34 lines
786 B
Java
34 lines
786 B
Java
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package nautilus.game.arcade.stats;
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import java.util.List;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventPriority;
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import nautilus.game.arcade.events.GameStateChangeEvent;
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import nautilus.game.arcade.game.Game;
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public class WinMapStatTracker extends StatTracker<Game>
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{
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public WinMapStatTracker(Game game)
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{
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super(game);
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}
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@EventHandler(ignoreCancelled = true, priority = EventPriority.MONITOR)
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public void onGameStateChange(GameStateChangeEvent event)
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{
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if (event.GetState() == Game.GameState.End)
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{
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List<Player> winners = getGame().getWinners();
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if (winners != null)
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{
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for (Player winner : winners)
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getGame().AddStat(winner, "Win." + getGame().WorldData.MapName, 1, true, false);
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}
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}
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}
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}
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