Zach Brown
dfdbaa3bd8
Update to 1.8.6
2015-05-25 15:59:30 -05:00
Zach Brown
d69690af14
Update PaperSpigot to 1.8.5
2015-05-23 12:09:55 -05:00
Zach Brown
4c8a717466
Update PaperSpigot to 1.8.4
2015-05-18 18:41:57 -05:00
Zach Brown
9012499383
Add ArmorStand Marker NBT API
2015-05-03 17:47:28 -05:00
Isaac Moore
4651b50153
Add PlayerLocaleChangeEvent
2015-04-27 21:44:11 -05:00
Byteflux
8bd77dff5a
Add FallingBlock source location API
2015-04-18 14:46:35 -05:00
Zach Brown
78fa2af57a
Update PaperSpigot to Minecraft 1.8.3
2015-03-08 05:17:04 -05:00
Zach Brown
b7ea61e56b
Fix parent warning in PaperSpigot-API... and rebuild other patches
2015-01-11 01:10:11 -06:00
Zach Brown
6c95b61fd5
Rebuild patches for upstream changes
2015-01-06 22:13:40 -06:00
Zach Brown
9ba61a6dd0
Update version checking patch
2014-12-28 16:37:21 -06:00
Zach Brown
e74ba3a4ec
Check PaperSpigot versions with the /ver command
2014-12-27 17:21:50 -06:00
Zach Brown
ed8119ad4d
Rebuild our patches for upstream changes
2014-12-18 17:35:10 -06:00
Zach Brown
11b53f20cf
Rebuild our patches for upstream changes
2014-12-14 16:25:11 -06:00
Zach Brown
8326a255d5
Update our patches for upstream changes
2014-12-09 20:08:12 -06:00
Zach Brown
9d7fbd476f
Update our patches for the latest changes
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/ver is no longer useless! Meaninful version tracking yay!
2014-12-02 00:45:25 -06:00
Aikar
2a326d9446
Add TNT source location API
2014-11-30 22:58:51 -06:00
Zach Brown
99e3002266
Regen our patches
2014-11-30 16:21:39 -06:00
Zach Brown
de86706b70
Update PaperSpigot to Minecraft 1.8
2014-11-28 15:01:21 -06:00
Aikar
b697c4d506
Add Async Chunk Load API
2014-11-28 14:19:09 -06:00
Aikar
25c5c2cb16
Implement performance improvements from the EMC-CraftBukkit fork
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See the individual patch files for more details
2014-11-28 14:19:09 -06:00
Zach Brown
4555490e4b
Remove 1.8 blocks/items patches
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For those interested in these features, you can continue to use these patches in your own builds or use a plugin, such as Carbon, to add them
2014-11-28 14:19:09 -06:00
Zach Brown
39fef35e10
Rebuild an API patch we missed
2014-11-28 14:19:09 -06:00
Zach Brown
e60db6a306
Add a few 1.8 features/blocks/items/whatever
2014-11-28 14:19:08 -06:00
Zach Brown
15b553bed3
Update from upstream SpigotMC
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Fix double plants having the incorrect top half SpigotMC/Spigot@377b69d787
Fix boats thinking that they were always on land for 1.8 clients SpigotMC/Spigot@4a083f819e
Correct the action used in updateGamemode. this isn't used by the ser... SpigotMC/Spigot@face904a9a
Allow the updated version of protocollib to be enabled SpigotMC/Spigot@4614a615cc
2014-11-28 14:19:07 -06:00
Minecrell
85eb25863a
Fix ProtocolLib compatibility
2014-11-28 14:19:07 -06:00
Zach Brown
c777f40058
Update from upstream SpigotMC
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Add unbreakable API to item meta SpigotMC/Spigot@b1af008222
Configure how often EntityHangings calculate if they should die. SpigotMC/Spigot@ac6e1fc32d
Copy ItemStacks in DataWatcher to prevent ConcurrentModificationExcep… SpigotMC/Spigot@2af28ffbd1
Add the spigot.yml into the timings paste SpigotMC/Spigot@d61f38bd58
Note: This commit moves the entity-hanging tick into Spigot's spigot.yml and out of our paper.yml
2014-08-25 16:33:18 -05:00
drXor
d95ac585d4
Configurable hanging tick
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EntityHangings make a somewhat extensive calculation ever 100 ticks to check if they should die (obstruction etc). This patch makes this magic number configurable, allowing server owners to pick how often they want EntityHangings (e.g. ItemFrames) to tick. Higher values may provide a performance boost for Hanging-heavy servers.
2014-08-09 17:28:09 -05:00
Jedediah Smith
9fdc6b05f9
Add player affects spawning API
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Test plugin here: https://github.com/Zbob750/AffectsSpawning
I believe this originated with SportBukkit, slightly modified for our (and potentially upstream's) usage
2014-08-08 23:27:47 -05:00
Zach Brown
dc3ae42b52
Stop using spigotmc.org as a redirect for timings
2014-07-28 03:29:08 -05:00
Zach Brown
7b0c576798
Restructure PaperSpigot as a new set of modules
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Allows us much greater control over the Spigot portion of the code
and makes us more "proper"
Credit to @Dmck2b for originally passing the idea along a while back
2014-07-21 15:46:54 -05:00