Clearing the queue when they are disconnected might actually fix some issues.
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@ -1,4 +1,4 @@
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From beb9da65b2dc609c0bbc2a89e673a5556e64e832 Mon Sep 17 00:00:00 2001
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From 42978807473eb106e90adf9554dd76dfeb494f40 Mon Sep 17 00:00:00 2001
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From: md_5 <md_5@live.com.au>
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Date: Sun, 3 Feb 2013 10:24:33 +1100
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Subject: [PATCH] Netty
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@ -199,7 +199,7 @@ index 0000000..cfc0535
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+}
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diff --git a/src/main/java/org/spigotmc/netty/NettyNetworkManager.java b/src/main/java/org/spigotmc/netty/NettyNetworkManager.java
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new file mode 100644
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index 0000000..a16e343
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index 0000000..2ab0271
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--- /dev/null
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+++ b/src/main/java/org/spigotmc/netty/NettyNetworkManager.java
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@@ -0,0 +1,203 @@
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@ -225,7 +225,6 @@ index 0000000..a16e343
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+import net.minecraft.server.PendingConnection;
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+import net.minecraft.server.PlayerConnection;
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+import org.bouncycastle.crypto.BufferedBlockCipher;
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+import org.bukkit.Bukkit;
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+
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+/**
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+ * This class forms the basis of the Netty integration. It implements
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@ -349,6 +348,7 @@ index 0000000..a16e343
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+ public void b() {
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+ for (int i = 1000; !syncPackets.isEmpty() && i >= 0; i--) {
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+ if (handler instanceof PendingConnection ? ((PendingConnection) handler).c : ((PlayerConnection) handler).disconnected) {
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+ syncPackets.clear();
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+ break;
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+ }
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+
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