Don't create region files when checking if a chunk exists
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From 4110f43983a26695d465396b2a0d5af28b47f9c7 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Tue, 3 Nov 2015 21:05:41 -0500
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Subject: [PATCH] Don't create Region File's when checking if chunk exists
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Plugins like Dynap can end up creating tons of emtpy Region Files
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when using chunkExists.
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diff --git a/src/main/java/net/minecraft/server/ChunkRegionLoader.java b/src/main/java/net/minecraft/server/ChunkRegionLoader.java
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index 206e3aa..6b24490 100644
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--- a/src/main/java/net/minecraft/server/ChunkRegionLoader.java
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+++ b/src/main/java/net/minecraft/server/ChunkRegionLoader.java
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@@ -36,7 +36,8 @@ public class ChunkRegionLoader implements IChunkLoader, IAsyncChunkSaver {
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}
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}
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- return RegionFileCache.a(this.d, i, j).chunkExists(i & 31, j & 31);
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+ final RegionFile region = RegionFileCache.a(this.d, i, j, false); // PaperSpigot
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+ return region != null && region.chunkExists(i & 31, j & 31); // PaperSpigot
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}
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// CraftBukkit end
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diff --git a/src/main/java/net/minecraft/server/RegionFileCache.java b/src/main/java/net/minecraft/server/RegionFileCache.java
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index 5528019..5b000c4 100644
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--- a/src/main/java/net/minecraft/server/RegionFileCache.java
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+++ b/src/main/java/net/minecraft/server/RegionFileCache.java
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@@ -12,7 +12,12 @@ public class RegionFileCache {
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public static final Map<File, RegionFile> a = Maps.newHashMap(); // Spigot - private -> public
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+ // PaperSpigot start
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public static synchronized RegionFile a(File file, int i, int j) {
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+ return a(file, i, j, true);
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+ }
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+ public static synchronized RegionFile a(File file, int i, int j, boolean create) {
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+ // PaperSpigot end
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File file1 = new File(file, "region");
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File file2 = new File(file1, "r." + (i >> 5) + "." + (j >> 5) + ".mca");
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RegionFile regionfile = (RegionFile) RegionFileCache.a.get(file2);
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@@ -20,6 +25,7 @@ public class RegionFileCache {
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if (regionfile != null) {
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return regionfile;
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} else {
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+ if (!create && !file2.exists()) { return null; } // PaperSpigot
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if (!file1.exists()) {
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file1.mkdirs();
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}
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--
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2.6.3
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