From e2247184da1caa4861674ebd73abb97685df2b77 Mon Sep 17 00:00:00 2001 From: Nick Minkler Date: Sun, 2 Jun 2013 15:04:37 +1000 Subject: [PATCH] Fix EntityShootBowEvent with Skeletons diff --git a/src/main/java/net/minecraft/server/EntitySkeleton.java b/src/main/java/net/minecraft/server/EntitySkeleton.java index e5db8a1..e175344 100644 --- a/src/main/java/net/minecraft/server/EntitySkeleton.java +++ b/src/main/java/net/minecraft/server/EntitySkeleton.java @@ -242,9 +242,21 @@ public class EntitySkeleton extends EntityMonster implements IRangedEntity { if (EnchantmentManager.getEnchantmentLevel(Enchantment.ARROW_FIRE.id, this.aV()) > 0 || this.getSkeletonType() == 1) { entityarrow.setOnFire(100); } + // Spigot - Skeletons should throw EntityShootBowEvents + org.bukkit.event.entity.EntityShootBowEvent event = org.bukkit.craftbukkit.event.CraftEventFactory.callEntityShootBowEvent( this, this.bG(), entityarrow, 1.6F ); + if ( event.isCancelled() ) + { + event.getProjectile().remove(); + return; + } + if ( event.getProjectile() == entityarrow.getBukkitEntity() ) + { + this.world.addEntity( entityarrow ); + } + // Spigot end this.makeSound("random.bow", 1.0F, 1.0F / (this.aB().nextFloat() * 0.4F + 0.8F)); - this.world.addEntity(entityarrow); + // this.world.addEntity(entityarrow); // Spigot - moved up } public int getSkeletonType() { -- 1.8.1.2