Update from upstream SpigotMC

No need to wait for the conversation to finish SpigotMC/Spigot@67b502b6f8
This commit is contained in:
Zach Brown 2014-07-23 10:56:36 -05:00
parent c768de882c
commit a5c9b31256
1 changed files with 11 additions and 18 deletions

View File

@ -1,4 +1,4 @@
From ed472fc3b22d71daf95948176d72e4f748781566 Mon Sep 17 00:00:00 2001
From a9b22efe398e06c3376a674f74e63ad12786f2b7 Mon Sep 17 00:00:00 2001
From: riking <rikingcoding@gmail.com>
Date: Wed, 14 May 2014 13:46:48 -0700
Subject: [PATCH] Process conversation input on the main thread. Fixes
@ -6,33 +6,26 @@ Subject: [PATCH] Process conversation input on the main thread. Fixes
diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
index 0804fe7..b723b73 100644
index 0804fe7..9491101 100644
--- a/src/main/java/net/minecraft/server/PlayerConnection.java
+++ b/src/main/java/net/minecraft/server/PlayerConnection.java
@@ -835,7 +835,25 @@ public class PlayerConnection implements PacketPlayInListener {
@@ -835,7 +835,18 @@ public class PlayerConnection implements PacketPlayInListener {
} else if (s.isEmpty()) {
c.warn(this.player.getName() + " tried to send an empty message");
} else if (getPlayer().isConversing()) {
- getPlayer().acceptConversationInput(s);
+ // Spigot start
+ final String message = s;
+
+ Waitable waitable = new Waitable() {
+ this.minecraftServer.processQueue.add( new Waitable()
+ {
+ @Override
+ protected Object evaluate() {
+ protected Object evaluate()
+ {
+ getPlayer().acceptConversationInput( message );
+ return null;
+ }
+ };
+
+ this.minecraftServer.processQueue.add(waitable);
+
+ try {
+ waitable.get();
+ } catch (InterruptedException e) {
+ Thread.currentThread().interrupt();
+ } catch (ExecutionException e) {
+ throw new RuntimeException(e);
+ }
+ } );
+ // Spigot end
} else if (this.player.getChatFlags() == EnumChatVisibility.SYSTEM) { // Re-add "Command Only" flag check
ChatMessage chatmessage = new ChatMessage("chat.cannotSend", new Object[0]);