From 5cf1d81fb59b7d6941a6b5e502dcbcb7211fb32f Mon Sep 17 00:00:00 2001 From: Aikar Date: Fri, 18 Jan 2013 19:31:14 -0500 Subject: [PATCH] Reduce number of LivingEntity collision checks. --- src/main/java/net/minecraft/server/EntityLiving.java | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/src/main/java/net/minecraft/server/EntityLiving.java b/src/main/java/net/minecraft/server/EntityLiving.java index 89ce129..86a0b6d 100644 --- a/src/main/java/net/minecraft/server/EntityLiving.java +++ b/src/main/java/net/minecraft/server/EntityLiving.java @@ -1427,12 +1427,20 @@ public abstract class EntityLiving extends Entity { } protected void bg() { + // Spigot start + boolean skip = false; + if (!(this instanceof EntityPlayer) && this.ticksLived % 2 != 0) { + skip = true; + } + // Spigot end + List list = this.world.getEntities(this, this.boundingBox.grow(0.20000000298023224D, 0.0D, 0.20000000298023224D)); if (list != null && !list.isEmpty()) { for (int i = 0; i < list.size(); ++i) { Entity entity = (Entity) list.get(i); + if (entity instanceof EntityLiving && skip) { continue; } // Spigot if (entity.L()) { this.o(entity); } -- 1.8.1-rc2