..
0001-POM-Changes.patch
Revert Spigot branding.
2014-01-26 21:54:02 +11:00
0002-mc-dev-imports.patch
Implement Threaded Bulk Chunk Compression.
2014-01-29 08:38:37 +11:00
0003-Skeleton-API-Implementations.patch
Don't disconnect player when we have no vanilla tab completions.
2014-01-21 15:32:54 +11:00
0004-Spigot-Configuration.patch
Upstream merge
2014-01-15 20:28:26 +11:00
0005-Better-Chunk-Tick-Selection.patch
Revert previous change to clear chunk list on the end of each tick, make it configurable instead.
2014-01-14 19:16:43 +11:00
0006-Crop-Growth-Rates.patch
Revert previous change to clear chunk list on the end of each tick, make it configurable instead.
2014-01-14 19:16:43 +11:00
0007-More-Efficient-Chunk-Save-Queue.patch
Fix patch tree.
2013-12-22 10:06:06 +11:00
0008-Merge-tweaks-and-configuration.patch
Revert previous change to clear chunk list on the end of each tick, make it configurable instead.
2014-01-14 19:16:43 +11:00
0009-LongHash-Tweaks.patch
Redo previous getCubes removal.
2013-12-22 10:05:27 +11:00
0010-Async-Operation-Catching.patch
Don't allow plugins to create scoreboards async - this can crash the server.
2014-01-25 15:23:21 +11:00
0011-View-Distance.patch
Revert previous change to clear chunk list on the end of each tick, make it configurable instead.
2014-01-14 19:16:43 +11:00
0012-Compressed-Nibble-Arrays.patch
Redo previous getCubes removal.
2013-12-22 10:05:27 +11:00
0013-Sync-Free-Chunk-Reference-Cache.patch
Redo previous getCubes removal.
2013-12-22 10:05:27 +11:00
0014-Improved-Timings-System.patch
Move watchdog and timings code to tick method, not tick loop itself.
2014-01-22 19:23:59 +11:00
0015-Fix-Mob-Spawning-Relative-to-View-Distance.patch
Pop tick loop patch to top
2014-01-22 19:19:39 +11:00
0016-Handle-Null-Tile-Entities.patch
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2014-01-22 19:19:39 +11:00
0017-Entity-Activation-Range.patch
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2014-01-22 19:19:39 +11:00
0018-Metrics.patch
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2014-01-22 19:19:39 +11:00
0019-PlayerItemDamageEvent.patch
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2014-01-22 19:19:39 +11:00
0020-Faster-UUID-for-entities.patch
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2014-01-22 19:19:39 +11:00
0021-Prevent-NPE-in-CraftSign.patch
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2014-01-22 19:19:39 +11:00
0022-Entity-Tracking-Ranges.patch
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2014-01-22 19:19:39 +11:00
0023-Limit-Custom-Map-Rendering.patch
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2014-01-22 19:19:39 +11:00
0024-Enable-Improved-Ping-Sending.patch
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2014-01-22 19:19:39 +11:00
0025-Thread-Naming-and-Tweaks.patch
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2014-01-22 19:19:39 +11:00
0026-Close-Unloaded-Save-Files.patch
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2014-01-22 19:19:39 +11:00
0027-Remove-o-Option.patch
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2014-01-22 19:19:39 +11:00
0028-Recipe-Deconstruction.patch
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2014-01-22 19:19:39 +11:00
0029-Implement-Arrow-API.patch
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2014-01-22 19:19:39 +11:00
0030-Hopper-Cooldowns.patch
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2014-01-22 19:19:39 +11:00
0031-Prevent-Shutdown-Hang.patch
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2014-01-22 19:19:39 +11:00
0032-Implement-SpawnerSpawnEvent.patch
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2014-01-22 19:19:39 +11:00
0033-Firework-Meta-Crash-Fix.patch
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2014-01-22 19:19:39 +11:00
0034-Do-Not-Search-for-Offline-Players.patch
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2014-01-22 19:19:39 +11:00
0035-Allow-Disabling-of-Command-Logging.patch
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2014-01-22 19:19:39 +11:00
0036-Allow-Disabling-of-Command-TabComplete.patch
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2014-01-22 19:19:39 +11:00
0037-Configurable-Messages.patch
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2014-01-22 19:19:39 +11:00
0038-Allow-Disabling-of-Random-Lighting-Updates.patch
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2014-01-22 19:19:39 +11:00
0039-Make-AnvilInventory.getItem-use-both-containers.-Fix.patch
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2014-01-22 19:19:39 +11:00
0040-Properly-Close-Inventories.patch
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2014-01-22 19:19:39 +11:00
0041-Disallow-Interaction-With-Self.patch
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2014-01-22 19:19:39 +11:00
0042-Lower-Chunk-Compression.patch
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2014-01-22 19:19:39 +11:00
0043-Entity-Mount-and-Dismount-Events.patch
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2014-01-22 19:19:39 +11:00
0044-Prevent-Ghost-Players-Caused-by-Plugins.patch
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2014-01-22 19:19:39 +11:00
0045-Entity-ticking-chunk-caching.patch
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2014-01-22 19:19:39 +11:00
0046-Plug-World-Unload-Memory-Leak.patch
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2014-01-22 19:19:39 +11:00
0047-Player-Collision-API.patch
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2014-01-22 19:19:39 +11:00
0048-Fully-Disable-Snooper-When-Not-Required.patch
Move watchdog and timings code to tick method, not tick loop itself.
2014-01-22 19:23:59 +11:00
0049-Add-Getter-for-Entity-Invulnerability.patch
Pop tick loop patch to top
2014-01-22 19:19:39 +11:00
0050-Guard-entity-list.patch
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2014-01-22 19:19:39 +11:00
0051-Cap-Minimum-Player-Speed.patch
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2014-01-22 19:19:39 +11:00
0052-Update-Inventory-and-Health-for-PlayerConsumeItemEve.patch
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2014-01-22 19:19:39 +11:00
0053-Call-EntityChangeBlockEvent-for-Fire-Arrows-hitting-.patch
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2014-01-22 19:19:39 +11:00
0054-Allow-Disabling-of-1.6.3-Structure-Saving.patch
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2014-01-22 19:19:39 +11:00
0055-Item-Despawn-Rate.patch
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2014-01-22 19:19:39 +11:00
0056-Don-t-Special-Case-X-Move-Value.patch
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2014-01-22 19:19:39 +11:00
0057-Implement-respawn-API.patch
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2014-01-22 19:19:39 +11:00
0058-Fix-BrewingStands-Removing-NBT-Potions.patch
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2014-01-22 19:19:39 +11:00
0059-Arrow-Despawn-Rate.patch
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2014-01-22 19:19:39 +11:00
0060-Watchdog-Thread.patch
Move watchdog and timings code to tick method, not tick loop itself.
2014-01-22 19:23:59 +11:00
0061-Fix-packed-ice-generation.patch
Pop tick loop patch to top
2014-01-22 19:19:39 +11:00
0062-BungeeCord-Support.patch
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2014-01-22 19:19:39 +11:00
0063-Clear-Flower-Pot-on-Drop.patch
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2014-01-22 19:19:39 +11:00
0064-Fix-some-chunks-not-being-sent-to-the-client.patch
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2014-01-22 19:19:39 +11:00
0065-Fix-Broken-Async-Chat.patch
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2014-01-22 19:19:39 +11:00
0066-Allow-Teleportation-of-Vehicles-and-Passengers.patch
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2014-01-22 19:19:39 +11:00
0067-Remove-OS-X-Special-Chars-from-Signs.patch
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2014-01-22 19:19:39 +11:00
0068-Orebfuscator.patch
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2014-01-22 19:19:39 +11:00
0069-Optimize-DataWatcher.patch
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2014-01-22 19:19:39 +11:00
0070-Allow-Disabling-Zombie-Villager-Aggression.patch
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2014-01-22 19:19:39 +11:00
0071-Configurable-Amount-of-Netty-Threads.patch
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2014-01-22 19:19:39 +11:00
0072-Prevent-Mineshaft-Saving.patch
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2014-01-22 19:19:39 +11:00
0073-Add-VanillaCommand-Wrapper-to-Support-New-Commands.patch
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2014-01-22 19:19:39 +11:00
0074-Fire-PreLogin-Events-in-Offline-Mode.patch
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2014-01-22 19:19:39 +11:00
0075-Log-Cause-of-Unexpected-Exceptions.patch
Move watchdog and timings code to tick method, not tick loop itself.
2014-01-22 19:23:59 +11:00
0076-Particle-API.patch
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2014-01-22 19:19:39 +11:00
0077-Fix-Biome-Decoration-Crashes.patch
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2014-01-22 19:19:39 +11:00
0078-Save-ticks-lived-to-nbttag.patch
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2014-01-22 19:19:39 +11:00
0079-More-Efficient-GetCubes.patch
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2014-01-22 19:19:39 +11:00
0080-Add-Option-to-Nerf-Mobs-from-Spawner-s.patch
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2014-01-22 19:19:39 +11:00
0081-Warn-if-PermGen-may-be-insufficient.patch
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2014-01-22 19:19:39 +11:00
0082-Disable-Connected-Check-on-setScoreboard.patch
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2014-01-22 19:19:39 +11:00
0083-Add-Late-Bind-Option.patch
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2014-01-22 19:19:39 +11:00
0084-Disconnect-for-spam-in-the-main-thread.patch
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2014-01-22 19:19:39 +11:00
0085-Update-Chest-Animation-when-Cancelling-Event.patch
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2014-01-22 19:19:39 +11:00
0086-Update-Client-s-Hand-when-BlockPlaceEvent-Cancelled.patch
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2014-01-22 19:19:39 +11:00
0087-Allow-statistics-to-be-disabled-forced.patch
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2014-01-22 19:19:39 +11:00
0088-Fix-anvil-collisions.patch
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2014-01-22 19:19:39 +11:00
0089-Fix-ItemStack-Unbreakable-Code.patch
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2014-01-22 19:19:39 +11:00
0090-Try-and-Debug-Crash-Reports-Crashing.patch
Move watchdog and timings code to tick method, not tick loop itself.
2014-01-22 19:23:59 +11:00
0091-Replace-AutoSave-Mechanism.patch
Move watchdog and timings code to tick method, not tick loop itself.
2014-01-22 19:23:59 +11:00
0092-Fix-ConcurrentModificationException-while-being-idle.patch
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2014-01-22 19:19:39 +11:00
0093-Block-data-values-that-crash-the-client.patch
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2014-01-22 19:19:39 +11:00
0094-Support-vanilla-s-direction-tag-on-fireballs.patch
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2014-01-22 19:19:39 +11:00
0095-Support-non-prefixed-URLs.patch
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2014-01-22 19:19:39 +11:00
0096-Catch-stalling-on-corrupted-map-data-NBT-arrays.patch
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2014-01-22 19:19:39 +11:00
0097-Reduce-memory-of-hiddenPlayers-map.patch
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2014-01-22 19:19:39 +11:00
0098-Allow-toggling-of-ZombiePigmen-spawning-in-portal-bl.patch
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2014-01-22 19:19:39 +11:00
0099-Don-t-let-trees-replace-any-block-when-growing.patch
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2014-01-22 19:19:39 +11:00
0100-Highly-Optimized-Tick-Loop.patch
Adjust TPS command to start at 20tps, show * for catchup TPS, and round to 2 decimal places.
2014-01-26 12:17:55 +11:00
0101-Add-Spigot-Links.patch
Add Spigot links.
2014-01-23 13:17:47 +11:00
0102-Configurable-Ping-Sample-Size.patch
Allow configuring of player sample size, and default the sample to 12, the same as Vanilla. This has some performance overhead, as we have to shuffle the list each time, but this is better than the server displaying as offline!
2014-01-26 21:50:53 +11:00
0103-Add-Optional-Tick-Shuffling.patch
Merge tick shuffling branch into master.
2014-01-27 08:40:12 +11:00
0104-Allow-Configuring-Chunks-per-Packet.patch
Implement a compressed chunk cache. This still needs a lot of work to figure out a good mechanism for looking up previous chunks, however at the moment when coupled with a high bulk chunk limit, it can be effective for solving lag issues.
2014-01-29 08:47:29 +11:00
0105-Implement-Threaded-Bulk-Chunk-Compression-and-Cachin.patch
[Experimental] - Enable compressed bulk chunk cache.
2014-01-29 09:04:51 +11:00