PaperSpigot-Parent/CraftBukkit-Patches/0026-Revert-bukkit-damage-API-behavior.patch
2014-07-08 19:31:45 -05:00

60 lines
2.9 KiB
Diff

From 087bba2d9d05ddab50ca8b320d726dbe2d55e14d Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Tue, 8 Jul 2014 19:21:28 -0400
Subject: [PATCH] Revert Bukkit Damage API Behavior
This API is extremely broken and even updated plugins can not adequately restore their intended behavior with the existing API.
Until Bukkit comes up with an adequate solution, lets revert the change in behavior.
New plugins using the API will not error but will also not behave as intended, but there are likely no plugins using this new API.
diff --git a/src/main/java/net/minecraft/server/EntityLiving.java b/src/main/java/net/minecraft/server/EntityLiving.java
index 6b4cd2c..f445d7e 100644
--- a/src/main/java/net/minecraft/server/EntityLiving.java
+++ b/src/main/java/net/minecraft/server/EntityLiving.java
@@ -967,6 +967,16 @@ public abstract class EntityLiving extends Entity {
// CraftBukkit start
protected boolean d(DamageSource damagesource, float f) { // void -> boolean
if (!this.isInvulnerable()) {
+ // PaperSpigot start - moved up from below to bring back old behavior.
+ EntityDamageEvent event = CraftEventFactory.handleLivingEntityDamageEvent(this, damagesource, f, 0, 0, 0, 0, 0, 0);
+
+ if (event.isCancelled()) {
+ return false;
+ }
+
+ f = (float) event.getDamage();
+ // PaperSpigot end
+
boolean human = this instanceof EntityHuman;
float originalDamage = f;
float preDamage = f;
@@ -1006,13 +1016,18 @@ public abstract class EntityLiving extends Entity {
f = Math.max(f - this.br(), 0.0F);
float absorptionModifier = Math.max(f1 - f, 0.0F);
- EntityDamageEvent event = CraftEventFactory.handleLivingEntityDamageEvent(this, damagesource, originalDamage, -hardHatModifier, -blockingModifier, -armorModifier, -resistanceModifier, -magicModifier, -absorptionModifier);
-
- if (event.isCancelled()) {
- return false;
+ // PaperSpigot start - Moved event call up
+ event.setDamage(DamageModifier.ARMOR, -armorModifier);
+ if (damagesource == DamageSource.FALLING_BLOCK || damagesource == DamageSource.ANVIL) {
+ event.setDamage(DamageModifier.HARD_HAT, -hardHatModifier);
}
-
- f = (float) event.getFinalDamage();
+ if (human) {
+ event.setDamage(DamageModifier.BLOCKING, -blockingModifier);
+ }
+ event.setDamage(DamageModifier.RESISTANCE, -resistanceModifier);
+ event.setDamage(DamageModifier.MAGIC, -magicModifier);
+ event.setDamage(DamageModifier.ABSORPTION, -absorptionModifier);
+ // PaperSpigot end
// Apply damage to helmet
if ((damagesource == DamageSource.ANVIL || damagesource == DamageSource.FALLING_BLOCK) && this.getEquipment(4) != null) {
--
1.9.1