Mineplex2018-withcommit/Plugins/Nautilus.Game.Arcade/src/nautilus/game/arcade/GameFactory.java

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package nautilus.game.arcade;
import java.util.HashMap;
import nautilus.game.arcade.game.games.sneakyassassins.*;
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import org.bukkit.ChatColor;
import nautilus.game.arcade.game.Game;
import nautilus.game.arcade.game.games.baconbrawl.BaconBrawl;
import nautilus.game.arcade.game.games.barbarians.Barbarians;
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import nautilus.game.arcade.game.games.bridge.Bridge;
import nautilus.game.arcade.game.games.castlesiege.CastleSiege;
import nautilus.game.arcade.game.games.champions.ChampionsDominate;
import nautilus.game.arcade.game.games.champions.ChampionsTDM;
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import nautilus.game.arcade.game.games.christmas.Christmas;
import nautilus.game.arcade.game.games.deathtag.DeathTag;
import nautilus.game.arcade.game.games.dragonescape.DragonEscape;
import nautilus.game.arcade.game.games.dragonescape.DragonEscapeTeams;
import nautilus.game.arcade.game.games.dragonriders.DragonRiders;
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import nautilus.game.arcade.game.games.dragons.Dragons;
import nautilus.game.arcade.game.games.dragons.DragonsTeams;
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import nautilus.game.arcade.game.games.draw.Draw;
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import nautilus.game.arcade.game.games.evolution.Evolution;
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import nautilus.game.arcade.game.games.gravity.Gravity;
import nautilus.game.arcade.game.games.halloween.Halloween;
import nautilus.game.arcade.game.games.hideseek.HideSeek;
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import nautilus.game.arcade.game.games.micro.Micro;
import nautilus.game.arcade.game.games.milkcow.MilkCow;
import nautilus.game.arcade.game.games.minestrike.MineStrike;
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import nautilus.game.arcade.game.games.mineware.MineWare;
import nautilus.game.arcade.game.games.quiver.Quiver;
import nautilus.game.arcade.game.games.quiver.QuiverTeams;
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import nautilus.game.arcade.game.games.runner.Runner;
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import nautilus.game.arcade.game.games.sheep.SheepGame;
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import nautilus.game.arcade.game.games.smash.SuperSmash;
import nautilus.game.arcade.game.games.smash.SuperSmashDominate;
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import nautilus.game.arcade.game.games.smash.SuperSmashTeam;
import nautilus.game.arcade.game.games.snake.Snake;
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import nautilus.game.arcade.game.games.snowfight.SnowFight;
import nautilus.game.arcade.game.games.spleef.Spleef;
import nautilus.game.arcade.game.games.spleef.SpleefTeams;
import nautilus.game.arcade.game.games.squidshooter.SquidShooter;
import nautilus.game.arcade.game.games.stacker.Stacker;
import nautilus.game.arcade.game.games.survivalgames.SurvivalGames;
import nautilus.game.arcade.game.games.survivalgames.SurvivalGamesTeams;
import nautilus.game.arcade.game.games.paintball.Paintball;
import nautilus.game.arcade.game.games.tug.Tug;
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import nautilus.game.arcade.game.games.turfforts.TurfForts;
import nautilus.game.arcade.game.games.uhc.UHC;
import nautilus.game.arcade.game.games.zombiesurvival.ZombieSurvival;
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public class GameFactory
{
private ArcadeManager _manager;
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public GameFactory(ArcadeManager gameManager)
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{
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_manager = gameManager;
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}
public Game CreateGame(GameType gameType, HashMap<String, ChatColor> pastTeams)
{
if (gameType == GameType.Barbarians) return new Barbarians(_manager);
else if (gameType == GameType.BaconBrawl) return new BaconBrawl(_manager);
else if (gameType == GameType.Bridge) return new Bridge(_manager);
else if (gameType == GameType.CastleSiege) return new CastleSiege(_manager);
else if (gameType == GameType.Christmas) return new Christmas(_manager);
else if (gameType == GameType.DeathTag) return new DeathTag(_manager);
else if (gameType == GameType.ChampionsDominate) return new ChampionsDominate(_manager);
else if (gameType == GameType.ChampionsTDM) return new ChampionsTDM(_manager);
else if (gameType == GameType.Dragons) return new Dragons(_manager);
else if (gameType == GameType.DragonsTeams) return new DragonsTeams(_manager);
else if (gameType == GameType.DragonEscape) return new DragonEscape(_manager);
else if (gameType == GameType.DragonEscapeTeams) return new DragonEscapeTeams(_manager);
else if (gameType == GameType.DragonRiders) return new DragonRiders(_manager);
else if (gameType == GameType.Draw) return new Draw(_manager);
else if (gameType == GameType.Evolution) return new Evolution(_manager);
else if (gameType == GameType.Gravity) return new Gravity(_manager);
else if (gameType == GameType.Halloween) return new Halloween(_manager);
else if (gameType == GameType.HideSeek) return new HideSeek(_manager);
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else if (gameType == GameType.Micro) return new Micro(_manager);
else if (gameType == GameType.MineStrike) return new MineStrike(_manager);
else if (gameType == GameType.MineWare) return new MineWare(_manager);
else if (gameType == GameType.MilkCow) return new MilkCow(_manager);
else if (gameType == GameType.Paintball) return new Paintball(_manager);
else if (gameType == GameType.Quiver) return new Quiver(_manager);
else if (gameType == GameType.QuiverTeams) return new QuiverTeams(_manager);
else if (gameType == GameType.Runner) return new Runner(_manager);
else if (gameType == GameType.SnowFight) return new SnowFight(_manager);
else if (gameType == GameType.Sheep) return new SheepGame(_manager);
else if (gameType == GameType.Smash) return new SuperSmash(_manager);
else if (gameType == GameType.SmashTeams) return new SuperSmashTeam(_manager);
else if (gameType == GameType.SmashDomination) return new SuperSmashDominate(_manager);
else if (gameType == GameType.Snake) return new Snake(_manager);
else if (gameType == GameType.SneakyAssassins) return new SneakyAssassins(_manager);
else if (gameType == GameType.Spleef) return new Spleef(_manager);
else if (gameType == GameType.SpleefTeams) return new SpleefTeams(_manager);
else if (gameType == GameType.SquidShooter) return new SquidShooter(_manager);
else if (gameType == GameType.Stacker) return new Stacker(_manager);
else if (gameType == GameType.SurvivalGames) return new SurvivalGames(_manager);
else if (gameType == GameType.SurvivalGamesTeams) return new SurvivalGamesTeams(_manager);
else if (gameType == GameType.Tug) return new Tug(_manager);
else if (gameType == GameType.TurfWars) return new TurfForts(_manager);
else if (gameType == GameType.UHC) return new UHC(_manager);
else if (gameType == GameType.ZombieSurvival) return new ZombieSurvival(_manager);
else return null;
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}
}