3ec60528a2Update Packet44 to take a snapshot of attributes to prevent concurrent modification leading to bad packets or CMEs. This is a REQURIED update to get support.
md_5
2013-07-09 08:29:39 +1000
d06a613c2fChange jar name to include 1.6.2
md_5
2013-07-08 21:34:43 +1000
b5ee9871fbAdd 1.6 Potion Effects. Thanks @bloodsplat for pointing this out.
md_5
2013-07-08 12:37:44 +1000
0bab96762dAlways call dismount events regardless of Vehicle or not
md_5
2013-07-08 09:21:54 +1000
8674b1053dKeep CraftServer init early, but make plugins load at approx the same time they do in CraftBukkit - thanks @aadnk for wanting this
md_5
2013-07-07 09:33:34 +1000
df2ee3e398Replace MessageList with list, see if we can catch issues.
md_5
2013-07-07 09:05:04 +1000
a59da621daEnsure packet hooks are called sync - thanks @aadnk for pointing this out
md_5
2013-07-07 09:02:13 +1000
87854c51abAdd my "fix" for EntityPersistance, I do believe that removing this check is incorrect and the result of a slight hiccup by Bukkit.
md_5
2013-07-05 21:56:07 +1000
124d4867c7Add Type Safety checks for............. sanity....?
md_5
2013-07-05 13:19:45 +1000
3601ca3da5Pull a series of CraftBukkit patches - see below for summary and credits:
md_5
2013-07-05 12:17:22 +1000
693b2872b1Properly Consume Bonemeal in Dispensers
Alex Ciuba
2013-07-05 12:07:22 +1000
a7014a3eb7Create CraftHorse Instance for EntityHorse
Mike Primm
2013-07-05 12:04:50 +1000
fec1763e6dSwitch index length check around to prevent crashes
md_5
2013-07-04 12:09:15 +1000
1fbd057e42Wouldn't it be nice if the console was coloured - actually colour console messages instead of just leaving colour codes.
md_5
2013-07-04 10:12:26 +1000
ab1e1a2a5aAdd Entity Mount and Dismount Events - very useful for horses! Thanks @lazertester for the idea!
md_5
2013-07-02 20:33:10 +1000
f76f65a837[CraftBukkit] Use correct variable when migrating world so as not to screw up rcon and getServerIP
md_5
2013-07-02 20:11:09 +1000
fe4ec4e7adPrevent buffer from being freed prematurely or twice.
md_5
2013-07-02 17:31:00 +1000
6e333e5df4Netty errors? What errors? I see no errors.....
md_5
2013-07-02 15:33:58 +1000
2da1a22e64Update to netty CR8
md_5
2013-07-02 15:31:49 +1000
94d29288b5Fix 1.5 pinging the server - its a bit hacky, but it works!
md_5
2013-07-02 15:27:31 +1000
f1226f6e13Fix /reload not functioning - thanks AlexM850 for the report.
md_5
2013-07-02 15:14:02 +1000
b94f2b8159Clean nibble arrays patch Packet51 to fix crash bug mentioned by Drumming102 on IRC.
md_5
2013-07-02 15:12:49 +1000
79d9e36303Return of the Netty... dun dun dun
md_5
2013-07-02 15:06:15 +1000
0f94ebdabeDisable netty always - it will be fixed ASAP
md_5
2013-07-02 14:30:13 +1000
990b604a30Fix CraftBukkit bug - Actually Use Results of PingEvent
md_5
2013-07-02 14:29:18 +1000
c3b7109287Update to latest CraftBukkit
md_5
2013-07-02 14:16:21 +1000
0c1676e3d4Update Spigot to 1.6.1 and disable Netty. Be sure to keep backups, we will not be held responsible for your loss!
md_5
2013-07-02 13:57:42 +1000
667f4b4655Spigot 1.6.1 - Those who are aware of the risks will figure out how to compile, testing is underway.
md_5
2013-07-02 13:45:51 +1000
658ae8b3faRemove skeleton bow shoot patch - needs to be updated
md_5
2013-07-02 13:41:40 +1000
8752e9f61fUpdate netty and watchdog
md_5
2013-07-02 13:36:58 +1000
40a2f5b7adFinish entity actviation range
md_5
2013-07-02 13:32:34 +1000
427d6df4cbI found you, Mr Disable Random Light Updates!
md_5
2013-06-22 16:12:17 +1000
c4163f30c6Fix Bungee support
md_5
2013-06-22 15:48:42 +1000
f90b460b99[Highly Experimental - CAUTION] Implement spigot.yml. A large portion of Spigot was rewritten in this commit, so USE WITH CAUTION, production usage is NOT recommended. Take backups, be safe, and enjoy!
md_5
2013-06-22 15:06:53 +1000
5b3bd96325Properly re-register commands on reload
md_5
2013-06-22 14:07:01 +1000
a79c1fc577Integer cannot be cast to Short :(
md_5
2013-06-22 13:59:56 +1000
a18171d81cAdd a patch to allow configuring and editing some server messages.
md_5
2013-06-21 19:22:15 +1000
9c2abd8b65The server loads all settings correctly as far as I can tell. This marks the end of stage 2. Stage 3 (testing of all features and commands) will start tomorrow.
md_5
2013-06-21 19:17:26 +1000
f6514125a3Load from correct class
md_5
2013-06-21 19:10:58 +1000
0962624397Progress on actually getting stuff to load.
md_5
2013-06-21 19:08:32 +1000