bv).e(); ++ } ++ ++ protected String aL() { ++ this.cI(); ++ int i = this.bP(); ++ ++ return i == 3 ? "mob.horse.zombie.death" : (i == 4 ? "mob.horse.skeleton.death" : (i != 1 && i != 2 ? "mob.horse.death" : "mob.horse.donkey.death")); ++ } ++ ++ protected int getLootId() { ++ boolean flag = this.random.nextInt(4) == 0; ++ int i = this.bP(); ++ ++ return i == 4 ? Item.BONE.id : (i == 3 ? (flag ? 0 : Item.ROTTEN_FLESH.id) : Item.LEATHER.id); ++ } ++ ++ protected String aK() { ++ this.cI(); ++ if (this.random.nextInt(3) == 0) { ++ this.cK(); ++ } ++ ++ int i = this.bP(); ++ ++ return i == 3 ? "mob.horse.zombie.hit" : (i == 4 ? "mob.horse.skeleton.hit" : (i != 1 && i != 2 ? "mob.horse.hit" : "mob.horse.donkey.hit")); ++ } ++ ++ public boolean ck() { ++ return this.w(4); ++ } ++ ++ protected String r() { ++ this.cI(); ++ if (this.random.nextInt(10) == 0 && !this.aY()) { ++ this.cK(); ++ } ++ ++ int i = this.bP(); ++ ++ return i == 3 ? "mob.horse.zombie.idle" : (i == 4 ? "mob.horse.skeleton.idle" : (i != 1 && i != 2 ? "mob.horse.idle" : "mob.horse.donkey.idle")); ++ } ++ ++ protected String cl() { ++ this.cI(); ++ this.cK(); ++ int i = this.bP(); ++ ++ return i != 3 && i != 4 ? (i != 1 && i != 2 ? "mob.horse.angry" : "mob.horse.donkey.angry") : null; ++ } ++ ++ protected void a(int i, int j, int k, int l) { ++ StepSound stepsound = Block.byId[l].stepSound; ++ ++ if (this.world.getTypeId(i, j + 1, k) == Block.SNOW.id) { ++ stepsound = Block.SNOW.stepSound; ++ } ++ ++ if (!Block.byId[l].material.isLiquid()) { ++ int i1 = this.bP(); ++ ++ if (this.passenger != null && i1 != 1 && i1 != 2) { ++ ++this.bP; ++ if (this.bP > 5 && this.bP % 3 == 0) { ++ this.makeSound("mob.horse.gallop", stepsound.getVolume1() * 0.15F, stepsound.getVolume2()); ++ if (i1 == 0 && this.random.nextInt(10) == 0) { ++ this.makeSound("mob.horse.breathe", stepsound.getVolume1() * 0.6F, stepsound.getVolume2()); ++ } ++ } else if (this.bP <= 5) { ++ this.makeSound("mob.horse.wood", stepsound.getVolume1() * 0.15F, stepsound.getVolume2()); ++ } ++ } else if (stepsound == Block.h) { ++ this.makeSound("mob.horse.soft", stepsound.getVolume1() * 0.15F, stepsound.getVolume2()); ++ } else { ++ this.makeSound("mob.horse.wood", stepsound.getVolume1() * 0.15F, stepsound.getVolume2()); ++ } ++ } ++ } ++ ++ protected void ax() { ++ super.ax(); ++ this.aT().b(bv); ++ this.a(GenericAttributes.a).a(53.0D); ++ this.a(GenericAttributes.d).a(0.22499999403953552D); ++ } ++ ++ public int br() { ++ return 6; ++ } ++ ++ public int cm() { ++ return 100; ++ } ++ ++ protected float aW() { ++ return 0.8F; ++ } ++ ++ public int o() { ++ return 400; ++ } ++ ++ private void cF() { ++ this.bQ = null; ++ } ++ ++ public void f(EntityHuman entityhuman) { ++ if (!this.world.isStatic && (this.passenger == null || this.passenger == entityhuman) && this.bS()) { ++ this.bG.a(this.getLocalizedName()); ++ entityhuman.openHorseInventory(this, this.bG); ++ } ++ } ++ ++ public boolean a(EntityHuman entityhuman) { ++ ItemStack itemstack = entityhuman.inventory.getItemInHand(); ++ ++ if (itemstack != null && itemstack.id == Item.MONSTER_EGG.id) { ++ return super.a(entityhuman); ++ } else if (!this.bS() && this.cu()) { ++ return false; ++ } else if (this.bS() && this.bR() && entityhuman.isSneaking()) { ++ this.f(entityhuman); ++ return true; ++ } else if (this.bW() && this.passenger != null) { ++ return super.a(entityhuman); ++ } else { ++ if (itemstack != null) { ++ boolean flag = false; ++ ++ if (this.cr()) { ++ byte b0 = -1; ++ ++ if (itemstack.id == Item.HORSE_ARMOR_IRON.id) { ++ b0 = 1; ++ } else if (itemstack.id == Item.HORSE_ARMOR_GOLD.id) { ++ b0 = 2; ++ } else if (itemstack.id == Item.HORSE_ARMOR_DIAMOND.id) { ++ b0 = 3; ++ } ++ ++ if (b0 >= 0) { ++ if (!this.bS()) { ++ this.cz(); ++ return true; ++ } ++ ++ this.f(entityhuman); ++ return true; ++ } ++ } ++ ++ if (!flag && !this.cu()) { ++ float f = 0.0F; ++ short short1 = 0; ++ byte b1 = 0; ++ ++ if (itemstack.id == Item.WHEAT.id) { ++ f = 2.0F; ++ short1 = 60; ++ b1 = 3; ++ } else if (itemstack.id == Item.SUGAR.id) { ++ f = 1.0F; ++ short1 = 30; ++ b1 = 3; ++ } else if (itemstack.id == Item.BREAD.id) { ++ f = 7.0F; ++ short1 = 180; ++ b1 = 3; ++ } else if (itemstack.id == Block.HAY_BLOCK.id) { ++ f = 20.0F; ++ short1 = 180; ++ } else if (itemstack.id == Item.APPLE.id) { ++ f = 3.0F; ++ short1 = 60; ++ b1 = 3; ++ } else if (itemstack.id == Item.CARROT_GOLDEN.id) { ++ f = 4.0F; ++ short1 = 60; ++ b1 = 5; ++ if (this.bS() && this.getAge() == 0) { ++ flag = true; ++ this.bT(); ++ } ++ } else if (itemstack.id == Item.GOLDEN_APPLE.id) { ++ f = 10.0F; ++ short1 = 240; ++ b1 = 10; ++ if (this.bS() && this.getAge() == 0) { ++ flag = true; ++ this.bT(); ++ } ++ } ++ ++ if (this.getHealth() < this.getMaxHealth() && f > 0.0F) { ++ this.heal(f); ++ flag = true; ++ } ++ ++ if (!this.bR() && short1 > 0) { ++ this.a(short1); ++ flag = true; ++ } ++ ++ if (b1 > 0 && (flag || !this.bS()) && b1 < this.cm()) { ++ flag = true; ++ this.t(b1); ++ } ++ ++ if (flag) { ++ this.cB(); ++ } ++ } ++ ++ if (!this.bS() && !flag) { ++ if (itemstack != null && itemstack.a(entityhuman, (EntityLiving) this)) { ++ return true; ++ } ++ ++ this.cz(); ++ return true; ++ } ++ ++ if (!flag && this.cs() && !this.ca() && itemstack.id == Block.CHEST.id) { ++ this.m(true); ++ this.makeSound("mob.chickenplop", 1.0F, (this.random.nextFloat() - this.random.nextFloat()) * 0.2F + 1.0F); ++ flag = true; ++ this.cD(); ++ } ++ ++ if (!flag && this.bW() && !this.ck() && itemstack.id == Item.SADDLE.id) { ++ this.f(entityhuman); ++ return true; ++ } ++ ++ if (flag) { ++ if (!entityhuman.abilities.canInstantlyBuild && --itemstack.count == 0) { ++ entityhuman.inventory.setItem(entityhuman.inventory.itemInHandIndex, (ItemStack) null); ++ } ++ ++ return true; ++ } ++ } ++ ++ if (this.bW() && this.passenger == null) { ++ if (itemstack != null && itemstack.a(entityhuman, (EntityLiving) this)) { ++ return true; ++ } else { ++ this.h(entityhuman); ++ return true; ++ } ++ } else { ++ return super.a(entityhuman); ++ } ++ } ++ } ++ ++ private void h(EntityHuman entityhuman) { ++ entityhuman.yaw = this.yaw; ++ entityhuman.pitch = this.pitch; ++ this.p(false); ++ this.q(false); ++ if (!this.world.isStatic) { ++ entityhuman.mount(this); ++ } ++ } ++ ++ public boolean cr() { ++ return this.bP() == 0; ++ } ++ ++ public boolean cs() { ++ int i = this.bP(); ++ ++ return i == 2 || i == 1; ++ } ++ ++ protected boolean aY() { ++ return this.passenger != null && this.ck() ? true : this.cc() || this.cd(); ++ } ++ ++ public boolean cu() { ++ int i = this.bP(); ++ ++ return i == 3 || i == 4; ++ } ++ ++ public boolean cv() { ++ return this.cu() || this.bP() == 2; ++ } ++ ++ public boolean c(ItemStack itemstack) { ++ return false; ++ } ++ ++ private void cH() { ++ this.bp = 1; ++ } ++ ++ public void die(DamageSource damagesource) { ++ super.die(damagesource); ++ if (!this.world.isStatic) { ++ this.cA(); ++ } ++ } ++ ++ public void c() { ++ if (this.random.nextInt(200) == 0) { ++ this.cH(); ++ } ++ ++ super.c(); ++ if (!this.world.isStatic) { ++ if (this.random.nextInt(900) == 0 && this.deathTicks == 0) { ++ this.heal(1.0F); ++ } ++ ++ if (!this.cc() && this.passenger == null && this.random.nextInt(300) == 0 && this.world.getTypeId(MathHelper.floor(this.locX), MathHelper.floor(this.locY) - 1, MathHelper.floor(this.locZ)) == Block.GRASS.id) { ++ this.p(true); ++ } ++ ++ if (this.cc() && ++this.bD > 50) { ++ this.bD = 0; ++ this.p(false); ++ } ++ ++ if (this.ce() && !this.bR() && !this.cc()) { ++ EntityHorse entityhorse = this.a(this, 16.0D); ++ ++ if (entityhorse != null && this.e(entityhorse) > 4.0D) { ++ PathEntity pathentity = this.world.findPath(this, entityhorse, 16.0F, true, false, false, true); ++ ++ this.setPathEntity(pathentity); ++ } ++ } ++ } ++ } ++ ++ public void l_() { ++ super.l_(); ++ if (this.world.isStatic && this.datawatcher.a()) { ++ this.datawatcher.e(); ++ this.cF(); ++ } ++ ++ if (this.bE > 0 && ++this.bE > 30) { ++ this.bE = 0; ++ this.b(128, false); ++ } ++ ++ if (!this.world.isStatic && this.bF > 0 && ++this.bF > 20) { ++ this.bF = 0; ++ this.q(false); ++ } ++ ++ if (this.bp > 0 && ++this.bp > 8) { ++ this.bp = 0; ++ } ++ ++ if (this.bq > 0) { ++ ++this.bq; ++ if (this.bq > 300) { ++ this.bq = 0; ++ } ++ } ++ ++ this.bK = this.bJ; ++ if (this.cc()) { ++ this.bJ += (1.0F - this.bJ) * 0.4F + 0.05F; ++ if (this.bJ > 1.0F) { ++ this.bJ = 1.0F; ++ } ++ } else { ++ this.bJ += (0.0F - this.bJ) * 0.4F - 0.05F; ++ if (this.bJ < 0.0F) { ++ this.bJ = 0.0F; ++ } ++ } ++ ++ this.bM = this.bL; ++ if (this.cd()) { ++ this.bK = this.bJ = 0.0F; ++ this.bL += (1.0F - this.bL) * 0.4F + 0.05F; ++ if (this.bL > 1.0F) { ++ this.bL = 1.0F; ++ } ++ } else { ++ this.bI = false; ++ this.bL += (0.8F * this.bL * this.bL * this.bL - this.bL) * 0.6F - 0.05F; ++ if (this.bL < 0.0F) { ++ this.bL = 0.0F; ++ } ++ } ++ ++ this.bO = this.bN; ++ if (this.w(128)) { ++ this.bN += (1.0F - this.bN) * 0.7F + 0.05F; ++ if (this.bN > 1.0F) { ++ this.bN = 1.0F; ++ } ++ } else { ++ this.bN += (0.0F - this.bN) * 0.7F - 0.05F; ++ if (this.bN < 0.0F) { ++ this.bN = 0.0F; ++ } ++ } ++ } ++ ++ private void cI() { ++ if (!this.world.isStatic) { ++ this.bE = 1; ++ this.b(128, true); ++ } ++ } ++ ++ private boolean cJ() { ++ return this.passenger == null && this.vehicle == null && this.bS() && this.bR() && !this.cv() && this.getHealth() >= this.getMaxHealth(); ++ } ++ ++ public void die() { ++ if (this.world.isStatic || !this.bS() && !this.ce() || this.getHealth() <= 0.0F) { ++ super.die(); ++ } ++ } ++ ++ public void e(boolean flag) { ++ this.b(32, flag); ++ } ++ ++ public void p(boolean flag) { ++ this.e(flag); ++ } ++ ++ public void q(boolean flag) { ++ if (flag) { ++ this.p(false); ++ } ++ ++ this.b(64, flag); ++ } ++ ++ private void cK() { ++ if (!this.world.isStatic) { ++ this.bF = 1; ++ this.q(true); ++ } ++ } ++ ++ public void cz() { ++ this.cK(); ++ String s = this.cl(); ++ ++ if (s != null) { ++ this.makeSound(s, this.aW(), this.aX()); ++ } ++ } ++ ++ public void cA() { ++ this.a(this, this.bG); ++ this.ci(); ++ } ++ ++ private void a(Entity entity, InventoryHorseChest inventoryhorsechest) { ++ if (inventoryhorsechest != null && !this.world.isStatic) { ++ for (int i = 0; i < inventoryhorsechest.getSize(); ++i) { ++ ItemStack itemstack = inventoryhorsechest.getItem(i); ++ ++ if (itemstack != null) { ++ this.a(itemstack, 0.0F); ++ } ++ } ++ } ++ } ++ ++ public boolean g(EntityHuman entityhuman) { ++ this.b(entityhuman.getName()); ++ this.j(true); ++ return true; ++ } ++ ++ public void e(float f, float f1) { ++ if (this.passenger != null && this.ck()) { ++ this.lastYaw = this.yaw = this.passenger.yaw; ++ this.pitch = this.passenger.pitch * 0.5F; ++ this.b(this.yaw, this.pitch); ++ this.aP = this.aN = this.yaw; ++ f = ((EntityLiving) this.passenger).be * 0.5F; ++ f1 = ((EntityLiving) this.passenger).bf; ++ if (f1 <= 0.0F) { ++ f1 *= 0.25F; ++ this.bP = 0; ++ } ++ ++ if (this.onGround && this.bt == 0.0F && this.cd() && !this.bI) { ++ f = 0.0F; ++ f1 = 0.0F; ++ } ++ ++ if (this.bt > 0.0F && !this.bZ() && this.onGround) { ++ this.motY = this.cj() * (double) this.bt; ++ if (this.hasEffect(MobEffectList.JUMP)) { ++ this.motY += (double) ((float) (this.getEffect(MobEffectList.JUMP).getAmplifier() + 1) * 0.1F); ++ } ++ ++ this.k(true); ++ this.an = true; ++ if (f1 > 0.0F) { ++ float f2 = MathHelper.sin(this.yaw * 3.1415927F / 180.0F); ++ float f3 = MathHelper.cos(this.yaw * 3.1415927F / 180.0F); ++ ++ this.motX += (double) (-0.4F * f2 * this.bt); ++ this.motZ += (double) (0.4F * f3 * this.bt); ++ this.makeSound("mob.horse.jump", 0.4F, 1.0F); ++ } ++ ++ this.bt = 0.0F; ++ } ++ ++ this.Y = 1.0F; ++ this.aR = this.bc() * 0.1F; ++ if (!this.world.isStatic) { ++ this.i((float) this.a(GenericAttributes.d).e()); ++ super.e(f, f1); ++ } ++ ++ if (this.onGround) { ++ this.bt = 0.0F; ++ this.k(false); ++ } ++ ++ this.aF = this.aG; ++ double d0 = this.locX - this.lastX; ++ double d1 = this.locZ - this.lastZ; ++ float f4 = MathHelper.sqrt(d0 * d0 + d1 * d1) * 4.0F; ++ ++ if (f4 > 1.0F) { ++ f4 = 1.0F; ++ } ++ ++ this.aG += (f4 - this.aG) * 0.4F; ++ this.aH += this.aG; ++ } else { ++ this.Y = 0.5F; ++ this.aR = 0.02F; ++ super.e(f, f1); ++ } ++ } ++ ++ public void b(NBTTagCompound nbttagcompound) { ++ super.b(nbttagcompound); ++ nbttagcompound.setBoolean("EatingHaystack", this.cc()); ++ nbttagcompound.setBoolean("ChestedHorse", this.ca()); ++ nbttagcompound.setBoolean("HasReproduced", this.cf()); ++ nbttagcompound.setBoolean("Bred", this.ce()); ++ nbttagcompound.setInt("Type", this.bP()); ++ nbttagcompound.setInt("Variant", this.bQ()); ++ nbttagcompound.setInt("Temper", this.cg()); ++ nbttagcompound.setBoolean("Tame", this.bS()); ++ if (this.ca()) { ++ NBTTagList nbttaglist = new NBTTagList(); ++ ++ for (int i = 2; i < this.bG.getSize(); ++i) { ++ ItemStack itemstack = this.bG.getItem(i); ++ ++ if (itemstack != null) { ++ NBTTagCompound nbttagcompound1 = new NBTTagCompound(); ++ ++ nbttagcompound1.setByte("Slot", (byte) i); ++ itemstack.save(nbttagcompound1); ++ nbttaglist.add(nbttagcompound1); ++ } ++ } ++ ++ nbttagcompound.set("Items", nbttaglist); ++ } ++ ++ if (this.bG.getItem(1) != null) { ++ nbttagcompound.set("ArmorItem", this.bG.getItem(1).save(new NBTTagCompound("ArmorItem"))); ++ } ++ ++ if (this.bG.getItem(0) != null) { ++ nbttagcompound.set("SaddleItem", this.bG.getItem(0).save(new NBTTagCompound("SaddleItem"))); ++ } ++ } ++ ++ public void a(NBTTagCompound nbttagcompound) { ++ super.a(nbttagcompound); ++ this.p(nbttagcompound.getBoolean("EatingHaystack")); ++ this.l(nbttagcompound.getBoolean("Bred")); ++ this.m(nbttagcompound.getBoolean("ChestedHorse")); ++ this.n(nbttagcompound.getBoolean("HasReproduced")); ++ this.p(nbttagcompound.getInt("Type")); ++ this.q(nbttagcompound.getInt("Variant")); ++ this.s(nbttagcompound.getInt("Temper")); ++ this.j(nbttagcompound.getBoolean("Tame")); ++ AttributeInstance attributeinstance = this.aT().a("Speed"); ++ ++ if (attributeinstance != null) { ++ this.a(GenericAttributes.d).a(attributeinstance.b() * 0.25D); ++ } ++ ++ if (this.ca()) { ++ NBTTagList nbttaglist = nbttagcompound.getList("Items"); ++ ++ this.cD(); ++ ++ for (int i = 0; i < nbttaglist.size(); ++i) { ++ NBTTagCompound nbttagcompound1 = (NBTTagCompound) nbttaglist.get(i); ++ int j = nbttagcompound1.getByte("Slot") & 255; ++ ++ if (j >= 2 && j < this.bG.getSize()) { ++ this.bG.setItem(j, ItemStack.createStack(nbttagcompound1)); ++ } ++ } ++ } ++ ++ ItemStack itemstack; ++ ++ if (nbttagcompound.hasKey("ArmorItem")) { ++ itemstack = ItemStack.createStack(nbttagcompound.getCompound("ArmorItem")); ++ if (itemstack != null && v(itemstack.id)) { ++ this.bG.setItem(1, itemstack); ++ } ++ } ++ ++ if (nbttagcompound.hasKey("SaddleItem")) { ++ itemstack = ItemStack.createStack(nbttagcompound.getCompound("SaddleItem")); ++ if (itemstack != null && itemstack.id == Item.SADDLE.id) { ++ this.bG.setItem(0, itemstack); ++ } ++ } else if (nbttagcompound.getBoolean("Saddle")) { ++ this.bG.setItem(0, new ItemStack(Item.SADDLE)); ++ } ++ ++ this.cE(); ++ } ++ ++ public boolean mate(EntityAnimal entityanimal) { ++ if (entityanimal == this) { ++ return false; ++ } else if (entityanimal.getClass() != this.getClass()) { ++ return false; ++ } else { ++ EntityHorse entityhorse = (EntityHorse) entityanimal; ++ ++ if (this.cJ() && entityhorse.cJ()) { ++ int i = this.bP(); ++ int j = entityhorse.bP(); ++ ++ return i == j || i == 0 && j == 1 || i == 1 && j == 0; ++ } else { ++ return false; ++ } ++ } ++ } ++ ++ public EntityAgeable createChild(EntityAgeable entityageable) { ++ EntityHorse entityhorse = (EntityHorse) entityageable; ++ EntityHorse entityhorse1 = new EntityHorse(this.world); ++ int i = this.bP(); ++ int j = entityhorse.bP(); ++ int k = 0; ++ ++ if (i == j) { ++ k = i; ++ } else if (i == 0 && j == 1 || i == 1 && j == 0) { ++ k = 2; ++ } ++ ++ if (k == 0) { ++ int l = this.random.nextInt(9); ++ int i1; ++ ++ if (l < 4) { ++ i1 = this.bQ() & 255; ++ } else if (l < 8) { ++ i1 = entityhorse.bQ() & 255; ++ } else { ++ i1 = this.random.nextInt(7); ++ } ++ ++ int j1 = this.random.nextInt(5); ++ ++ if (j1 < 4) { ++ i1 |= this.bQ() & '\uff00'; ++ } else if (j1 < 8) { ++ i1 |= entityhorse.bQ() & '\uff00'; ++ } else { ++ i1 |= this.random.nextInt(5) << 8 & '\uff00'; ++ } ++ ++ entityhorse1.q(i1); ++ } ++ ++ entityhorse1.p(k); ++ double d0 = this.a(GenericAttributes.a).b() + entityageable.a(GenericAttributes.a).b() + (double) this.cL(); ++ ++ entityhorse1.a(GenericAttributes.a).a(d0 / 3.0D); ++ double d1 = this.a(bv).b() + entityageable.a(bv).b() + this.cM(); ++ ++ entityhorse1.a(bv).a(d1 / 3.0D); ++ double d2 = this.a(GenericAttributes.d).b() + entityageable.a(GenericAttributes.d).b() + this.cN(); ++ ++ entityhorse1.a(GenericAttributes.d).a(d2 / 3.0D); ++ return entityhorse1; ++ } ++ ++ public GroupDataEntity a(GroupDataEntity groupdataentity) { ++ Object object = super.a(groupdataentity); ++ boolean flag = false; ++ int i = 0; ++ int j; ++ ++ if (object instanceof GroupDataHorse) { ++ j = ((GroupDataHorse) object).a; ++ i = ((GroupDataHorse) object).b & 255 | this.random.nextInt(5) << 8; ++ } else { ++ if (this.random.nextInt(10) == 0) { ++ j = 1; ++ } else { ++ int k = this.random.nextInt(7); ++ int l = this.random.nextInt(5); ++ ++ j = 0; ++ i = k | l << 8; ++ } ++ ++ object = new GroupDataHorse(j, i); ++ } ++ ++ this.p(j); ++ this.q(i); ++ if (this.random.nextInt(5) == 0) { ++ this.setAge(-24000); ++ } ++ ++ if (j != 4 && j != 3) { ++ this.a(GenericAttributes.a).a((double) this.cL()); ++ if (j == 0) { ++ this.a(GenericAttributes.d).a(this.cN()); ++ } else { ++ this.a(GenericAttributes.d).a(0.17499999701976776D); ++ } ++ } else { ++ this.a(GenericAttributes.a).a(15.0D); ++ this.a(GenericAttributes.d).a(0.20000000298023224D); ++ } ++ ++ if (j != 2 && j != 1) { ++ this.a(bv).a(this.cM()); ++ } else { ++ this.a(bv).a(0.5D); ++ } ++ ++ this.setHealth(this.getMaxHealth()); ++ return (GroupDataEntity) object; ++ } ++ ++ protected boolean bb() { ++ return true; ++ } ++ ++ public void u(int i) { ++ if (i < 0) { ++ i = 0; ++ } else { ++ this.bI = true; ++ this.cK(); ++ } ++ ++ if (i >= 90) { ++ this.bt = 1.0F; ++ } else { ++ this.bt = 0.4F + 0.4F * (float) i / 90.0F; ++ } ++ } ++ ++ public void U() { ++ super.U(); ++ if (this.bM > 0.0F) { ++ float f = MathHelper.sin(this.aN * 3.1415927F / 180.0F); ++ float f1 = MathHelper.cos(this.aN * 3.1415927F / 180.0F); ++ float f2 = 0.7F * this.bM; ++ float f3 = 0.15F * this.bM; ++ ++ this.passenger.setPosition(this.locX + (double) (f2 * f), this.locY + this.W() + this.passenger.V() + (double) f3, this.locZ - (double) (f2 * f1)); ++ if (this.passenger instanceof EntityLiving) { ++ ((EntityLiving) this.passenger).aN = this.aN; ++ } ++ } ++ } ++ ++ private float cL() { ++ return 15.0F + (float) this.random.nextInt(8) + (float) this.random.nextInt(9); ++ } ++ ++ private double cM() { ++ return 0.4000000059604645D + this.random.nextDouble() * 0.2D + this.random.nextDouble() * 0.2D + this.random.nextDouble() * 0.2D; ++ } ++ ++ private double cN() { ++ return (0.44999998807907104D + this.random.nextDouble() * 0.3D + this.random.nextDouble() * 0.3D + this.random.nextDouble() * 0.3D) * 0.25D; ++ } ++ ++ public static boolean v(int i) { ++ return i == Item.HORSE_ARMOR_IRON.id || i == Item.HORSE_ARMOR_GOLD.id || i == Item.HORSE_ARMOR_DIAMOND.id; ++ } ++ ++ public boolean e() { ++ return false; ++ } ++} diff --git a/src/main/java/net/minecraft/server/LocaleLanguage.java b/src/main/java/net/minecraft/server/LocaleLanguage.java new file mode 100644 index 0000000..aa937fb @@ -699,5 +1891,5 @@ index 0000000..900ed68 + } +} -- -1.8.1.2 +1.8.3.2 diff --git a/CraftBukkit-Patches/0062-Close-horse-inventory-on-logoff-to-prevent-dupe.patch b/CraftBukkit-Patches/0062-Close-horse-inventory-on-logoff-to-prevent-dupe.patch new file mode 100644 index 0000000..7b0456c --- /dev/null +++ b/CraftBukkit-Patches/0062-Close-horse-inventory-on-logoff-to-prevent-dupe.patch @@ -0,0 +1,47 @@ +From 722e32a4c2502a7dc9638ac3d19efc180a2efed9 Mon Sep 17 00:00:00 2001 +From: Benjamin James Harrison-Sims +Date: Tue, 2 Jul 2013 19:00:01 +0100 +Subject: [PATCH] Close horse inventory on logoff to prevent dupe + + +diff --git a/src/main/java/net/minecraft/server/EntityHorse.java b/src/main/java/net/minecraft/server/EntityHorse.java +index 5e7e571..11a7a09 100644 +--- a/src/main/java/net/minecraft/server/EntityHorse.java ++++ b/src/main/java/net/minecraft/server/EntityHorse.java +@@ -20,7 +20,7 @@ public class EntityHorse extends EntityAnimal implements IInventoryListener { + public int bp; + public int bq; + protected boolean br; +- private InventoryHorseChest bG; ++ public InventoryHorseChest bG; // Spigot - private -> public + private boolean bH; + protected int bs; + protected float bt; +diff --git a/src/main/java/net/minecraft/server/PlayerList.java b/src/main/java/net/minecraft/server/PlayerList.java +index cbe823f..1ca4c81 100644 +--- a/src/main/java/net/minecraft/server/PlayerList.java ++++ b/src/main/java/net/minecraft/server/PlayerList.java +@@ -31,6 +31,8 @@ import org.bukkit.event.player.PlayerTeleportEvent.TeleportCause; + import org.bukkit.util.Vector; + // CraftBukkit end + ++import org.bukkit.entity.HumanEntity; //Spigot ++ + public abstract class PlayerList { + + private static final SimpleDateFormat d = new SimpleDateFormat("yyyy-MM-dd \'at\' HH:mm:ss z"); +@@ -261,6 +263,11 @@ public abstract class PlayerList { + WorldServer worldserver = entityplayer.p(); + + if (entityplayer.vehicle != null) { ++ if (entityplayer.vehicle instanceof EntityHorse) { ++ for (HumanEntity humanEntity : new ArrayList(((EntityHorse) entityplayer.vehicle).bG.getViewers())) { ++ humanEntity.closeInventory(); ++ } ++ } + worldserver.removeEntity(entityplayer.vehicle); + System.out.println("removing player mount"); + } +-- +1.8.3.2 +