Mineplex2018-withcommit/Plugins/Nautilus.Game.Arcade/src/nautilus/game/arcade/kit/perks/PerkWraith.java

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2014-12-08 07:28:18 +01:00
package nautilus.game.arcade.kit.perks;
import java.util.HashMap;
import java.util.Iterator;
import java.util.Map.Entry;
import org.bukkit.Location;
import org.bukkit.block.BlockFace;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.util.Vector;
import mineplex.core.common.util.UtilBlock;
import mineplex.core.common.util.UtilEnt;
import mineplex.core.common.util.UtilMath;
import mineplex.core.common.util.UtilParticle;
import mineplex.core.common.util.UtilTime;
import mineplex.core.common.util.UtilParticle.ParticleType;
import mineplex.core.updater.UpdateType;
import mineplex.core.updater.event.UpdateEvent;
import nautilus.game.arcade.kit.Perk;
public class PerkWraith extends Perk
{
private boolean _foot = false;
private HashMap<Location, Long> _steps = new HashMap<Location, Long>();
public PerkWraith()
{
super("Invisibility", new String[]
{
"You are permanently invisible.",
"Enemies are able to see your weapon",
"and a trail of footsteps."
});
}
@EventHandler(priority = EventPriority.HIGH)
public void invisible(UpdateEvent event)
{
if (event.getType() != UpdateType.FAST)
return;
if (Manager.GetGame() == null)
return;
for (Player cur : Manager.GetGame().GetPlayers(true))
{
if (!Kit.HasKit(cur))
continue;
Manager.GetCondition().Factory().Invisible(GetName(), cur, cur, 2.9, 0, false, false, false);
}
}
@EventHandler
public void playParticle(UpdateEvent event)
{
if (event.getType() != UpdateType.FASTEST)
return;
_foot = !_foot;
cleanSteps();
if (Manager.GetGame() == null)
return;
for (Player player : Manager.GetGame().GetPlayers(true))
{
if (!UtilEnt.isGrounded(player))
continue;
Vector offset;
Vector dir = player.getLocation().getDirection();
dir.setY(0);
dir.normalize();
if (_foot)
{
offset = new Vector(dir.getZ() * -1, 0.1, dir.getX());
}
else
{
offset = new Vector(dir.getZ(), 0.1, dir.getX() * -1);
}
Location loc = player.getLocation().add(offset.multiply(0.2));
if (nearStep(loc))
continue;
if (!UtilBlock.solid(loc.getBlock().getRelative(BlockFace.DOWN)))
continue;
_steps.put(loc, System.currentTimeMillis());
UtilParticle.PlayParticle(ParticleType.FOOTSTEP, loc, 0f, 0f, 0f, 0, 1);
}
}
public void cleanSteps()
{
if (_steps.isEmpty())
return;
Iterator<Entry<Location, Long>> stepIterator = _steps.entrySet().iterator();
while (stepIterator.hasNext())
{
Entry<Location, Long> entry = stepIterator.next();
if (UtilTime.elapsed(entry.getValue(), 10000))
stepIterator.remove();
}
}
public boolean nearStep(Location loc)
{
for (Location other : _steps.keySet())
{
if (UtilMath.offset(loc, other) < 0.3)
return true;
}
return false;
}
}