Add configurable despawn ranges for living entities
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From 945f1b620750fff14a25936a47aa5eae2f336a7c Mon Sep 17 00:00:00 2001
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From: Suddenly <suddenly@suddenly.coffee>
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Date: Mon, 7 Jul 2014 04:11:34 +0100
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Subject: [PATCH] Add configurable despawn distances for living entities
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diff --git a/src/main/java/net/minecraft/server/EntityInsentient.java b/src/main/java/net/minecraft/server/EntityInsentient.java
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index 99e7b2b..70de8b6 100644
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--- a/src/main/java/net/minecraft/server/EntityInsentient.java
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+++ b/src/main/java/net/minecraft/server/EntityInsentient.java
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@@ -382,13 +382,13 @@ public abstract class EntityInsentient extends EntityLiving {
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double d2 = entityhuman.locZ - this.locZ;
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double d3 = d0 * d0 + d1 * d1 + d2 * d2;
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- if (d3 > 16384.0D) { // CraftBukkit - remove isTypeNotPersistent() check
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+ if (d3 > this.world.paperSpigotConfig.hardDespawnDistance) { // CraftBukkit - remove isTypeNotPersistent() check // PaperSpigot - custom despawn distances
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this.die();
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}
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- if (this.aU > 600 && this.random.nextInt(800) == 0 && d3 > 1024.0D) { // CraftBukkit - remove isTypeNotPersistent() check
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+ if (this.aU > 600 && this.random.nextInt(800) == 0 && d3 > this.world.paperSpigotConfig.softDespawnDistance) { // CraftBukkit - remove isTypeNotPersistent() check // PaperSpigot - custom despawn distances
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this.die();
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- } else if (d3 < 1024.0D) {
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+ } else if (d3 < this.world.paperSpigotConfig.softDespawnDistance) { // PaperSpigot - custom despawn distances
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this.aU = 0;
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}
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}
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diff --git a/src/main/java/org/github/paperspigot/PaperSpigotWorldConfig.java b/src/main/java/org/github/paperspigot/PaperSpigotWorldConfig.java
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index dec078a..e627c4e 100644
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--- a/src/main/java/org/github/paperspigot/PaperSpigotWorldConfig.java
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+++ b/src/main/java/org/github/paperspigot/PaperSpigotWorldConfig.java
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@@ -144,4 +144,22 @@ public class PaperSpigotWorldConfig
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playerExhaustionAttack = getFloat( "player-exhaustion.attack", 0.3F );
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playerExhaustionRegeneration = getFloat( "player-exhaustion.regeneration", 3.0F );
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}
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+
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+ public Integer softDespawnDistance;
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+ public Integer hardDespawnDistance;
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+ private void despawnDistances()
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+ {
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+ softDespawnDistance = getInt( "despawn-ranges.soft", 32 ); // 32^2 = 1024, Minecraft Default
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+ hardDespawnDistance = getInt( "despawn-ranges.hard", 128 ); // 128^2 = 16384, Minecraft Default;
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+
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+ if ( softDespawnDistance > hardDespawnDistance)
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+ {
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+ softDespawnDistance = hardDespawnDistance;
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+ }
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+
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+ log( "Living Entity Despawn Ranges: Soft: " + softDespawnDistance + " Hard: " + hardDespawnDistance );
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+
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+ softDespawnDistance = softDespawnDistance*softDespawnDistance;
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+ hardDespawnDistance = hardDespawnDistance*hardDespawnDistance;
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+ }
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}
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--
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1.9.1
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