16ab69f11b
Right now this only affects the recently added PlayerMicroMoveEvent. I figured this should be done to keep the events organized in the same way Bukkit and Spigot do. This should lead to a less cluttered event package when we do add more events.
40 lines
2.3 KiB
Diff
40 lines
2.3 KiB
Diff
From c43de820b2e0a4656f0286bbad15c20296c594a2 Mon Sep 17 00:00:00 2001
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From: Techcable <Techcable@outlook.com>
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Date: Thu, 23 Jul 2015 04:29:22 -0700
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Subject: [PATCH] Add PlayerMicroMoveEvent
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diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
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index 8c87c31..4902635 100644
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--- a/src/main/java/net/minecraft/server/PlayerConnection.java
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+++ b/src/main/java/net/minecraft/server/PlayerConnection.java
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@@ -62,6 +62,7 @@ import org.bukkit.util.NumberConversions;
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// CraftBukkit end
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import org.github.paperspigot.PaperSpigotConfig; // PaperSpigot
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+import org.github.paperspigot.event.player.PlayerMicroMoveEvent; // PaperSpigot
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public class PlayerConnection implements PacketListenerPlayIn, IUpdatePlayerListBox {
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@@ -257,7 +258,7 @@ public class PlayerConnection implements PacketListenerPlayIn, IUpdatePlayerList
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double delta = Math.pow(this.lastPosX - to.getX(), 2) + Math.pow(this.lastPosY - to.getY(), 2) + Math.pow(this.lastPosZ - to.getZ(), 2);
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float deltaAngle = Math.abs(this.lastYaw - to.getYaw()) + Math.abs(this.lastPitch - to.getPitch());
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- if ((delta > 1f / 256 || deltaAngle > 10f) && (this.checkMovement && !this.player.dead)) {
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+ if ((delta > 0 || deltaAngle > 0) && (this.checkMovement && !this.player.dead)) { // PaperSpigot
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this.lastPosX = to.getX();
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this.lastPosY = to.getY();
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this.lastPosZ = to.getZ();
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@@ -267,7 +268,7 @@ public class PlayerConnection implements PacketListenerPlayIn, IUpdatePlayerList
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// Skip the first time we do this
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if (true) { // Spigot - don't skip any move events
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Location oldTo = to.clone();
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- PlayerMoveEvent event = new PlayerMoveEvent(player, from, to);
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+ PlayerMoveEvent event = (delta > 1f / 256 || deltaAngle > 10f) ? new PlayerMoveEvent(player, from, to) : new PlayerMicroMoveEvent(player, from, to); // PaperSpigot - PlayerMicroMoveEvent
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this.server.getPluginManager().callEvent(event);
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// If the event is cancelled we move the player back to their old location.
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--
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1.9.5.msysgit.1
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