Fix entity shoot bow event with skeletons - thanks Sleaker!
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From 54a96733b7fb128f6b389121c0ef320715f37fd1 Mon Sep 17 00:00:00 2001
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From: Nick Minkler <sleaker@gmail.com>
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Date: Sun, 2 Jun 2013 15:04:37 +1000
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Subject: [PATCH] Fix EntityShootBowEvent with Skeletons
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diff --git a/src/main/java/net/minecraft/server/EntitySkeleton.java b/src/main/java/net/minecraft/server/EntitySkeleton.java
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index 9494627..f9e0ced 100644
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--- a/src/main/java/net/minecraft/server/EntitySkeleton.java
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+++ b/src/main/java/net/minecraft/server/EntitySkeleton.java
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@@ -245,6 +245,18 @@ public class EntitySkeleton extends EntityMonster implements IRangedEntity {
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if (EnchantmentManager.getEnchantmentLevel(Enchantment.ARROW_FIRE.id, this.bG()) > 0 || this.getSkeletonType() == 1) {
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entityarrow.setOnFire(100);
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}
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+ // Spigot - Skeletons should throw EntityShootBowEvents
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+ org.bukkit.event.entity.EntityShootBowEvent event = org.bukkit.craftbukkit.event.CraftEventFactory.callEntityShootBowEvent( this, this.bG(), entityarrow, 1.6F );
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+ if ( event.isCancelled() )
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+ {
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+ event.getProjectile().remove();
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+ return;
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+ }
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+ if ( event.getProjectile() == entityarrow.getBukkitEntity() )
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+ {
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+ this.world.addEntity( entityarrow );
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+ }
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+ // Spigot end
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this.makeSound("random.bow", 1.0F, 1.0F / (this.aE().nextFloat() * 0.4F + 0.8F));
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this.world.addEntity(entityarrow);
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--
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1.8.1.2
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