219 lines
7.5 KiB
Diff
219 lines
7.5 KiB
Diff
From bd1c3a3d30ceff9067f09560e487f5d0613b9974 Mon Sep 17 00:00:00 2001
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From: Iceee <andrew@opticgaming.tv>
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Date: Fri, 28 Nov 2014 11:56:55 -0600
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Subject: [PATCH] Move sound handling out of the chest tick loop
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This allows us to disable ticking chests and enderchests without any
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noticeable difference to players
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diff --git a/src/main/java/net/minecraft/server/TileEntityChest.java b/src/main/java/net/minecraft/server/TileEntityChest.java
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index 0f29365..135f2f7 100644
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--- a/src/main/java/net/minecraft/server/TileEntityChest.java
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+++ b/src/main/java/net/minecraft/server/TileEntityChest.java
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@@ -12,13 +12,13 @@ public class TileEntityChest extends TileEntityContainer implements IUpdatePlaye
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private ItemStack[] items = new ItemStack[27];
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public boolean a;
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- public TileEntityChest f;
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- public TileEntityChest g;
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- public TileEntityChest h;
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- public TileEntityChest i;
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- public float j;
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+ public TileEntityChest f; // PaperSpigot - adjacentChestZNeg
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+ public TileEntityChest g; // PaperSpigot - adjacentChestXPos
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+ public TileEntityChest h; // PaperSpigot - adjacentChestXNeg
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+ public TileEntityChest i; // PaperSpigot - adjacentChestZPos
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+ public float j; // PaperSpigot - lidAngle
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public float k;
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- public int l;
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+ public int l; // PaperSpigot - playersUsing
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private int n;
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private int o = -1;
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private String p;
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@@ -238,6 +238,8 @@ public class TileEntityChest extends TileEntityContainer implements IUpdatePlaye
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}
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public void c() {
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+ // PaperSpigot start - Move chest sounds out of tick loop - TileEntity Tick Improvements
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+ /*
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this.m();
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int i = this.position.getX();
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int j = this.position.getY();
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@@ -318,6 +320,8 @@ public class TileEntityChest extends TileEntityContainer implements IUpdatePlaye
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this.j = 0.0F;
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}
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}
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+ */
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+ // PaperSpigot end
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}
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@@ -340,6 +344,27 @@ public class TileEntityChest extends TileEntityContainer implements IUpdatePlaye
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++this.l;
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if (this.world == null) return; // CraftBukkit
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+
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+ // PaperSpigot - Move chest open sound out of the tick loop
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+ if (this.l > 1 && this.j == 0.0F && this.f == null && this.h == null) {
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+ int locX = this.position.getX();
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+ int locY = this.position.getY();
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+ int locZ = this.position.getZ();
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+
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+ double d0 = (double) locZ + 0.5D;
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+ double d1 = (double) locX + 0.5D;
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+
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+ if (this.i != null) {
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+ d0 += 0.5D;
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+ }
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+
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+ if (this.g != null) {
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+ d1 += 0.5D;
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+ }
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+
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+ this.world.makeSound(d1, (double) locY + 0.5D, d0, "random.chestopen", 0.5F, this.world.random.nextFloat() * 0.1F + 0.9F);
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+ }
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+
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this.world.playBlockAction(this.position, this.w(), 1, this.l);
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// CraftBukkit start - Call redstone event
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@@ -363,6 +388,41 @@ public class TileEntityChest extends TileEntityContainer implements IUpdatePlaye
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--this.l;
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if (this.world == null) return; // CraftBukkit
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+
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+ // PaperSpigot start - Move chest close sound handling out of the tick loop
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+ if (this.l == 0 && this.j > 0.0F || this.l > 0 && this.j < 1.0F) {
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+ int locX = this.position.getX();
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+ int locY = this.position.getY();
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+ int locZ = this.position.getZ();
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+ float f1 = this.j;
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+
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+ float f = 0.1F;
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+
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+ if (this.l > 0) {
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+ this.j += f;
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+ } else {
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+ this.j -= f;
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+ }
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+
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+ double d0 = (double) locX + 0.5D;
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+ double d2 = (double) locZ + 0.5D;
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+
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+ if (this.i != null) {
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+ d2 += 0.5D;
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+ }
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+
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+ if (this.g != null) {
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+ d0 += 0.5D;
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+ }
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+
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+ this.world.makeSound(d0, (double) locY + 0.5D, d2, "random.chestclosed", 0.5F, this.world.random.nextFloat() * 0.1F + 0.9F);
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+
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+ if (this.j < 0.0F) {
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+ this.j = 0.0F;
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+ }
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+ }
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+ // PaperSpigot end
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+
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this.world.playBlockAction(this.position, this.w(), 1, this.l);
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// CraftBukkit start - Call redstone event
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diff --git a/src/main/java/net/minecraft/server/TileEntityEnderChest.java b/src/main/java/net/minecraft/server/TileEntityEnderChest.java
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index 218b801..2a202b7 100644
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--- a/src/main/java/net/minecraft/server/TileEntityEnderChest.java
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+++ b/src/main/java/net/minecraft/server/TileEntityEnderChest.java
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@@ -2,14 +2,16 @@ package net.minecraft.server;
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public class TileEntityEnderChest extends TileEntity implements IUpdatePlayerListBox {
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- public float a;
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+ public float a; // PaperSpigot - lidAngle
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public float f;
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- public int g;
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+ public int g; // PaperSpigot - numPlayersUsing
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private int h;
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public TileEntityEnderChest() {}
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public void c() {
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+ // PaperSpigot - Move enderchest sound handling out of the tick loop
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+ /*
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if (++this.h % 4 == 0) { // PaperSpigot Reduced (20 * 4) -> 4 interval due to reduced tick rate from Improved Tick Handling
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this.world.playBlockAction(this.position, Blocks.ENDER_CHEST, 1, this.g);
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}
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@@ -54,6 +56,8 @@ public class TileEntityEnderChest extends TileEntity implements IUpdatePlayerLis
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this.a = 0.0F;
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}
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}
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+ */
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+ // PaperSpigot end
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}
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@@ -73,11 +77,62 @@ public class TileEntityEnderChest extends TileEntity implements IUpdatePlayerLis
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public void b() {
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++this.g;
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+
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+ // PaperSpigot start - Move enderchest open sounds out of the tick loop
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+ if (this.g > 0 && this.a == 0.0F) {
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+ int locX = this.position.getX();
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+ int locY = this.position.getY();
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+ int locZ = this.position.getZ();
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+
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+ double d1 = (double) locX + 0.5D;
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+ double d0 = (double) locZ + 0.5D;
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+
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+ this.world.makeSound(d1, (double) locY + 0.5D, d0, "random.chestopen", 0.5F, this.world.random.nextFloat() * 0.1F + 0.9F);
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+
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+ this.a = 0.7F;
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+ }
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+ // PaperSpigot end
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+
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this.world.playBlockAction(this.position, Blocks.ENDER_CHEST, 1, this.g);
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}
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public void d() {
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--this.g;
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+
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+ // PaperSpigot start - Move enderchest close sounds out of the tick loop
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+ if (this.g == 0 && this.a > 0.0F || this.g > 0 && this.a < 1.0F) {
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+ int locX = this.position.getX();
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+ int locY = this.position.getY();
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+ int locZ = this.position.getZ();
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+
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+ float f = 0.1F;
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+
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+ if (this.g > 0) {
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+ this.a += f;
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+ } else {
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+ this.a -= f;
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+ }
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+
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+ if (this.a > 1.0F) {
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+ this.a = 1.0F;
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+ }
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+
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+ float f1 = this.a;
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+ float f2 = 0.5F;
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+
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+ if (this.a < f2 && f1 >= f2) {
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+ double d0 = (double) locX + 0.5D;
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+ double d2 = (double) locZ + 0.5D;
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+
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+ this.world.makeSound(d0, (double) locY + 0.5D, d2, "random.chestclosed", 0.5F, this.world.random.nextFloat() * 0.1F + 0.9F);
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+ }
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+
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+ if (this.a < 0.0F) {
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+ this.a = 0.0F;
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+ }
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+ }
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+ // PaperSpigot end
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+
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this.world.playBlockAction(this.position, Blocks.ENDER_CHEST, 1, this.g);
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}
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--
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1.9.1
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