Byteflux
c17e209dc1
Rebuild patches
2015-07-14 08:59:57 -07:00
Zach Brown
5d7c5da500
Rebuild patches
2015-06-20 22:05:36 -05:00
Zach Brown
6b6eb8f7f7
Rebuild patches for upstream API addition
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Removes ArmorStand Marker API as that was added to Bukkit
2015-06-10 22:35:26 -05:00
Zach Brown
a193a0a898
Rebuild patch
2015-05-28 20:38:53 -05:00
Zach Brown
11b53f20cf
Rebuild our patches for upstream changes
2014-12-14 16:25:11 -06:00
Zach Brown
99e3002266
Regen our patches
2014-11-30 16:21:39 -06:00
Zach Brown
de86706b70
Update PaperSpigot to Minecraft 1.8
2014-11-28 15:01:21 -06:00
Zach Brown
39fef35e10
Rebuild an API patch we missed
2014-11-28 14:19:09 -06:00
drXor
d95ac585d4
Configurable hanging tick
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EntityHangings make a somewhat extensive calculation ever 100 ticks to check if they should die (obstruction etc). This patch makes this magic number configurable, allowing server owners to pick how often they want EntityHangings (e.g. ItemFrames) to tick. Higher values may provide a performance boost for Hanging-heavy servers.
2014-08-09 17:28:09 -05:00
Jedediah Smith
9fdc6b05f9
Add player affects spawning API
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Test plugin here: https://github.com/Zbob750/AffectsSpawning
I believe this originated with SportBukkit, slightly modified for our (and potentially upstream's) usage
2014-08-08 23:27:47 -05:00