Don't convert skulls if the request fails for some reason
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@ -1,4 +1,4 @@
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From c0929058940f075b24985d67861f7adb2cd4d739 Mon Sep 17 00:00:00 2001
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From eb8cdddd79ecd5713472caac985feb874c8e9950 Mon Sep 17 00:00:00 2001
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From: Thinkofdeath <thethinkofdeath@gmail.com>
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Date: Wed, 9 Apr 2014 13:29:57 +0100
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Subject: [PATCH] Convert player heads async
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@ -112,10 +112,10 @@ index b241cfe..925e017 100644
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public Packet getUpdatePacket() {
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diff --git a/src/main/java/org/spigotmc/HeadConverter.java b/src/main/java/org/spigotmc/HeadConverter.java
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new file mode 100644
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index 0000000..3c522d9
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index 0000000..8cf9162
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--- /dev/null
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+++ b/src/main/java/org/spigotmc/HeadConverter.java
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@@ -0,0 +1,159 @@
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@@ -0,0 +1,164 @@
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+package org.spigotmc;
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+
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+import com.google.common.base.Charsets;
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@ -223,6 +223,11 @@ index 0000000..3c522d9
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+ gameProfile.getName() );
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+ MinecraftServer.getServer().newSessionService.fillProfileProperties( newStyleProfile );
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+
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+ if ( newStyleProfile.getProperties().size() < 1)
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+ {
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+ return;
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+ }
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+
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+
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+ for ( String key : newStyleProfile.getProperties().keys() )
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+ {
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