28414e7e28
6669d6ecd2b b2740df50bb bf71dc61149 fba27a2ea80 92ee7e7f8ec b28f0d3de23 4beb4ac3918 0ddb6f3dde8 afe301fe892 b8f6402bbbe
27 lines
1.1 KiB
Diff
27 lines
1.1 KiB
Diff
From 8a76d65baf9d9591f24ebf008f8e1d96d52ba63b Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Fri, 15 Aug 2014 00:56:41 -0400
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Subject: [PATCH] Fix Corrupted Trapped Chest
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The CraftBukkit code that auto repairs corrupted tile entities never was updated for Trapped Chest.
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If a Trapped Chest gets its Tile Entity corrupted, it will crash the server every time the chunk is loaded.
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This will now fix Trapped Chests too.
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diff --git a/src/main/java/net/minecraft/server/WorldServer.java b/src/main/java/net/minecraft/server/WorldServer.java
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index b5627c5..8b4278f 100644
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--- a/src/main/java/net/minecraft/server/WorldServer.java
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+++ b/src/main/java/net/minecraft/server/WorldServer.java
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@@ -114,7 +114,7 @@ public class WorldServer extends World implements IAsyncTaskHandler {
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TileEntity result = super.getTileEntity(pos);
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Block type = getType(pos).getBlock();
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- if (type == Blocks.CHEST) {
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+ if (type == Blocks.CHEST || type == Blocks.TRAPPED_CHEST) { // Spigot
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if (!(result instanceof TileEntityChest)) {
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result = fixTileEntity(pos, type, result);
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}
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--
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2.1.0
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