From bec646b094570475d33dac9381e03b8ce6ba4286 Mon Sep 17 00:00:00 2001 From: Aikar Date: Sat, 29 Aug 2015 13:59:25 -0400 Subject: [PATCH] Optimize Chunk Saving Memory Allocation and Compression Minecraft ineffeciently uses OutputStreams by calling .write(int) on the stream. For Chunks, this is a DeflaterOutputStream, which allocates a single byte EVERY write. This is causing the server to allocate tons of new byte[1] objects. Additionally, this is very ineffecient for the Deflate process. By Buffering Writes the same way it already is Buffering Reads, we will write to the stream much more effeciently. diff --git a/src/main/java/net/minecraft/server/RegionFile.java b/src/main/java/net/minecraft/server/RegionFile.java index 3e31f4b..fe3fbb0 100644 --- a/src/main/java/net/minecraft/server/RegionFile.java +++ b/src/main/java/net/minecraft/server/RegionFile.java @@ -176,8 +176,9 @@ public class RegionFile { } } - public DataOutputStream b(int i, int j) { - return this.d(i, j) ? null : new DataOutputStream(new DeflaterOutputStream(new RegionFile.ChunkBuffer(i, j))); + public DataOutputStream b(int i, int j) { // PAIL: getChunkOutputStream + // PAIL: isInvalidRegion + return this.d(i, j) ? null : new DataOutputStream(new java.io.BufferedOutputStream(new DeflaterOutputStream(new RegionFile.ChunkBuffer(i, j)))); // Spigot - use a BufferedOutputStream to greatly improve file write performance } protected synchronized void a(int i, int j, byte[] abyte, int k) { -- 1.9.1