Check online mode before converting and renaming player data
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From c5fdb8aa93f070a26da634ae211991f57bbb33fa Mon Sep 17 00:00:00 2001
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From: Zach Brown <zach.brown@destroystokyo.com>
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Date: Thu, 5 Mar 2015 15:30:06 -0600
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Subject: [PATCH] Check online mode before converting and renaming player data
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diff --git a/src/main/java/net/minecraft/server/WorldNBTStorage.java b/src/main/java/net/minecraft/server/WorldNBTStorage.java
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index b187aed..4eefefc 100644
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--- a/src/main/java/net/minecraft/server/WorldNBTStorage.java
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+++ b/src/main/java/net/minecraft/server/WorldNBTStorage.java
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@@ -202,7 +202,7 @@ public class WorldNBTStorage implements IDataManager, IPlayerFileData {
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File file = new File(this.playerDir, entityhuman.getUniqueID().toString() + ".dat");
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// Spigot Start
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boolean usingWrongFile = false;
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- if ( !file.exists() )
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+ if ( org.bukkit.Bukkit.getOnlineMode() && !file.exists() ) // PaperSpigot - Check online mode first
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{
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file = new File( this.playerDir, UUID.nameUUIDFromBytes( ( "OfflinePlayer:" + entityhuman.getName() ).getBytes( "UTF-8" ) ).toString() + ".dat");
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if ( file.exists() )
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--
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1.9.5.msysgit.0
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