b32968b9a0Add option to nerfs mobs from spawners. When this option is enabled, mobs which originate from a mob spawner will not have any AI, ie: brains. They will generally only be affected by water movement, with the exception of blazes which will still emit fireballs and float up and down. This is disabled by default as it has a strong behavioural impact.
md_5
2013-12-22 21:00:50 +1100
7b87ab6548Add the getCubes patch back. Turns out the user with lockups had 23k+ entities in a single chunk.
md_5
2013-12-22 10:41:48 +1100
7890d0a442Fix patches some more.
md_5
2013-12-22 10:04:44 +1100
b47555dc7aRevert "Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time."
md_5
2013-12-22 10:03:57 +1100
78bc1384a7Save ticks lived to nbttag
DerFlash
2013-12-22 10:00:13 +1100
06233ce472Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time.
md_5
2013-12-22 09:59:17 +1100
2549f4c043Force Load Chunks for Biome Decoration. May solve some random.nextInt() crashes people have been seeing.
md_5
2013-12-21 20:08:42 +1100
4978db4332Log Cause of Unexpected Exceptions
md_5
2013-12-18 13:39:28 +1100
61400aa00cFire PreLogin Events in Offline Mode
md_5
2013-12-18 13:32:30 +1100
eafbb2a4c1Add VanillaCommandWrapper which allows use of vanilla commands instead of Bukkit's versions
Thinkofdeath
2013-12-17 13:56:38 +0000
bd5e1fbba9Remove references to chunklist
frymaster
2013-12-18 09:29:51 +1100
8ebb465bf0Revert processed disconnect change - the flag is not set as reliably as it was in previous server versions.
md_5
2013-12-18 08:44:28 +1100
db08e84804Use the processedDisconnect flag for disconnects. This means that we will only say the player has disconnected once the server tick look has processed them as such. Fixes some issues with players quitting during join.
md_5
2013-12-17 18:25:05 +1100
154239b0fbAllow Bungee to pass through UUIDs. This will be added to bungee in a few days, so people get a chance to update Spigot first.
md_5
2013-12-16 22:39:18 +1100
de92a23d18Delay creation of serverconnection until needed so that our settings can take effect.
md_5
2013-12-16 11:47:23 +1100
0e03c0defeAdd an attempt at backwards compatability for (broken) NMS plugins. Also set negative no entry values as these cannot occur.
md_5
2013-12-14 19:48:13 +1100
7899e58d02Merge in some stuff
md_5
2013-12-14 17:58:22 +1100
704728d670Split out the configuration of engine modes 1 and 2 to eliminate the block lag seen when mining stone or wood and using engine mode 1.
md_5
2013-12-13 11:28:47 +1100
269a2f7635Pop anti xray patch to top
md_5
2013-12-13 11:10:33 +1100
5b756ab152Fix new lines break URL matching
Thinkofdeath
2013-12-11 18:09:41 +0000
d8487572a0Fix Jungle Tree Generation
md_5
2013-12-06 17:17:16 +1100
50e8a5a766Fix Jungle Tree Generation
md_5
2013-12-06 17:16:42 +1100
e369d3da7eMerge pull request #78 from ItsHarry/master
md-5
2013-12-05 13:25:38 -0800
897d6a7ea5Allow Teleportation of Vehicles and Passengers
ItsHarry
2013-12-05 21:59:53 +0100
83a93937f7Fire EntityDamageByEntityEvent for ItemFrames. This allows them to be protected more effectively.
md_5
2013-12-05 18:41:50 +1100
6ec37d4fe9Dont let commands run async
md_5
2013-12-05 16:57:01 +1100
a98a7ce919Duplicate Disconnect Prevention. In 1.7 mojang removed the this.disconnected flag. We add it back to prevent users from forcibly disconnecting themselves in a short amount of time.
md_5
2013-12-05 16:33:50 +1100
1e4407fd04Fix broken async chat. Since Mojang introduced netty, but removed async packet handling, there are now only a few threads available to consume packets. Unfortunately we now have to maintain async chat support. In order to allow Async events to not kill these precious few threads, we do what we did in our Netty implementation, and offload these to their own, decoupled thread pool.
md_5
2013-12-05 13:57:12 +1100
8d622d915bMerge pull request #77 from thinkofdeath/master
md-5
2013-12-04 13:18:18 -0800
0e1ef989f9Fix color codes breaking urls
Thinkofdeath
2013-12-04 14:41:40 +0000
e770480d4bFix shade fix accidentally being unmerged
md_5
2013-12-04 19:57:08 +1100
f538d02596Finish kicking player before letting their clone in. Fixes BUKKIT-4960
md_5
2013-12-04 12:32:58 +1100
a01054711dTake random light updates option into account before relighting a chunk on its first tick.
md_5
2013-12-03 15:51:04 +1100
acf410d391Address some chunk gen speed issues - see below for current reasoning.
md_5
2013-12-03 15:43:02 +1100